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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Demon with Tower is a nonbo anyway lol
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Demon with Tower is a nonbo anyway lol
Yeah, probably. But I know for sure, that if I play something optimized as apposed to something I wanna, I'll drop this game at act 4 for sure. Or whichever act is shifting demon city.
I got a mod that makes the mythic feat that makes rages infinite work with demon, so at least it won't be tedious.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Demon works well with Two-hander Standard actions (Cleaves/Vital Strikes) since Charge/Leap is a Move Action IIRC. Can get AC from other sources but can also just slay. Or you know both.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Demon works well with Two-hander Standard actions (Cleaves/Vital Strikes) since Charge/Leap is a Move Action IIRC. Can get AC from other sources but can also just slay. Or you know both.
I already used a big weapon before, I'll use a big shield now.
Managed to make the TTT tower shield feat work. And since tower shields can have their max DEX modified, this TTT mythic feat now works on them too:
3V9JL7E.png


It feels like it's a bit too much, when combined with the STR to AC feat, since the max DEX increase can replicate a large benefit of the Tower Shield Specialist.

Also are Missile shield and Ray shield feats worth it?
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
179
So I was playing the entire game in RTWP because fuck tedious turn based combat but I encountered one stupid quest that forces you into TB.
That's just stupid Owlcat.
 
Joined
May 31, 2018
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The Present
Sheepherder TSS is a good kit, but I don't think you'll get much mileage out of the AoE and Ray defenses. Enemy spellcasters aren't very common and the ones that do exist typically target will.

This is one reason why I can't ever take TSS. I really appreciate (Armed) Bravery and the weapon training feats. There are enough busted ways to stack AC in WoTR where its chief advantages don't get used. Also, archers will go for your backline wearing robes. I am also in agreement that shields aren't the best tool for demon mythic, but I guess you can bash with them. Maybe do something with that. I recall that being well supported in WotR.
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,497
Demon works well with Two-hander Standard actions (Cleaves/Vital Strikes) since Charge/Leap is a Move Action IIRC. Can get AC from other sources but can also just slay. Or you know both.
Greatsword demon charge mythic vital striking Bloodrager was my first build and typically worked well against most enemies.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
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14,841
Insert Title Here Pathfinder: Wrath
Sheepherder TSS is a good kit, but I don't think you'll get much mileage out of the AoE and Ray defenses. Enemy spellcasters aren't very common and the ones that do exist typically target will.

This is one reason why I can't ever take TSS. I really appreciate (Armed) Bravery and the weapon training feats. There are enough busted ways to stack AC in WoTR where its chief advantages don't get used. Also, archers will go for your backline wearing robes. I am also in agreement that shields aren't the best tool for demon mythic, but I guess you can bash with them. Maybe do something with that. I recall that being well supported in WotR.
I like Burst Barrier, Touch AC boost, and eventually getting Improved Evasion (to go with Burst Barrier) along of course with eventually cancelling downsides of Tower to skills, DEX bonus, and to hit. But yeah since companion gets it in P:K best to enjoy it there and try new stuff in Wrath.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
Demon works well with Two-hander Standard actions (Cleaves/Vital Strikes) since Charge/Leap is a Move Action IIRC. Can get AC from other sources but can also just slay. Or you know both.
I already used a big weapon before, I'll use a big shield now.
Managed to make the TTT tower shield feat work. And since tower shields can have their max DEX modified, this TTT mythic feat now works on them too:
3V9JL7E.png


It feels like it's a bit too much, when combined with the STR to AC feat, since the max DEX increase can replicate a large benefit of the Tower Shield Specialist.

Also are Missile shield and Ray shield feats worth it?

> sheilds

:hmmm:
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Messages
14,841
Insert Title Here Pathfinder: Wrath

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,686
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On the internet, writing shit posts.
Did Varnhold's Lot. It's pretty cool, though the last dungeon is a bit of a slog.
I went with a premade undead bloodline sorceress because I didn't feel like making a character from scratch. She was fine and spamming blind was pretty fun, but the 3 generated party members they give you are shit.
My character
turned into a mimic
in the end, which was kind of interesting and might be something cool to see in the base game. Maybe I should have just walked through the portal though.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
> She was fine and spamming blind was pretty fun, but the 3 generated party members they give you are shit

As opposed to the base game, where...oh wait

Also this is the Wrath thread my man
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
333
So I was playing the entire game in RTWP because fuck tedious turn based combat but I encountered one stupid quest that forces you into TB.
That's just stupid Owlcat.
What quest? I beat the game last year in RTWP and I don't remember a quest like that.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,618
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Here it is: https://store.steampowered.com/news/app/1184370/view/6564653885911203913

Flight of the Gold Dragon
Crusaders!

A few months ago, during the release of A Dance of Masks DLC, we showed you that the Devil is always in the details. You all seemed to really enjoy it, so it’s about time we take the next step and invite you to witness the flight of the dragons!

Yes, it is what you think it is! The long-anticipated finale of the years-long effort to flesh out the Mythic paths — the update to the Gold Dragon path — is here.

Coming in the impending major patch 2.5 that will accompany the launch of the Game of the Year Edition (you’ll learn more about that soon!), the update tweaks and improves many aspects of this Mythic path.

Let’s give you a sneak peek!


1e54963e96f5af7d61fea7f9eebd5dffdb9d26af.gif


New Visuals
We’ll start with the shiny new visuals. While the original Gold Dragon always had a distinctive visual identity, we always felt that we could kick this up a notch.

