Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Wait, why are you under an NDA? Did they hire you to do some work for them?
That's no NDA, it's a restraining order.
Big, if true.
Wait, why are you under an NDA? Did they hire you to do some work for them?
That's no NDA, it's a restraining order.
You don't have the slightest idea on how the game's mechanics work, do you?Damage modifiers might be only for traps, true, my bad. That said, will have to wait for release to see how all this plays out really.
Same here. I planned to play it on normal, that being the NORMAL unaltered difficulty. At least I thought so. But if hard is the actual normal, then I will play it on hard too.I was not aware normal gives enemies x0.75 damage baby gloves. This means hard is the only difficulty worth considering, because I also hate stat boosts for enemies on Path of the Damned. Good to know.
He got a press release version for his hard work at QA, I think he is under NDA for that, even if he is not working for the press.Sensuki, now that it's 23rd and streamers are allowed to stream partially the first Act, can you share with us your thoughts (vague enough to fit with NDA) regarding the game? What do you like? What don't you like (except for engagement, lol).
The anticipations is killing me D:
I'm not allowed to talk about the game until the 26th, sorry. I am not sure when the embargo ends, my understanding was that it was in like 2.5 hours time or something. I don't really want to jump the gun and get in trouble.
I'm currently writing the script for my Guide, Part 1 should be uploaded sometime within the next 6 hours or so I suppose.
Wait, why are you under an NDA? Did they hire you to do some work for them?
But people are posting videos and are streaming the press release. Why would an NDA affect that? Or is the amount they can show pre release limited?
Unless this was changed for release, this is bogus. Only Path of the Damned changes enemy stats, the other difficulties change what kind of enemies you face and how many of them.Easy: small easy encounters and you take 50% damage from enemies. Max supplies is 6.
Normal: normal encounters and you take 75% damage from enemies. Max supplies is 4.
Hard: harder encounters and you take full damage from enemies. Max supplies is 2.
Path of the Damned: complete encounters (max possible from all difficulty settings), you take 100% damage and enemies have +15ACC/DEF as well as slightly boosted Endurance. Max supplies is 2.
How he described it - this is how it is in the code as of v480.
That's interesting... So you take half damage from everything (monsters, traps) on easy difficulty compared to hard?Unless this was changed for release, this is bogus. Only Path of the Damned changes enemy stats, the other difficulties change what kind of enemies you face and how many of them.Easy: small easy encounters and you take 50% damage from enemies. Max supplies is 6.
Normal: normal encounters and you take 75% damage from enemies. Max supplies is 4.
Hard: harder encounters and you take full damage from enemies. Max supplies is 2.
Path of the Damned: complete encounters (max possible from all difficulty settings), you take 100% damage and enemies have +15ACC/DEF as well as slightly boosted Endurance. Max supplies is 2.
How he described it - this is how it is in the code as of v480.
Yeah, traps included, from the looks of it.That's interesting... So you take half damage from everything (monsters, traps) on easy difficulty compared to hard?
Normal in BG was 75% dmg iirc. Would make sense to have it like that in POE considering they would get docked score if the game was too hard
Normal in BG was 75% dmg iirc.
It certainly takes much more effort than posting backhanded compliments.Very nice effort. I find it very useful how you describe the classes in MOBA and MMO terms, makes it easier to understand for people who don't have a lot of RPG experience.
Very nice effort. I find it very useful how you describe the classes in MOBA and MMO terms, makes it easier to understand for people who don't have a lot of RPG experience.
Ehy guys, i'm not looking Anthony stream (i saw some areas for just 3\4 seconds) to avoid spoilers, can you tell me which difficulty is playing and how challenging it is? Because i don't know if play normal or hard on first playthrough
Easy: small easy encounters and you take 50% damage from enemies. Max supplies is 6.
Normal: normal encounters and you take 75% damage from enemies. Max supplies is 4.
Hard: harder encounters and you take full damage from enemies. Max supplies is 2.
Path of the Damned: complete encounters (max possible from all difficulty settings), you take 100% damage and enemies have +15ACC/DEF as well as slightly boosted Endurance. Max supplies is 2.
Most videos/streams available at on Normal I think. In none so far (either Anthony's or the "sweeftFX" guy) do they need to use anything but clicking on enemies blindly and go full speed mode.
All in all, it depends on what you want in a game like this.
I don't know about that, you may be right, but there is more. On harder difficulties, the NUMBER of enemies you encounter and the TYPE of enemies you encounter, are also different.
For example, on normal there may be two champions supporting a boss, on hard there may be two young drakes and an adult drake supporting the boss. Maybe I'll stream on hard tonight and point out at least the encounters that I am familiar with and how they are different.
Is there any way to disable sleeping everywhere feature?I don't know about that, you may be right, but there is more. On harder difficulties, the NUMBER of enemies you encounter and the TYPE of enemies you encounter, are also different.
For example, on normal there may be two champions supporting a boss, on hard there may be two young drakes and an adult drake supporting the boss. Maybe I'll stream on hard tonight and point out at least the encounters that I am familiar with and how they are different.