Yeah. I hadn't done any raids of the other factions (I wanted to befriend them), but I rolled up a new game and checked. The penalties are pretty small and the reward is huge(-6 rep to steal a ship that is worth 150/1200). I raided Anu, and it was entirely trivial since they had only melee weapons and a few shotguns. Their blimp is pretty shit, but I guess if you steal synedrion aircraft it is a massive boost.I guess that's where the R part of RPG kicks in.
its more of not abusing the faction relation system in which currently you can pillage a factions havens for aircraft/tech/resources constantly but still get 100% allied BFF.
Stealing aircraft really seems like a no-brainer. The cost in materials and time is absurd vs one mission, which might not even be hard depending on the RNG map setup.
I could see a single raid not being all out war, but just hostility. Something like losing 30 to 50 rep seems reasonable.attacking should mean going to war.
Pretty sure that explosives scatter, just like everything else. So sometimes you miss. Could be a bug of course, it's hard to judge since there's no gui indication for the scatter.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Eh, it's ridiculously slow (half as fast as default craft). I guess it might be good to have one for really hard missions, but I find that it's hard to reach havens in time and that I spend a lot of time going back and forth. I think I'd rather have two less guys and travel twice as fast. I feel that just getting 16+ recruits equipped would be a ruinous cost, and you'd probably need a lot more than 2 teams if you are using blimps. I guess if you don't mind spending extra time in the inventory you can use the same set of equipment and just teleport it around, but that seems incredibly annoying. But now that I mention it, obviously the correct way to play the game, which just goes to show how much it lacks polish.in a game with a very limited amount of deployable troops, the blimp is actually the best ship, by a gigantic lot. a whole third more than the second best ship.
Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Instead of the blimp bring two Manticores or 2 Synderion ships to mission and you can still have your 8 soldiers on the mission.in a game with a very limited amount of deployable troops, the blimp is actually the best ship, by a gigantic lot. a whole third more than the second best ship.
Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
It being approximation means that you really don't.Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Is that by design? How do you tell where it will hit then?
It being approximation means that you really don't.Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Is that by design? How do you tell where it will hit then?
Well it is kind of like how Long War does it with rockets, you get the circle of how it will hit if it hits that exact spot but you cannot know how it will do exactly. What I can tell you is that any accuracy bonuses you can grab work with these projectiles.It being approximation means that you really don't.Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Is that by design? How do you tell where it will hit then?
Extremely retarded, especially contrasted with how brilliant the hit indicators are. Could have done the same really.
It's early access bro.It being approximation means that you really don't.Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Is that by design? How do you tell where it will hit then?
Extremely retarded, especially contrasted with how brilliant the hit indicators are. Could have done the same really.
I always up strength on my chars at begin of game because its annoying to not be able to have them raid chests on scavenge missions w/o being encumbered. It gives more tactical flexibility with regards to who can get to chests and what I can take (anybody and more things). Then all the things you listed.Strength is best stat. Each point of strenght improves: Max HP (1 = 10 ), Paralyze resistance (1 = 1), Throw Distance, max Encumbrance (if you go over max you lose Speed, 1 = 1), melee damage with Bashing (damage = size of weapon x Strenght score, max can be 5 x strenght).How so? Seems to me I'd want speed to spot and countersnipe them, not strength. Maybe I am missing something strength does, but it seems like the least useful stat. Speed is just great in general, willpower fuels your abilities, most of which are incredibly good and strength just lets you deal more melee damage (just use a shotgun) and carry more (It's not like I can afford to outfit everyone with enough backup grenades/weapons to max out either way). Strength does help you resist paralysis, which is good. But the attacks which cause it inflict a lot so it feels very expensive to bump strength just to get an extra ap in those edge cases.Snipers and rocket guys will test if you ignored your Strenght
Speed will not help you vs enemy snipers. Only luck or enough HP to survive being one shot can (or hit once with that and then by some other person taking a pot shot at a weakened soldier).
I already had so many situations where my soldiers would have died if my Strenght was 1 or 2 points lower and I got 500+ hours of playing the game.
Well it is kind of like how Long War does it with rockets, you get the circle of how it will hit if it hits that exact spot but you cannot know how it will do exactly. What I can tell you is that any accuracy bonuses you can grab work with these projectiles.It being approximation means that you really don't.Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Is that by design? How do you tell where it will hit then?
Extremely retarded, especially contrasted with how brilliant the hit indicators are. Could have done the same really.
