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Eternity Pillars of Eternity 2: Deadfire Pre-DLC Thread [GO TO NEW THREAD]

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Yeah change to figurines is idiotic.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
Figurines and consumables were only truly useful against overleveled encounters, so now they'll barely get used at all. I don't think about using consumables if I am steamrolling everything, so so much for that.
 
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IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
It depends on type of consumable. Figurines are either super expensive or rare boss loot, so limited amount of uses is completely idiotic, it's just going to rot in your inventory. It was the same idiocy with Skaen doll, so I went through that spooky CYOA sequence, sacrificed a companion, and all I got was a stinking t-shirt one time use consumable? Seriously?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
It makes me think 2 things
1 - IE had the right idea, at least on higher levels, for staves and wands with limited charges and trash mobs and some unique figurines with exotic (but still not game breaking) creatures for "animal" classes like druid and ranger - dogge, lion.
2 - It shows how easier it is to break POE combat by throwing a few more bodies into it with above average or similar stats. And how enemies have no idea what to do with them. Ever got your summons killed off by Paladin's banish ability? Counter-spelling, banish, dismissal, all that play is absent so you get what is expected.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Yeah although it does take gold away quickly. Also it's a bit tricky due to items recharging depending on items merchant has in stock. Never figured what is a bug or what is a feature there.

Recharging figurines for gold/ingredients sounds like an interesting idea for a mod.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
In other news:

I am working with other modders and I have some things planned to Deadfire. I also emailed Nerd Commando to understand what could be better in the game. This is what I have planned:

- TT1 Unique Items, my current mod, will introduce 3 new unique weapons of each type.
- "Better classes and races" will try to make better and useful abilities to all useless subraces and subclasses
- "Better modals" will use a lot of pretty good suggestions of nerd commando to make modals better. I messaged some devs about it, and I am asking them to modify some properties to allow multiple modals.
- PoE1 weapons to deadfire
- I will try to make a new class Animancer, based on Josh idea of using constructs and necromancy.
Since I can't brofist and incline posts (12 month restriction still going): :bro::bro::bro::bro::bro::bro::bro::bro::bro::bro::bro::bro::bro::incline::incline::incline::incline::incline::incline::incline:
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
i played on potd, solo and never used a fucking figurine. Action economy is too important to waste time summoning crap that wont help. They should get a massive buff.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,737
Pathfinder: Wrath
Figurines are meat bags that eat up spells, attacks and engagement slots, if they get buffed they'll automatically defeat encounters for you.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Hahahahahahahahahaha Figurines being OP has been an issue for the entirety of the POE franchise.

They are often strong enough to take down an enemy or two depending on what you match them up with, they eat a huge amount of hostile attention (there's your 'action economy' for you, genius), they create roadblocks, some of them even cast highly useful spells like charming enemies.

massive buff, holy shit
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
i played on potd, solo and never used a fucking figurine. Action economy is too important to waste time summoning crap that wont help. They should get a massive buff.
dude they're liek instant. x6 times party power for free.

Also seriously people should fuck off with their soloing. Soloing is going into locations for level 7 with 20 level character that can't be wounded due to most enemies in the game not having enough accuracy.
 
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aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,152
Location
Florida
I just treat figurines the same as a big bag money of gold pieces; they're for selling not for using. If you're gonna use figurines might as well just change the difficulty to Story Time anyway.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
I remember those figurines from PoE1, but I never figured out what they were for. :retarded: You're telling me they are unlimited-use summons? Damn.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,128
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
combat encounters don't swarm you with enemies
I'm playing on Veteran
Naturally.
I'm pretty happy with the difficulty I'm getting from Veteran, unlike in PoE, where I switched to PotD around the time I entered Defiance Bay.
Figurines and consumables were only truly useful against overleveled encounters, so now they'll barely get used at all. I don't think about using consumables if I am steamrolling everything, so so much for that.
I play with "scale only upwards", and I'm still not using them much, I think I've used a figurine once for 50 hours of playing.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Figurines are meat bags that eat up spells, attacks and engagement slots, if they get buffed they'll automatically defeat encounters for you.

I've had some trouble on the new PoTD with some of the early-ish game fights when the enemies were 2-3 levels higher than myself. All of those problems disappeared once I equipped 3 party members with Figurines, specially the one that summons 3 Shades that you find in Old Neketatka. That stuff is OP as hell, specially since it seems the summons scale up as well (although that could be because I enabled the "Only scale upwards" option).
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
I'm pretty happy with the difficulty I'm getting from Veteran

I'm pretty happy with the difficulty I'm getting from Veteran

I'm pretty happy with the difficulty I'm getting from Veteran

:despair::despair::despair::despair::despair::despair::despair::despair::despair::despair::despair::despair::despair::despair::despair::despair:

Don't get how Dumpsterfire could be hard but PoE easy, DAE think the sequel is harder than the original?

Both weren't really pinnacles of difficulty but relatively speaking.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Hahahahahahahahahaha Figurines being OP has been an issue for the entirety of the POE franchise.

They are often strong enough to take down an enemy or two depending on what you match them up with, they eat a huge amount of hostile attention (there's your 'action economy' for you, genius), they create roadblocks, some of them even cast highly useful spells like charming enemies.

massive buff, holy shit
I have found them to be useless, ended up just using alchemy + potions instead.
 

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