- Joined
- Jan 28, 2011
- Messages
- 99,662
Tags: Feargus Urquhart; Fredrik Wester; Obsidian Entertainment; Paradox Interactive; Pillars of Eternity; Pillars of Eternity: The White March
For the first time ever, this year's E3 included a dedicated PC gaming conference called the PC Gaming Show. From what I understand, it wasn't incredibly interesting, but Feargus Urquhart and Paradox CEO Fredrik Wester did show up to officially announce the first part of the Pillars of Eternity expansion pack, which we now know will be called Pillars of Eternity: The White March. Set in the fortress of Durgan's Battery and the surrounding wintery environs, its features will include a higher level cap, new abilities and new companions. Here's the announcement trailer, which doesn't mention a release date:
After showing the trailer, Feargus and Fredrik stuck around to chat with the host for a few minutes. In addition to the features mentioned in the trailer, Feargus managed to slip in that the expansion pack will also feature "soulbound weapons" and "more dialogue" ("more than the main game", he qualified, which makes me think he's referring to companions). There was also a candid admission that Obsidian may have promised too much with the game's stretch goals. You can watch the segment yourself here.
Update: Here's a press release with more information, courtesy of GameBanshee. It reveals that the new companions included with the expansion include a rogue and a monk, and also confirms the suspicion that Obsidian are implementing a party AI system.
For the first time ever, this year's E3 included a dedicated PC gaming conference called the PC Gaming Show. From what I understand, it wasn't incredibly interesting, but Feargus Urquhart and Paradox CEO Fredrik Wester did show up to officially announce the first part of the Pillars of Eternity expansion pack, which we now know will be called Pillars of Eternity: The White March. Set in the fortress of Durgan's Battery and the surrounding wintery environs, its features will include a higher level cap, new abilities and new companions. Here's the announcement trailer, which doesn't mention a release date:
After showing the trailer, Feargus and Fredrik stuck around to chat with the host for a few minutes. In addition to the features mentioned in the trailer, Feargus managed to slip in that the expansion pack will also feature "soulbound weapons" and "more dialogue" ("more than the main game", he qualified, which makes me think he's referring to companions). There was also a candid admission that Obsidian may have promised too much with the game's stretch goals. You can watch the segment yourself here.
Update: Here's a press release with more information, courtesy of GameBanshee. It reveals that the new companions included with the expansion include a rogue and a monk, and also confirms the suspicion that Obsidian are implementing a party AI system.
LOS ANGELES — June 16, 2015 — Obsidian Entertainment and Paradox Interactive today revealed the name and the first details of an expansion to Pillars of Eternity, the role-playing game (RPG) funded by over 70 thousand backers. The expansion, titled “The White March: Part 1,” will extend the story and experience of Pillars of Eternity, as well as adding a higher level cap, new multi-class abilities, new companions including the rogue and monk , a new party based AI system, and much more to the game. The expansion, originally offered as a pledge add-on during the game’s incredibly successful crowdfunding campaign, was revealed by Obsidian and Paradox at E3, and will be coming soon for Windows, Max, and Linux PC.
A trailer for The White March: Part 1 is visible here, with a glimpse of what is coming next to the world of Eora.
“The response to Pillars of Eternity has been incredible,” said Feargus Urquhart, CEO of Obsidian Entertainment. “We knew, when we started work on the game following our crowdfunding campaign, we had the potential to create the kind of game world we’d want to visit again and again for a very long time. The White March is just the second step in our own long campaign to bring more and more of the Pillars of Eternity world to life, but with us always making sure we live up to the faith our fans have placed in us.”
“Our partnership with Obsidian couldn’t have started on a higher note than with Pillars of Eternity,” said Fredrik Wester, CEO of Paradox Interactive. “It was clear to us, from the beginning, that Obsidian had a deep connection to their fans, and with the tremendous success of Pillars of Eternity, there’s no doubt in our mind that they understand what players want from an RPG. We’re looking forward to working with their team for a long time to come.”
Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, featuring an original world and game system that evokes and improves upon the traditional computer RPG experience. The first expansion, originally offered to fans as a pledge add-on during a crowdfunding campaign, will continue the game’s rich story and expand upon its detailed, original world. Named “The White March: Part 1,” the expansion will also raise the in-game level cap and let players meet new companions, unlock new abilities, and meet new challenges in their own unique manner.
For more information on Pillars of Eternity, visit http://pillarsofeternity.com/.
What the heck are "multi-class abilities", though? I'm guessing ability talents available to multiple classes?A trailer for The White March: Part 1 is visible here, with a glimpse of what is coming next to the world of Eora.
“The response to Pillars of Eternity has been incredible,” said Feargus Urquhart, CEO of Obsidian Entertainment. “We knew, when we started work on the game following our crowdfunding campaign, we had the potential to create the kind of game world we’d want to visit again and again for a very long time. The White March is just the second step in our own long campaign to bring more and more of the Pillars of Eternity world to life, but with us always making sure we live up to the faith our fans have placed in us.”
“Our partnership with Obsidian couldn’t have started on a higher note than with Pillars of Eternity,” said Fredrik Wester, CEO of Paradox Interactive. “It was clear to us, from the beginning, that Obsidian had a deep connection to their fans, and with the tremendous success of Pillars of Eternity, there’s no doubt in our mind that they understand what players want from an RPG. We’re looking forward to working with their team for a long time to come.”
Pillars of Eternity is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment, featuring an original world and game system that evokes and improves upon the traditional computer RPG experience. The first expansion, originally offered to fans as a pledge add-on during a crowdfunding campaign, will continue the game’s rich story and expand upon its detailed, original world. Named “The White March: Part 1,” the expansion will also raise the in-game level cap and let players meet new companions, unlock new abilities, and meet new challenges in their own unique manner.
For more information on Pillars of Eternity, visit http://pillarsofeternity.com/.