let me see.
https://www.everyeye.it/articoli/re...deadfire-la-del-nuovo-gdr-obsidian-38661.html
so story is bad because fragmented in smalls isles, each isle feel separated and isolated from others.
game text is localized in italian
npc and companion are flat and unispired, nothing comparable to the deep of Madre Cordoglio (mourning mother)
character editor is improved, multiclassing is interesting and new, talent tree is cool.
a lot of exploration
companion characterization is worse than poe 1 (yep they repeat that in the review)
combat is the same, 3 wound before death.
level scaling is terrible, in particular when you meet groups of scaled up casters that spam high level spells.
engine and grapic is improved but optimization is terrible. memory leak after few hours.
cities are nice but level design is lazy. (quantity over quality)
game is shallow and repetitive, a lot of isles full of the same stuff, and disconnected from main story, exploring the sea is fun for the first 10-15 hours then become boring.
25 hours for main story double for explore all.
combat unbalanced and lack tactical elements.
game still have good and evocative moments.