I'll wait until the last DLC/big patch before I start actually working on anything. I still need time to play and analyze what I don't like.
I have to say it's generally good, the combat, but I don't like having to spam marked enemy/flames of devotion practically all the time. Add a couple of casters (wizard/cleric) whose spells also have to be spammed constantly until they run out of points, and it gets seriously tedious.
I also don't like that I can totally ignore consumables, except for health potions.
Speaking of brainless,
Parabalus , starting every combat with a full pool of Power Source points and not having any incentive to save them, is also brainless.
On the other hand, some party members being inherently squishy, and needing to protect them, isn't all that brainless. I don't like everyone being able to wear every armor, I think the choice should be narrowed. If different armors have different damage reduction values for different damage types, like they do now, this adds another factor to consider before simply equipping the one with the biggest deflection bonus. It's all a question of balance