Ulrox
Arbiter
- Joined
- Jul 18, 2014
- Messages
- 363
You dont get Carsomyr without killing dragons though.That's why I don't kill dragons - reasoning with them is more fun.
You dont get Carsomyr without killing dragons though.That's why I don't kill dragons - reasoning with them is more fun.
I'm starting to think that PoE's systems might be too complex for Obsidian's QA capabilities.
The problem isnt the combat difficulty. Everyone refuses to acknowledge this, but difficulty simply doesnt matter when the base system used is complete crap.
Hard adds more enemies and replaces some of the weaker enemy types for stronger ones. You also can't carry more than 2 camping supplies. Only POTD changes the attributes.Isn't PoE at Hard only with more encounters ? I'm asking because I never played past normal difficulty. But I think it's a great idea not to just rise the stats of enemies. Is the combat that easy?
I'm getting my ass kicked in Crägholdt Bluffs but I like it a lot because I have to prepare for every battle.
but now we also have the dragon from White March and Crägholdt Bluffs as difficult battles. Maybe things will change with more patches.Hard adds more enemies and replaces some of the weaker enemy types for stronger ones. You also can't carry more than 2 camping supplies. Only POTD changes the attributes.
My first playthrough was on Hard because everyone was saying the companions had shitty builds (which was true, specially before the patches) but I ended up regretting it. Once I reached level 6 everything became too easy, and the only real challenge came with the Adra dragon, the final boss and the 2nd fight with Raedric.
I've yet to kill the dragon from the White March or complete CB, but the most challenging fights are basically the same on Normal and Hard. Hard adds more enemies and changes some enemy types, but that doesn't make a difference if you're fighting a single enemy. The only hard battle that's probably different is the 2nd Raedric fight, because I imagine the number of fampyrs is increased.but now we also have the dragon from White March and Crägholdt Bluffs as difficult battles. Maybe things will change with more patches.
This patch fixes many minor issues that came up before and after launch of The White March - Part I. We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.
As always, there are many more fixes than listed.
Major Fixes
Abilities
- Party members will now default to AI: On and Instruction Set: None.
- Many optimizations to save/load and area transitions performance. Some users are reporting a 20% decrease in load times.
- Blurry text in UI has been fixed.
- Problems with the stash not properly containing items that have been looted is now fixed.
Items
- Dragon Leap should now break engagement properly.
- Coordinated Positioning range increased from 2m to 2.5m.
- Fixed stacking issue with Weapon Specialization and Weapon Mastery and both can now be applied to the same attack.
- Based on player's feedback we made tweaks to improve AI packages for Monks, Druids, and Ciphers.
- Instruction sets for Druids, Wizards, and Priests will now use lower level spells at higher frequencies.
- Ciphers will not use Whispers of Treason on single enemies.
- Many small fixes to spell and ability tooltips and descriptions.
Quests
- Stormcaller's 1st requirement lowered to 250 shock damage. 2nd requirement lowered to 5 druids defeated.
- Greenstone Staff 1st requirement lowered to 125 damage vs. beetles. 2nd requirement lowered to 5 blights defeated.
- St. Ydwen's 1st requirement lowered to 200 damage vs. spirits. 2nd requirement lowered to 10 vessels defeated.
- Item mod Draining will be restored properly after a save/load.
- Added the White Forge crafting icon.
Miscellaneous Notes
- A Lovely Drop quest is not failed if Haeferic dies after the party obtains the antidote ingredients.
- Haeferic now reacts properly after imprisoning Ailef.
- Lurgold is properly removed from the Fishery after the fight with Grynde during the day.
- The dexterity check in the conversation with Sweynur will only show up if the player has a blade.
- Added missing ambient audio to Durgan's Battery dungeon.
- Updated many creatures' bestiary entries with correct abilities.
- Ogre Battery Cannoneers now use Rogue abilities instead of Ranger abilities.
- Added Concelhaut's Draining Missiles to Ironclapsed Grimoire.
- Druid-Wolf Suldrun now scales for high level content mode.
- Fixed issue with Fog of War behaving incorrectly in some scenes (Aufra's house) if a player used an older save game.
- Several improvements and tweaks to area background art, including Cragholdt.
- Solo Achievement is disabled correctly if Zahua or The Devil of Caroc is added to the party.
- Fixed Kana's conversation when he is in the White March areas.
It might say "RPG Codex > Chris Avellone Employment Agency" but that is just a ruse. It is more like "RPG Codex > PoE Review Factory"Is the Codex going to have reviews for the expansion? I'd really like to give it a shot, in the case folks in the staff are interested. If my piece sucks, all you have to do is not publish it.
Heh, the early PoE reviews are pretty entertaining though, specially the shitstorm in the threads.It might say "RPG Codex > Chris Avellone Employment Agency" but that is just a ruse. It is more like "RPG Codex > PoE Review Factory"
Is the Codex going to have reviews for the expansion? I'd really like to give it a shot, in the case folks in the staff are interested. If my piece sucks, all you have to do is not publish it.
Didnt Bubbles request to do the xpac review a while ago? I would assume he would wait for pt 2.Is the Codex going to have reviews for the expansion? I'd really like to give it a shot, in the case folks in the staff are interested. If my piece sucks, all you have to do is not publish it.
So what? The more the the merrier. Codex still hasn't filled it's quota for PoE reviews.Didnt Bubbles request to do the xpac review a while ago? I would assume he would wait for pt 2.
The longer I play the worse the load times get, I'm at about 30 hours in and the load times are now reaching up to about 40 seconds. I assume this is going to get worse before it gets better.
You recall wrong, this happened for many in the base game.I don't recall this happening in the base game/QUOTE]
I hope things get all ironed out before I pick it up, I'd hate to only use 1.06.