Spider Drones AI tend to be stupid and put themselves into position where something blocks its explosion.Well it is kind of like how Long War does it with rockets, you get the circle of how it will hit if it hits that exact spot but you cannot know how it will do exactly. What I can tell you is that any accuracy bonuses you can grab work with these projectiles.It being approximation means that you really don't.Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Is that by design? How do you tell where it will hit then?
Extremely retarded, especially contrasted with how brilliant the hit indicators are. Could have done the same really.
Looks like it also affects the enemy - I had enemy spider drones blow up without hitting anything multiple times.
Since they are perfectly accurate in regards to the center of the explosion, it looks like the indicator is even worse than you describe, since it apparently does nothing more than highlight enemies in the radius, regardless of terrain, which is worse than the nu-XCOM one.
Spider Drones AI tend to be stupid and put themselves into position where something blocks its explosion.Well it is kind of like how Long War does it with rockets, you get the circle of how it will hit if it hits that exact spot but you cannot know how it will do exactly. What I can tell you is that any accuracy bonuses you can grab work with these projectiles.It being approximation means that you really don't.Grenade Launcher and Missile Launcher are not precise, the blast preview is just an approximation.The explosives indicator seems to often mark enemies which aren't hit after you actually fire the weapon, that the case for anyone else?
Is that by design? How do you tell where it will hit then?
Extremely retarded, especially contrasted with how brilliant the hit indicators are. Could have done the same really.
Looks like it also affects the enemy - I had enemy spider drones blow up without hitting anything multiple times.
Since they are perfectly accurate in regards to the center of the explosion, it looks like the indicator is even worse than you describe, since it apparently does nothing more than highlight enemies in the radius, regardless of terrain, which is worse than the nu-XCOM one.
This is what raiding settlements is for. Minimal rep penalty, and you get a lot of resources.there's very little resources available, and only when the game says so
Interesting. I agree that the berserker is a weird grab bag of abilities and that melee weapons are mostly incorrect (shotgun is going to be better most of the time). Not sure how infiltrator would be great, the crossbow seems pretty weak and the damage bonus for shooting people in the back too risky and inconsistent. I like using snipers doubleshooting with the quick aim perk.the infiltrator is god on earth providing damage, scouting, walls destruction and distraction, while the berserker is dead meat.
Interesting. I agree that the berserker is a weird grab bag of abilities and that melee weapons are mostly incorrect (shotgun is going to be better most of the time). Not sure how infiltrator would be great, the crossbow seems pretty weak and the damage bonus for shooting people in the back too risky and inconsistent. I like using snipers doubleshooting with the quick aim perk.the infiltrator is god on earth providing damage, scouting, walls destruction and distraction, while the berserker is dead meat.
This sounds like you were playing on lower difficulty and you had no clue what you were doing. I have none of these problems on Legendary. Also it is easy to get more resources, you needed to explore more or raid Havens.i played extensively this year one edition (i haven't much else available right now), and i have to say that the bug about bases being attacked without warning is still in full force.
i grew bored of it way before endgame, the problem with these games is always the same: team too small, losing a man means full wipe means losing the game. there's very little resources available, and only when the game says so, i've had more unarmed soldiers than ww2 russia, and reached endgame many of them are still unarmored. dlcs are annoying, irritating, distracting, obscure, an obstacle to progression. classes are badly balanced, the infiltrator is god on earth providing damage, scouting, walls destruction and distraction, while the berserker is dead meat. many skills are useless, very situational or totally mandatory: dash and shoot back on the assault? they make sense only for a heavy. the random skills randomly available to soldiers are a joke, most of the times a waste of points, sometimes infuriating.
movies are boring, dialogues are boring and with baaaad accents. in the end i activated the console to get finished with this, just to see how it ends. i should be pretty close at last.
ps: what's up with all the tranny recruits? 90% of rookies has not only danger hair but also wrong names.
totally unfeasible at start because you'd be crushed. totally unfeasible later on because you want to build reputation.This is what raiding settlements is for. Minimal rep penalty, and you get a lot of resources.there's very little resources available, and only when the game says so
spiders. either completely absorb all enemy fire or will maim everything, smashing walls, possibly destroying weapons, crippling, wounding, bleeding, stopping to make use of medikits. a whole team of infiltrators i doubt would ever have to show its nose out of cover.Interesting. I agree that the berserker is a weird grab bag of abilities and that melee weapons are mostly incorrect (shotgun is going to be better most of the time). Not sure how infiltrator would be great, the crossbow seems pretty weak and the damage bonus for shooting people in the back too risky and inconsistent. I like using snipers doubleshooting with the quick aim perk.the infiltrator is god on earth providing damage, scouting, walls destruction and distraction, while the berserker is dead meat.