In any case, Obsidian do listen to feedback, including the "grogtard" feedback.
Which is the problem in my opinion.
The game right now, has a bastard design. It's not clear what kind of game they wanna make yet and we're months after the initial release. The combat is a good example of that : it's tuned for both the hardcore and the casual, and therefore logically fails satisfying any of them.
And this is why, imo, people complain so much about filler combat : T'is never been a problem to have filler combat from beginning to end in BG/IWD 'cause there were the designed encounter here and there to break routine. PoE uses the same idea, but as I said, they although want to appeal to the casual braindead fuck who doesn't read the rules. So imagine BG/IWD with no designed high-stake encounters between all the thrash mobs, this is how PoE ends to be because its designed encounters (those who're supposed to break the rhythm and challenge the player) are tuned down to hell and feel exactly like any other encounter.
That's what is frustrating, you can see the core system, you know it could be interesting for combat but you're given tuned down crap from caed nua onwards so the
crit path player retarded fuck can handle the shit.
T'also explains why, despite the game being ridiculously easy, you'll find people complaining on the internet that it's actually hard "even on easy" and that people who claim otherwise are blatant liers
these people don't even know how the game works to begin with, ofc they get tackled down.
So yeah, I wish that, in terms of feedback, they either listen only to the moron or only to the alpha, but it'd be cool that they make up their mind so we can finally rest.