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Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Blackguard

Learned
Joined
Dec 22, 2012
Messages
165
So I'm pretty dang sure they've locked day one patch down now, or you think they'll be working on that until the last minute? I wonder how long from day one patch and the next one will be?

Think they were planning on locking down the day one patch on Friday/Saturday, but they will probably be running tests on it as long as possible. Any fixes/changes they're making now, unless absolutely critical, will be going in the first post-launch patch.
 
Joined
Apr 19, 2013
Messages
27
Sean Dunny on rendering woes

My favorite part of the day is wondering if all the new additions I've made to a scene will cause Mental Ray to crash while rendering
To hedge my bets, I set my scene to render on two separate machines last night. Both renders failed. FML

they have render farms at their job i bet, gotta be like 50-100 computers they could batch render in minutes haha. But i can imagine his woes. My final 3d project was a 300 frame 30 sec animation that was taking 60-90 min per frame and it kept crashing 80% through. What's Sean working on, cinimatic's, animation, environment art???
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,596
Strap Yourselves In Pathfinder: Wrath
Hey Sensuki, what is the easiest way to contact a developer with a question? I want to ask about the math behind Holy Radiance and how reputation affects the spell.
 

veevoir

Klytus, I'm bored
Patron
Joined
Jan 15, 2015
Messages
1,797
Location
Riding the train, high on cocaine
Shadorwun: Hong Kong BattleTech
breach of embargo

How so? There was nothing there that JES did not say when they shown the prologue gameplay (pax I believe?) - "We stop here because further are huge story spoilers".

Considering that on 23rd people will be able to stream further than that point - your warning was important and at the same time non-spoilery in itself.

BTW - Anthony Davis - any news about your stream? :)
 
Last edited:

aeonsim

Augur
Joined
Dec 30, 2007
Messages
122
Sean Dunny on rendering woes

My favorite part of the day is wondering if all the new additions I've made to a scene will cause Mental Ray to crash while rendering
To hedge my bets, I set my scene to render on two separate machines last night. Both renders failed. FML

they have render farms at their job i bet, gotta be like 50-100 computers they could batch render in minutes haha. But i can imagine his woes. My final 3d project was a 300 frame 30 sec animation that was taking 60-90 min per frame and it kept crashing 80% through. What's Sean working on, cinimatic's, animation, environment art???

I've asked about this before and it sounds like they only have a couple of decent machines they use for rendering. Until now it's not like Obsidian has done alot of prerendered work and having 50-100 dedicated nodes isn't cheap!
 

Killzig

Cipher
Patron
Joined
Oct 28, 2002
Messages
997
Location
The Wastes
Tried getting into the combat in advance of release, hadn't touched the game since the beta was first released, and I'm still not finding it fun at all. Kind of tedious for me to sit around positioning/manipulating every single character's every thought just to take on a group of beetles. Then at the end of all that the best possible outcome is six beetle shells, hookay. Thanks for valuing my time, Obsidian.

:nocountryforshitposters:

I'm probably too old for this shit anyway. Thanks for the videos Sensuki. They were a great help in even making this IE engine nostalgia wank legible.
 

Semper

Cipher
Joined
Jan 12, 2012
Messages
747
MCA Project: Eternity
I've asked about this before and it sounds like they only have a couple of decent machines they use for rendering. Until now it's not like Obsidian has done alot of prerendered work and having 50-100 dedicated nodes isn't cheap!

besides i doubt that any dev but pixar keeps a private renderfarm. you can't compete with costs of renting core hours of such a farm in todays cloud services.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Tried getting into the combat in advance of release, hadn't touched the game since the beta was first released, and I'm still not finding it fun at all. Kind of tedious for me to sit around positioning/manipulating every single character's every thought just to take on a group of beetles. Then at the end of all that the best possible outcome is six beetle shells, hookay. Thanks for valuing my time, Obsidian.

:nocountryforshitposters:

I'm probably too old for this shit anyway. Thanks for the videos Sensuki. They were a great help in even making this IE engine nostalgia wank legible.

Try playing on lower difficulty when the game is too hard for you. Also, game takes some time to get used to. Need to learn what all the abilities do, how to position your party etc.
 

Osvir

Learned
Joined
Oct 7, 2012
Messages
193
I second Frusciante. I was playing on Hard and Path of the Damned all the time to prove I was tough and strong and well... I gave in to my weakness and gave it a go on Easy and finished it all once, haven't touched Easy since, or ever played on Normal. Easy is a great "tutorial" in of itself, because you can afford to make more mistakes and learn from/understand them. We all started blind.

... and... now we can see!

:yeah:
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
Its slightly frustrating that i backed this (at a rather high tier), but that the press and random Youtubers get to play it from tomorrow. While everyone else backers included has to wait till Thursday. Totally get the marketing aspect from Obsidian's point of view. Would have been nice for backers to get it slightly early though.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I've asked about this before and it sounds like they only have a couple of decent machines they use for rendering. Until now it's not like Obsidian has done alot of prerendered work and having 50-100 dedicated nodes isn't cheap!

besides i doubt that any dev but pixar keeps a private renderfarm. you can't compete with costs of renting core hours of such a farm in todays cloud services.
Most video game devs don't bother with pre-rendered assets. Has to happen in real time or not at all.

