Prime Junta
Guest
10 hours
That's more than I expected. Sounds about 2/3 as big as WM1 or 2. If so, .
10 hours
Poorly balanced, yes. But borderline unplayable? Talk about exaggeration...Why the fuck do they keep adding small DLCs, mega bosses and other stupid stuff? Is there really anybody who'll actually replay the game because of that? And planned patches...makes me wish the game was delayed and properly released after all this stuff. I really hate how it has become the accepted norm that games are borderline unplayable at release and only become properly completed after a year of patching.
”Thaos is a Dostoyevskian character!"
A character literally asks you "What if we can be assured of nothing?" in a scene that echoes the nature of a man.Yes, when the writing itself is infinitely boring and basically nothing, there is a tendency to invent your own narrative. Kinda like that "POE1 is about unanswered questions
A character literally asks you "What if we can be assured of nothing?" in a scene that echoes the nature of a man.
you're probably the only person who picked up on thatA character literally asks you "What if we can be assured of nothing?" in a scene that echoes the nature of a man.
A character literally asks you "what relationship did you have with Iovara? in a scene that echoes Sex and the City.
That was for additional reactivity. There was no gameplay or narrative affect on the nature of a man/assured of nothing question.A character literally asks you "what relationship did you have with Iovara?" in a scene that echoes Sex and the City.
'What can change the nature of a man?' had many interesting answers you could give Ravel.A character literally asks you "What if we can be assured of nothing?" in a scene that echoes the nature of a man.
'What can change the nature of a man?' had many interesting answers you could give Ravel.A character literally asks you "What if we can be assured of nothing?" in a scene that echoes the nature of a man.
''What if we can be assured of nothing'' could have been just as good, with interesting answers such as upholding abstract mathematical/rational thought, empirical evidence and scientific enquiry, or the vibrancy of life and the soul, or agreeing we can't be sure of anything and saying some gnostic thing like the world is an illusion.
But IIRC, it was just played as either a rhetorical question or ''Gods aren't/are genuine''
It's the main theme of just about every companion quest, and indeed Iovara asks a variation of it to each party member"What can change the nature of a man?" was also reinforced all throughout PS:T, while "What if we can be assured of nothing?" only appears once in the last half hour of the game - thereby robbing it of any gravitas it could have had.
Maybe putting all 3 DLCs together will be the equivalent to a TotSC-ish sized expansion.
Sheeeeeit. I never realised.It's the main theme of just about every companion quest, and indeed Iovara asks a variation of it to each party member
A theme has to be explored, there is no exploration.