With this update, the Dragon has received a few new spell effects and animations — this is how some of them look:

9a24e400ba3fdb92ed9d9c665c587aaf721eba50.gif


1c161504c7f9eb5b644c368f56da585611d93e73.gif


We also felt it was a good time to revisit the Corrupted Gold Dragon. Previously the followers of Dahak had no unique look, simply using the same visuals as the standard version. With this update, evil dragons boast an updated corrupted version of the portrait, updated scale color and texture, and their own alternative visuals for some of the spells.

7334cf81e7bce7d35d3b33ec8fcfeaff168b6677.gif



63fca44d19133de96443c8a22c05228058a960b3.png


While technically not a part of this update, we felt that it would also be appropriate to remind you that in the last major patch, alongside the other Mythics, the Gold Dragon received a unique weather effect in Drezen and a gorgeous new animation for the Sword of Valor. Whether you’ve already seen it or missed this beauty, we invite you to enjoy chilling in Drezen under the rays of shining light and shadows of dragons flying overhead.

e1e6fbc21bde5fb86c96c0df61382a5d57b3b4c0.gif


Mechanical Updates
Let’s move on to the mechanics, and we’ve got lots to show here:

New Mythic Spellbook
The Gold Dragon has received a brand-new mythic spellbook with a total of 10 new spells, with followers of Dahak having their own, corrupted version of some.

Take a peek at a few of them:

Dragon Might

As a swift action, you increase your damage dealt by 50% for 1 round.

Summon Dragon

You summon 1d3+1 medium silver dragons (or 1d3+1 medium black dragons if you have vowed to serve Dahak). Summoned dragons attack your opponents to the best of their ability.

Thousand Bites

While in the form of a Gold Dragon, as a swift action, you gain 3 additional attacks for 1 minute. These additional attacks stack with the bonus attacks from haste and other similar effects.

Dragon Wrath

You blast your enemies with rays of focused dragon energy. You may fire one ray for every six caster levels you have (up to a maximum of 3 rays at 18th level) at every enemy within a 25-foot radius. Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per caster level. Half of the damage is fire damage, but the other half results directly from holy or unholy power (if you have vowed to serve Dahak) and is therefore not subject to being reduced by fire resistance.

b85bf034aa907a47966047f767ce9dac1fda4f31.gif


New Mythic Features
We have also added 10 brand new Mythic features related to various improvements to your dragon breath. Here are some of them:

Annihilating Breath

Your breath annihilates the life force of living foes. Living enemies struck by your breath take additional negative energy damage equal to your breath damage (a Fortitude save against the DC of your breath halves this damage).

Mind-Clearing Breath

Your breath dispels all mind-affecting effects applied by enemies from allies in the area. Additionally, you dispel all mind-affecting effects from enemies struck by your breath (including effects applied by your allies while affected by domination or charm effects).

Empowered Breath

Your breath damage increases by a number of damage dice equal to your mythic rank.

Rejuvenating Breath

Your breath heals allies in the area. The amount of damage healed is equal to your breath damage.

New Domain and Blessing
To support early-game affiliation with the Gold Dragon Mythic for dragon aficionados, we’ve also decided to add the dragon-themed Scalykind Domain and Blessing:


4e40c8784f8a9ab2fa111d170f6f9f9023b61184.png



928fa77dee3164517689a88a6c8c60dbdf617846.png


Improvement and Rebalance
After introducing new spells and features, we naturally felt it was necessary to also review and update the existing ones, such as:
  • Moving some of them to be accessed earlier
  • Having them Empowered and Maximized at Mythic level 10
  • Allowing you to alternate between damage types
  • Straight up increasing some of the damage and bonus numbers
  • Reducing or even removing the cooldown on higher levels (in particular, the cooldown of Gold Dragon Breath)
Our goal with all these changes was to bring the Gold Dragon mechanically on par with other Mythics and make it considerably more fun and distinctive to play. Enjoy your new toys!

f8f32734101ab1830b531c8e8ec5d1f17a15038b.gif


Narrative Updates
Last but not least, let’s get to the storytelling.

Instead of focusing all our resources on a single large quest like we did with the Devil in the previous update, this time we’ve taken a lighter but more sweeping touch, placing an emphasis on reactivity throughout the story.

We started from a concern voiced by many of our players — that unlike other late-game Mythics (Legend, Swarm, Devil), the transition to the Gold Dragon felt somewhat rushed and ‘‘out of the blue” for the Commanders who lacked an existing connection to a draconic heritage.

To address this, we prepared two new full-scale (pun intended!) dragon-themed religions:
Apsu
and
Dahak
, available at character creation.

Each of these new religions will serve as a smooth buildup toward the Gold Dragon path for players who want their story to naturally tie into this Mythic but don’t want to be locked into picking one of the dragon-themed archetypes. Both of these religions have a lot of reactivity across the game, some of it exclusively to the Gold Dragon.

Additionally, we’ve added two new story beats available only for the Gold Dragon, where their wisdom of millennia has a chance to make two certain well-known characters take an unexpected turn to the path of good and redemption. This will, of course, be reflected in the epilogue slides.

Can you guess who these characters are?
Leave your thoughts in the comments!

Oh, and while we’re at it, we’ve changed the corrupted Gold Dragon’s alignment to Chaotic Evil. Evil is evil!


e0de7b6883defc4d926ef551bf61986970acd86c.png


What’s next?
While this update marks a very important milestone for us and for the game itself, we are not entirely done just yet. The game will continue to receive additional bug fixing updates, we will continue to accept your bug reports, and there might still be some QoL improvements in the future. However, we don’t have any more plans for new mechanics or story content after this update, so if you waited for the game to be complete — this is the time!

Stay tuned, and may your wings carry you forward!

Always yours,
Owlcats
 
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