Hellion
Arcane
- Joined
- Feb 5, 2013
- Messages
- 1,692
You get to pick one background trait representing your main interest (Hedonist, Craftsman, Bookworm, Rapscallion or Business), one region that you studied in (Switzerland, Low Countries or Italy, mostly affects which languages you know) and two areas of study (out of Latinist, Logician, Orator, Occultist and Heavens and Earth) and what you studied in university (either law, medicine or theology). Their impact is pretty minimal, comparable to your background impact in the first Pillars of Eternity. Usually you get some foreign text translated, some extra flavor dialogue, maybe a hint for a (pretty easy) puzzle (there are about 5 puzzles total in the game). I'd say there's almost no reason to replay the game to pick different choices, even the rare cases when I did get to use my traits felt disappointing. For example, I picked medicine as my university area of study and there was a total of one satisfying check for it in the whole game.I tried watching the section of the video regarding "RPG elements" but gave up because it seemed like they were just going to circle jerk over the "RPG elements" without providing much specific information. From what I was able to watch, this is what I gathered: You pick a background. The game somewhat plays out differently based on player choices. And there are no stats.
Anyone know the specifics? Does the background consist of choosing one general template or is it a series of choices?
Certain vocations also make it easier to pass persuasion skill checks related to your investigations. For example if you need to have said 4 specific "positive" things to an NPC in order to convince him to give you critical information, with no room for error, having a specific vocation gives you a bonus that allows you to pass that check even if you've botched one of the necessary positives.
I think the main replay value comes from accusing different suspects, and watching how the town and its people change in later chapters depending on your choices. And some suspects are pretty much locked behind such persuasion checks, so pursuing them would technically be easier for characters with certain traits.
Also, the Hedonist trait produces some funny dialogue options now and then.