Sitra Achara
Arcane
- Joined
- Sep 1, 2003
- Messages
- 1,860
Greetings!
Pugmeister and I are pleased to officially announce project Temple+, an engine enhancement and bugfixes mod for ToEE.
Temple+ enables replacing original ToEE C code with our own brand new 1's and 0's. This has allowed us to do things that have never before been possible with ToEE modding, such as fixing many old and stubborn hardcoded bugs, improving UI behavior, enhancing the core pathfinding algorithm, and much much more. In particular, the entire rendering system has been overhauled for compatibility with modern systems, which also fixes the graphical issues encountered by Win10 users.
We are very excited by the opportunities this opens up for gameplay and modding, and look forward to working with the community to shape the future of ToEE. For us, it is a chance to realize the GotY Edition ToEE never had It is furthermore an open-source project, hosted on GitHub - everyone can contribute, whether it be code or documentation on the on-site Wiki.
The first release of Temple+ (v1.0) is focused on laying the foundations for future expansion, replacing many of the original systems with our own. Building on this base, we have many plans for the future, including a thorough UI overhaul, new Classes, Feats and Spell Effects, smarter AI, and so on. You'll already find a glimpse of that in 1.0, and it's only going to get better! In between major releases, you'll also be able to enjoy automated updates to keep current with minor enhancements and fixes.
We'd like to thank to our community members for the extensive testing they have given to Temple+. Heinous Hat and gazra in particular, who have gone above and beyond and may well have put in more QA hours than the original ToEE testers!
Temple+ 1.0 out!
Check out the changelog for a list of what you can expect.
If you encounter any issues, please report them here.
Cheers,
Sitra Achara (aka Cattletech) and Pugmeister
Pugmeister and I are pleased to officially announce project Temple+, an engine enhancement and bugfixes mod for ToEE.
Temple+ enables replacing original ToEE C code with our own brand new 1's and 0's. This has allowed us to do things that have never before been possible with ToEE modding, such as fixing many old and stubborn hardcoded bugs, improving UI behavior, enhancing the core pathfinding algorithm, and much much more. In particular, the entire rendering system has been overhauled for compatibility with modern systems, which also fixes the graphical issues encountered by Win10 users.
We are very excited by the opportunities this opens up for gameplay and modding, and look forward to working with the community to shape the future of ToEE. For us, it is a chance to realize the GotY Edition ToEE never had It is furthermore an open-source project, hosted on GitHub - everyone can contribute, whether it be code or documentation on the on-site Wiki.
The first release of Temple+ (v1.0) is focused on laying the foundations for future expansion, replacing many of the original systems with our own. Building on this base, we have many plans for the future, including a thorough UI overhaul, new Classes, Feats and Spell Effects, smarter AI, and so on. You'll already find a glimpse of that in 1.0, and it's only going to get better! In between major releases, you'll also be able to enjoy automated updates to keep current with minor enhancements and fixes.
* * * * * * * * * * * * * * * * * * * *
We'd like to thank to our community members for the extensive testing they have given to Temple+. Heinous Hat and gazra in particular, who have gone above and beyond and may well have put in more QA hours than the original ToEE testers!
Temple+ 1.0 out!
Check out the changelog for a list of what you can expect.
If you encounter any issues, please report them here.
Cheers,
Sitra Achara (aka Cattletech) and Pugmeister
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