Frusciante
Cipher
- Joined
- Aug 24, 2012
- Messages
- 716
Sounds pretty cool....
I thought this would have mind-controlled people.
I am pretty sure it's gonna turn out your are the Thing.Hmm that's bad. Would probably make the game spoopier to have posessed people skulking around, or if they went for a bit of The Thing angle.
What would spiritual sequel to Arx Fatalis look/play like ?Time to create an independent studio and make the spiritual sequel to Arx Fatalis everybody (read "I") wants.
This game commits one major sin of first-person shooter/RPG design: There are no meaty, humanoid grunts to shoot at. This could potentially cost the game many sales, because shooting at amorphous, teleporting alien squids isn't very satisfying.
Even Shock2 had mutants in it, the basic grunt. Prey needs a basic grunt too to avoid financial disaster.
Like Doom, obviously.
It's prob. going to tank like Dishnored 2. RIP Arkane
Dishonored 2 tanked? How come? Wasn't it more of the same popamolified Immersive Sim design as the first that the mainstream and even some of the old school find satisfactory? It had Bethesda/Zenimax-backed marketing, surely it produced results in the green?
A lot of triple A titles sold poorly this year, including Mankind Divided. Publishers are trying to make a poker face about it, while making discounts like 33% on Dishonored 2 on Steam a couple of days ago (literally within a month after the release).They sold 40% less than the first game (until now).
[...]I mean, what's point of buying something on release, when you can get it with 75% off after 3-6 months?
Unbreakable DRMs at their bestA lot of triple A titles sold poorly this year, I wish I knew what's going onThey sold 40% less than the first game (until now).
All month long, Game Informer will be updating its hub of exclusive features covering Prey from Arkane Studios (the creators of Dishonored) to coincide with our new cover story on the game. In this video interview, lead designer Ricardo Bare explains what makes the gameplay in Prey different than what you've played before but also how it loosely compares to games like Metroid and Arx Fatalis.
Watch the interview below to learn how much freedom players will have in the space station and the extent that the game will have "survival" elements.
he should have saidOther parts of the Audience are not going to be a customer to the fact that the game allows to experiment some of the game mechanics
console retards
Arkane gets it.