cvv
Arcane
So it was 20+ jewro on Epic and now they're offering a 10 jewro coupon, so I got the One Year Edition for a little over 10 jewro, which is about the right price point for this game in my book.
no, time and flight of aircraft is also faster on geoscape.this is for combat only right?
it is a bug.Is the flamethrower completely broken?
Sure looks like it. 3000 damage in one shot, and enough dots to deal 500/turn. Meanwhile, a rifle burst where everything hits deal like 200 damage.
Install Cheat Engine and use its Speedhack feature, it works well with PP.Any way to move multiple units at the same time like in nu-XCOM2, by tabbing between them quickly? Seems like any movement command locks you out, even if nothing happens.
Instead Cheat Engine and use its Speedhack feature, it works well with PP.Any way to move multiple units at the same time like in nu-XCOM2, by tabbing between them quickly? Seems like any movement command locks you out, even if nothing happens.
Seems like a pretty serious bug to have in a game that released a year ago.it is a bug.Is the flamethrower completely broken?
Sure looks like it. 3000 damage in one shot, and enough dots to deal 500/turn. Meanwhile, a rifle burst where everything hits deal like 200 damage.
It is only a bug with a flamethrower.well one heavy with a flamethrower can defend a base alone.
also chirons with fire worms can wipe your team so its balanced!
This bug was added in the meantime as they were fixing flamethrower bugs. At release flamethrower was useless and could not hit anything.Seems like a pretty serious bug to have in a game that released a year ago.it is a bug.Is the flamethrower completely broken?
Sure looks like it. 3000 damage in one shot, and enough dots to deal 500/turn. Meanwhile, a rifle burst where everything hits deal like 200 damage.
This bug was added in the meantime as they were fixing flamethrower bugs. At release flamethrower was useless and could not hit anything.Seems like a pretty serious bug to have in a game that released a year ago.it is a bug.Is the flamethrower completely broken?
Sure looks like it. 3000 damage in one shot, and enough dots to deal 500/turn. Meanwhile, a rifle burst where everything hits deal like 200 damage.
They had to rework how it works and with fixing one problem they brought another one.This bug was added in the meantime as they were fixing flamethrower bugs. At release flamethrower was useless and could not hit anything.Seems like a pretty serious bug to have in a game that released a year ago.it is a bug.Is the flamethrower completely broken?
Sure looks like it. 3000 damage in one shot, and enough dots to deal 500/turn. Meanwhile, a rifle burst where everything hits deal like 200 damage.
I thought the meaning of "fixing" was something along the lines of "have it resolved, working again". It seems I was wrong all this time.
Certainly not before end of January, more realistic sometime in February.when is next DLC? May halt my play-through, really want to play with behemoths. Someone could make "The Mist" Mod, although I guess that's what the game is sort of..People say this new interview with Gollop is good: https://explorminate.co/interview-with-julian-gollop/
Apparently he confirms Behemoths with next DLC.
But I still struggle to get past the Nu-Nu-Xcom aesthetic/design. What a disgrace
But I still struggle to get past the Nu-Nu-Xcom aesthetic/design. What a disgrace
Tone and atmosphere is much better, and the enemy design is pretty damn good overall.
Got the game last night and am very impressed with what I've seen. I don't overly dislike nu-XCOM, but can already tell that Phoenix Point is the better and much more mature take on the formula. Excited to play more.
I decided to pick this up, since in the end I want more games like this to be made, although the bitter taste left by the kickstarter remains. I only went through the prologue and a couple exploration mission, still haven't hired any additional soldier, completed any meaningful research or produced anything of value but I like where this is going.
The first mission I did had me clear out some poison worms (scripted, I think?), since my guys and gals did that with no sweat whatsoever, I decided to detour mid-flight to tackle another one. I like the stamina system they implemented, as it acts as a soft caps on mission duration/frequency, very easy to read but at the same time meaningful.
I'm also positively impressed by the free aim, I like how they give you no % to hit but you can reliably eyeball it just by looking, 100% accuracy at point-blank is an additional nice touch gracing this system, I must say I like it a lot. I suppose there are some circumstances in which it could bullshit you stealing legit hits (I've read ppl had qualms with shot missing due to animatios or unreliable terrain layout) but I can only see it becoming more fun and engaging as bigger monsters are introduced and locational damage becomes more important.
A couple of questions for the more experienced bros itt, my guys got a couple level ups while doing all that, after cautiously pondering, I decided to ignore most low-level skills (except for war cry on my heavy, that looked insta-useful) and went for speed instead. Is there a reason not to max speed on everyone? Maybe I don't fully understand the system but in tactical games such as this increases in movement are extremely good, even for more static units like snipers imho. Since here they also ditched nuxcom's pure 2 action system and went for something much more similar to TUs-but-not-truly, I can only see movement increases becoming more relevant as the game goes, pls correct me if I am wrong.
You'll absolutely want more speed for Lairs as well since you're running through a gauntlet with more enemies spawning fast while trying to find a spawner enemy; and the Lair is a bit larger than the typical maps tend to be. The faster you can get it over with the better.
Next DLC is not last DLC. There are two more incoming but we don't know what they will be about yet.Certainly not before end of January, more realistic sometime in February.when is next DLC? May halt my play-through, really want to play with behemoths. Someone could make "The Mist" Mod, although I guess that's what the game is sort of..People say this new interview with Gollop is good: https://explorminate.co/interview-with-julian-gollop/
Apparently he confirms Behemoths with next DLC.
I guess I will wait for DLC, this is the last one right? May as well play the game as intended with full 'vision' implemented.
But I still struggle to get past the Nu-Nu-Xcom aesthetic/design. What a disgrace they did not go with all the early design stuff and sold out to chase Firaxis audience.
Could just wait for Xenonauts 2, the actual incline...