Obsidian could probably make a 10 machine render farm and get render times down to 1-2 hours, but this would be a significant investment in terms of learning to make a distributed computing cluster and is probably not worth it when the artists can just hit render when they leave for the day, and come into find it done in the morning.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Try playing on lower difficulty when the game is too hard for you. Also, game takes some time to get used to. Need to learn what all the abilities do, how to position your party etc.
Thanks, I hadn't thought of any of that.

It does sound like that.

It also sounds like you need a game where something awesome happens each time you press A.

Need to manage your party in a crpg, oh the horror.

But ok, if you want less management:

Fighter, Paladin, Rogue, Ranger, Cipher, Chanter

There you have a party with very little active abilities/management required, if built right.
 

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
Its slightly frustrating that i backed this (at a rather high tier), but that the press and random Youtubers get to play it from tomorrow. While everyone else backers included has to wait till Thursday. Totally get the marketing aspect from Obsidian's point of view. Would have been nice for backers to get it slightly early though.
broken age let backers at it early and it turned out to be a bad idea
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Thanks, I hadn't thought of any of that.
Ah, the sour notes of tired sarcasm. So refreshing...

You don't want to micromanage your party and you don't want to lower the difficulty. The question is what do you want? Maybe it's time to lay off video games and find another hobby?
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Its slightly frustrating that i backed this (at a rather high tier), but that the press and random Youtubers get to play it from tomorrow. While everyone else backers included has to wait till Thursday. Totally get the marketing aspect from Obsidian's point of view. Would have been nice for backers to get it slightly early though.
broken age let backers at it early and it turned out to be a bad idea
I don't see how. The bad idea was making a simplistic game for children and spending most of their money on animations.

They also didn't do an extended beta like Obsidian did. So no one say the game before then, 10s of thousands of people have already played PoE. The only reason to hold back now is that the game isn't actually done (gonna be a day 0 patch), and that journalists—in general—have more experience playing unfinished games and adjusting their expectations.

(also if Broken Age hadn't done it's short beta, it would have even had point and click interface they went with this drag and drop bs at first because it's a tablet game :M)
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
From Obsidian FB page:
Pillars of Eternity: The Wailing Banshee Inn

It was the largest battle of the War of Defiance, and the imperial army of Aedyr had blockaded the rebel capital of Defiance Bay with its fleet. They chose to invade with ground troops at the weakest point, a poorly fortified position in a district known as Ondra's Gift, which had once been a wetland before being drained and settled.

What the invaders didn't know was that they were being drawn into a trap. Aedyran soldiers stormed the district to find it abandoned, and before they could make sense of it, the dikes behind them were destroyed, and the district was flooded. The army of Aedyr was decimated.

Most of the original district was swept away in the flood, or remains beneath the water, a submerged ruin. One of the only surviving structures was a lighthouse, which now lies at the far end of the farthest dock of Ondra's Gift - and the locals prefer it that way. Those unaware of the local superstitions who pass that way find that their blood runs cold as they near it, and their bodies are overcome with panic. But often they remain paralyzed just long enough to hear the screams from within, and it's the screams that stay with them, haunting their dreams, spawning a host of wild stories - some about vengeful soldier ghosts, some about a lighthouse keeper who never knew to evacuate.

The key to the lighthouse has passed from one naïve would-be owner to the next, often through trickery. The last such victim was a young woman named Niah who had aspirations of converting the lighthouse into an inn that ended as quickly as her workers could flee. Though she still has hopes for it, she has yet to conjure the nerve to set foot inside.
10422494_10152775446231593_6305360319545017497_n.jpg

11066821_10152775448006593_7410797661277207011_n.jpg

14710_10152775448216593_4056646817416560060_n.jpg
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,596
Strap Yourselves In Pathfinder: Wrath
So is Aedyr just the stupid bumbling empire in the story? Do they succeed at anything in the story thus far?
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
From Obsidian FB page:
Pillars of Eternity: The Wailing Banshee Inn
It was the largest battle of the War of Defiance, and the imperial army of Aedyr had blockaded the rebel capital of Defiance Bay with its fleet. They chose to invade with ground troops at the weakest point, a poorly fortified position in a district known as Ondra's Gift, which had once been a wetland before being drained and settled.

What the invaders didn't know was that they were being drawn into a trap. Aedyran soldiers stormed the district to find it abandoned, and before they could make sense of it, the dikes behind them were destroyed, and the district was flooded. The army of Aedyr was decimated.

Most of the original district was swept away in the flood, or remains beneath the water, a submerged ruin. One of the only surviving structures was a lighthouse, which now lies at the far end of the farthest dock of Ondra's Gift - and the locals prefer it that way. Those unaware of the local superstitions who pass that way find that their blood runs cold as they near it, and their bodies are overcome with panic. But often they remain paralyzed just long enough to hear the screams from within, and it's the screams that stay with them, haunting their dreams, spawning a host of wild stories - some about vengeful soldier ghosts, some about a lighthouse keeper who never knew to evacuate.

The key to the lighthouse has passed from one naïve would-be owner to the next, often through trickery. The last such victim was a young woman named Niah who had aspirations of converting the lighthouse into an inn that ended as quickly as her workers could flee. Though she still has hopes for it, she has yet to conjure the nerve to set foot inside.
10422494_10152775446231593_6305360319545017497_n.jpg

11066821_10152775448006593_7410797661277207011_n.jpg

14710_10152775448216593_4056646817416560060_n.jpg
Hey, and what about our stuff?
 

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