JohnSmith24601
Savant
- Joined
- May 26, 2020
- Messages
- 409
There's absolutely no way to dissuade Eothas from destroying the Wheel.
In truth, one single unchangeable main ending is thrust upon the player, with all the other endings being slight variations of this ending. (Barring the traditional "everything dies" bad ending)
The endings slides about the four mortal factions become a mockery of the main ending because...none of it matters when everything could be coming to an end. (Rauatai controls the Lost City...yay? The pirates loot even more ships...okay, good for you?)
One might argue that the fate of the world might not be so grim, as the animancers might still come up with a solution. However, this argument would distract us from the real problem that the game fundamentally takes away player agency. From beginning to end, you are told that there's a catastrophe that is going to happen. In fact, one of the very Gods themselves brings you back to life to stop this catastrophe, but when you actually get to the end, you ultimately fail this task miserably regardless of what you do...
I have to say that I was immensely disappointed with this writing. I half expected that there's a way to dissuade Eothas from destroying the Wheel by telling him the actions that you've taken throughout the game. But in the end, he curiously asks you a few questions and then goes back to doing what he's doing.
I don't think I will come back to this game...probably ever.
In truth, one single unchangeable main ending is thrust upon the player, with all the other endings being slight variations of this ending. (Barring the traditional "everything dies" bad ending)
The endings slides about the four mortal factions become a mockery of the main ending because...none of it matters when everything could be coming to an end. (Rauatai controls the Lost City...yay? The pirates loot even more ships...okay, good for you?)
One might argue that the fate of the world might not be so grim, as the animancers might still come up with a solution. However, this argument would distract us from the real problem that the game fundamentally takes away player agency. From beginning to end, you are told that there's a catastrophe that is going to happen. In fact, one of the very Gods themselves brings you back to life to stop this catastrophe, but when you actually get to the end, you ultimately fail this task miserably regardless of what you do...
I have to say that I was immensely disappointed with this writing. I half expected that there's a way to dissuade Eothas from destroying the Wheel by telling him the actions that you've taken throughout the game. But in the end, he curiously asks you a few questions and then goes back to doing what he's doing.
I don't think I will come back to this game...probably ever.