DriacKin
Arbiter
This discussion does not pertain to RPGs that focus mainly on combat or dungeon crawling. Instead, let's just consider RPGs that place a large focus on their story/characters.
Very few story-driven RPGs are able to maintain a consistently high level of quality from the beginning to the end. Even a game like Torment had long sections where the game dragged and became somewhat tedious. Torment had a great beginning and a superb ending, but the 2nd act of the game is where it really slowed down and felt a lot like like filler content, imo. Same thing with other story-driven games like Bloodlines, Anachronox, Sith Lords, etc... They all started off well, but just were not able to maintain that level of quality. They all feel as if the developers took what was originally a 15-20 hour game, and added a bunch of filler to stretch them out to 35-40 hours. Perhaps you'll accuse me of being an impatient consoletard, but some of these games start to lose my attention after a while.
Compare this to a relatively shorter RPG like MotB. For the purposes of this discussion, let's ignore its shitty combat/camera. Imo, the game's story and dialogue remains consistently good all the way to the end. None of the missions feel as if they were thrown in just for filler. It might've only been 15 hours long, but it was 15 really solid hours. In fact, I'm glad it wasn't longer -- that they didn't feel the need to stretch it out any more.
I personally can't think of a single long(>30 hours) story-driven RPG that manages to avoid long tedious, boring sections. So, that being said, is there a limit to how long story-driven RPGs can be before they start to lose some of their effectiveness? Would these games be better if they just trimmed these parts, even if it means a shorter game?
:discuss:
Very few story-driven RPGs are able to maintain a consistently high level of quality from the beginning to the end. Even a game like Torment had long sections where the game dragged and became somewhat tedious. Torment had a great beginning and a superb ending, but the 2nd act of the game is where it really slowed down and felt a lot like like filler content, imo. Same thing with other story-driven games like Bloodlines, Anachronox, Sith Lords, etc... They all started off well, but just were not able to maintain that level of quality. They all feel as if the developers took what was originally a 15-20 hour game, and added a bunch of filler to stretch them out to 35-40 hours. Perhaps you'll accuse me of being an impatient consoletard, but some of these games start to lose my attention after a while.
Compare this to a relatively shorter RPG like MotB. For the purposes of this discussion, let's ignore its shitty combat/camera. Imo, the game's story and dialogue remains consistently good all the way to the end. None of the missions feel as if they were thrown in just for filler. It might've only been 15 hours long, but it was 15 really solid hours. In fact, I'm glad it wasn't longer -- that they didn't feel the need to stretch it out any more.
I personally can't think of a single long(>30 hours) story-driven RPG that manages to avoid long tedious, boring sections. So, that being said, is there a limit to how long story-driven RPGs can be before they start to lose some of their effectiveness? Would these games be better if they just trimmed these parts, even if it means a shorter game?
:discuss: