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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,903
Kickstarter: https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous

https://wrath.owlcatgames.com




https://af.gog.com/en/game/pathfinder_wrath_of_the_rigtheous_game_of_the_year_edition?as=1649904300

Patch 1.2 is out
https://store.steampowered.com/news/app/1184370/view/3133947359546707294
Update 1.2.0 (part one)
Version 1.2.0 is out of beta!
Crusaders!

A new patch 1.2.0 is out of beta and available for everyone now! If you participated in 1.2.0 beta,
please don’t forget to opt out
, because the
beta branch won’t get the update
. And thank you for your participation!

Highlights:


  • We’ve fixed the Commander's tent on MacOS;
  • Beer Elementals and Lager Beer Elementals finally look like beer;
  • Reworked Aivu's Frightful Presence ability so that it can be now activated and deactivated;
  • Changed the visual of Mythic Aeon after the full transformation;
  • Fixed the issue which prevented the Masterful Dispel achievement from unlocking;
  • The researchers of the crusade projects now properly report their findings;
  • Now when you sell items, 1 click moves the whole stack to the selling zone.


The patch also includes numerous tweaks and fixes for the crusade, various mythic paths, and other aspects of the game (see below).

The list of patch notes is rather long, so we have to divide it into 2 parts. Don’t forget to check the second part as well - the link will be at the end of this update.

Beware of possible plot spoilers!


Quests


  • Fixed the inability to complete the quest "By the Will of the Stars" if you pick up the mysterious message from under the stone and leave the location without ambushing;
  • The dialogue with the final boss in The Secrets of Creation quest wasn't working - fixed;
  • A date with Vellexia sometimes wouldn't trigger if the commander was invisible - fixed;
  • A dialogue near the Sword of Valor in Iz could sometimes cut off before it was supposed to - fixed;
  • A quarrel with Zacharius didn't always make him hostile - fixed;
  • Added reactivity to the dialogue with Cessily if the player is a follower of Sarenrae;
  • Anevia could come to the Commander to report the situation in Wintersun while being dead - fixed;
  • Arueshalae, after rejecting the path of redemption, and becoming evil, won't be refusing intimacy with a player on the path of a lich, until they complete the mythic transformation;
  • Baphomet (or his statue, to be more precise) sometimes assumed that you were following the Devil mythic path, even when you were not - fixed;
  • Berenguer could mention the rescue of Lariel before the player got to actually rescue the angel - fixed;
  • Changed the appearance of the ghost which helps the Demon escape from prison in chapter 3;
  • Dead Wenduag could appear during the lich transformation ritual - fixed;
  • Disabled notifications on the quest "The Conquest of Alushinyrra" in Demon's mythic path;
  • During the final scene at Threshold, an Angel could see both Katair and Eliandra, regardless of your previous choices - fixed;
  • During the hellknights' tribunal, Regill did not blame the Commander for accepting Nocticula's Profane Gift, as well as the attempt to befriend Baphomet - fixed;
  • Final romantic event with Wenduag didn't start, if she was previously removed from the active party - fixed;
  • Fixed an issue, which prevented Staunton from appearing in Drezen for the Aeon;
  • Fixed the Fearless Flirt quest with Jeocot, and now a scene with him will work correctly at the Fleshmarkets;
  • Fixed the issue which prevented Yozz from waiting for the Mythic Demon in the capital in chapter 5;
  • Herald refused to talk to the angel character in Nexus if he previously told him not to interfere in the conversation - fixed;
  • Improved the scene of Trickster turning Vellexia into a mirror;
  • In Leper's Smile you can now use more spells to heal the blind halfling;
  • In quest On Hope's Wings, objective "Find and save Targona" was marked as failed even if completed - fixed;
  • In rare cases, the quest Dragon's Awakening could not start at the right moment - fixed;
  • In Sarzaksis' dialogue some of Arueshalae's lines were labeled as Sarzakys' Interpreter's lines - fixed;
  • In the fifth chapter, on the Legend path, Targona had Aivu's lines instead of her own - fixed;
  • Irabeth had a wrong alignment, and wasn't prepared for a march on Iz - fixed;
  • It was possible to find the clapper of the bell in Green Gates even if you refused Arueshalae's help - fixed;
  • It was possible to send Berenguer to a dangerous mission in Alushinyrra once more - fixed;
  • It's now possible to kill Arueshalae without further ado in Green Gates, if you threatened her earlier;
  • Killing Daeran during One Final Breath didn't end a romance with him, which affected the Lich mythic path - fixed;
  • Mielarah could still charge you the full price, even if you agreed on a discount - fixed;
  • Minor fixes for the dialogue with Deskari in Iz for Swarm-That-Walks;
  • Minor improvements in a dialogue with Shamira in chapter 4;
  • Now it's possible to mention the information from Lexicon of Paradox while rolling the checks in the dialogue with Iomedae, Nocticula and Areelu in chapter 5. Additionally, reading two halves of the Lexicon now provides bonuses;
  • Peacefully solving the conflict in Chilly Creek in the final dialogue now gives experience points;
  • Second Lann's quest could end incorrectly, if a dead Wenduag was present in the group - fixed;
  • Sometimes the Spiritual Bonds quest didn't start - fixed;
  • Sometimes when changing mythic paths in Chapter 5, former Lich still had access to the Ziggurat - fixed;
  • Sosiel will stop asking Wirlong Black Mask about his brother, if you already found his brother on the arena;
  • Sosiel's companion quest wouldn't complete after speaking with the impostor for the second time - fixed;
  • Targona could die in combat while searching for a portal to the lair of Echo of Deskari (quest "Devastation"), which made the further progression of the angelic mythic path impossible - fixed;
  • The quartermaster will now leave the commander, who stepped on the path of Swarm-That-Walks in chapter 5.


Areas


  • A trap at Mutasafen's Laboratory now works correctly;
  • Added a mark on the map to show where the Alushinyrra's assassin guild is located (the place you need to visit during Greybor's quest);
  • Added Personal Chest to Threshold camp;
  • Brawlers in Alushinyrra Lower City stopped fighting, when the player left, and didn't resume the fight afterwards - fixed;
  • Commander could get stuck in Drezen if accompanied by Aivu or a skeleton - fixed;
  • A companion with the highest Fortitude used to roll the checks in the brothel instead of the Commander - fixed;
  • During Drezen siege, players could enter the citadel through enter point on top of the tower - fixed;
  • Fixed an issue in Blackwater, which allowed to loot a container with a bomb before coming up the stairs;
  • Fixed an issue when you could be sent to buy slaves in Alushinyrra, but they were no longer available;
  • Fixed an issue with the absence of raindrops on the ground when it rains;
  • Fixed and optimized the lighting in a number of locations within the Enigma;
  • Fixed incorrect camera angle when entering Pulura's Fall from the global map;
  • Fixed minor issues with navigation during the siege of Drezen;
  • Fixed minor issues with navigation in Gray Garrison;
  • Fixed problems with the portal in the Upper City of Alushinyrra hidden behind the barrier (under certain conditions it was impossible to remove the barrier blocking it);
  • Fixed the camera movement in the final cutscene in Nexus;
  • Fixed the floating candle effects in Heaven's Edge;
  • Fixed the Gray Garrison area loading incorrectly after the destruction of Wardstone;
  • Fixed the issue with infinite skill checks to assemble the Helm of Psionic Protection via the computer in Blackwater;
  • Fixed the lighting in Drezen's tavern;
  • Fixed the passability in Areelu's Laboratory;
  • Fixed the passability issues in Alushinyrra Upper City (and a certain chest has become easier to access);
  • Fixed the wrong text when inspecting a dragon scale in Dragon Burial Ground;
  • Improve the scene of Yaniel's death in Midnight Fane;
  • Improved the behavior of salamanders in Alushinyrra's Lower City;
  • Improved the fire effects when returning to Drezen;
  • Improved the navigation on the map of Kenabres;
  • Improved the passability of Alushinyrra brothel;
  • Improved the placement of enemies in Colyphyr Mines;
  • Improved the scene of teleportation for Morevet Honeyed Tongue;
  • In Alushinyrra brothel it was possible to pick Morevet after killing her - fixed;
  • In Iz, when transitioning from indoors to the wall outside, part of the group could end up above the wall - fixed;
  • In Midnight Fane it was possible to get 2 keys from the priestess of Nocticula - fixed;
  • In rare cases, the second dialogue with Targona didn't happen in Areelu's Laboratory - fixed;
  • In some areas of the Colyphyr Mines one could see through walls - fixed;
  • It was possible to block the doors in the Midnight Fane so that getting to Drezen (in Chapter 5) would be impossible - fixed;
  • It was possible to get stuck on the balcony of the Assassin's Guild in Alushinyrra is you saved the game nearby - fixed;
  • It was possible to miss an encounter with daring slavers in Alushinyrra Lower City - fixed;
  • It's no longer possible to exit the Lair of the Spinner of Nightmares until you finish your business there;
  • Lighting has been optimized at the Spinner of Nightmare's Den;
  • Minor improvements in the dialogue with the cultists in the Ten Thousand Delights;
  • Minor lighting and weather tweaks in Tower of Estrod;
  • Minor visual improvements in Alushinyrra Middle City;
  • Now during fights in Alushinyrra, flying islands will ignore camera movements;
  • Now during the final dialogue in the game, only the player rolls for checks, not the party members;
  • One of the rare scenarios in Temple of the Good Hunt for the Lich mythic path worked incorrectly - fixed;
  • Optimized the lighting in various Iz locations;
  • Participants of two cut-scenes in the Valley of Temples now dismount during these cut-scenes;
  • Portraits and names of Nocticula and Iomedae are now being displayed correctly in the dialogue on the first floor of Threshold fortress;
  • Removed a duplicating narrative text on a picture with a dragon at Dragon Burial Ground;
  • Slaves at Fleshmarkets had loot - fixed;
  • Sleeping giant in Ashen Grotto sometimes would initiate a combat and get back to sleep right away - fixed;
  • Sometimes the unlucky tiefling at Kenabres Market Square could get stuck under rubble twice - fixed;
  • Sosiel now plays cards in the cemetery more often;
  • The Ashen Grotto area now has proper terrain settings;
  • The borders of the level geometry were visible in the fog under the Ivory Sanctum area - fixed;
  • The exit has been marked on the local map of the Lair of the Spinner of Nightmares area;
  • The name of the final Enigma location was missing - fixed;
  • In Alushinyrra Middle City, specifically at the Fleshmarkets, some characters could get stuck underground - fixed;
  • Visual fixes for buildings in Drezen;
  • While in Iz and Threshold, Targona had a demonic wing regardless of your choices - fixed;
  • Yaker will no longer hang out at Hellknights Outpost if he died in the beginning of chapter 5;
  • Areas that require a certain companion to be present in the party, can no longer be entered if that companion is dead;
  • It was impossible to go inside the burning building at Kenabres Market square - fixed.


Crusade


  • A ‘Board!’ feat has been added to Vampire Ninja Pirates;
  • Added mammoth animation;
  • Additional 20 Speed has been added to Vampire Ninja Pirates;
  • Asmodean Clerics now have Slow ability;
  • Bane of Demons didn't work correctly - fixed;
  • Beer Elementals and Lager Beer Elementals finally look like beer;
  • Bestow Curse now has additional use;
  • Bolt of Justice — Unholy Enemy now works according to its description;
  • Burning didn't work correctly - fixed;
  • Cause Fear ability now has a sound effect;
  • Cone of Cold didn't work correctly - fixed;
  • Damage and speed of Bards, Duelists, and Inquisitors have been moderately increased;
  • Damage and spell power of Knights of Ozem have been moderately increased;
  • Damage and spell power of Sorcerers have been moderately decreased;
  • Damage from Ambush has been significantly increased;
  • Damage of Asmodean Clerics, Barbarians, Beer Elementals, Hardened Veterans, Infernal Cavalry, Lager Beer Elementals, Mummy Clerics, Sisters of the Golden Erinyes, Vampires, Warbarian Ragepriests, Water Elementals, Monks, Honor Guards, has been moderately increased;
  • Damage of Centipedes, Clerics of Cayden Cailean, Golden Legionnaires, Kalavakuses, Tarry Demodands has been slightly increased;
  • Damage of Erinyes, Infernal Archers, Marksmen has been moderately decreased;
  • Damage of Mendevian Cavaliers has been significantly increased;
  • Dominate can no longer be applied to units with immunity to mind-affecting effects;
  • Dragon Disciples spell power has been slightly decreased;
  • Fixed giant spider's web-spitting animation;
  • Fixed the abrupt end of battle and incorrect order of turns after the effect of Crushing Despair ended;
  • Fixed the bloodstains in the tactical combat;
  • Fixed the issue with Trickster's rank-ups;
  • Fixed the visuals of the giant salamander;
  • General's healing abilities used to heal undead units instead of damaging them - fixed;
  • Greater Channel Negative Energy didn't heal the undead units - fixed;
  • Harpoon can't be applied to Large units now;
  • Honor Guards, Monks, Scaled Fists and Sisters of the Golden Erinyes now have Shield Wall ability;
  • It will be easier to apply spells to the units on global map now;
  • Pet Drake now works according to its description;
  • Precise Prediction ability now has a sound effect;
  • Pressing the Search button didn't update the resources - fixed;
  • Profane Healing now has additional use;
  • Raiders' damage has been significantly increased;
  • Rapid Strike didn't work correctly - fixed;
  • Retaliation ability now has a sound effect;
  • Shield Wall didn't give the bonus to some grand tier units - fixed;
  • Siphon Time now works according to the description.
  • Sleep Breath ability has been added to the Dragon Disciples;
  • Some players could not proceed to the Military Rank 2 - fixed;
  • Some units could use Slow on ranged units - fixed;
  • Sometimes you could get an event card about the arrival of Yozz, but he wouldn't show up In the citadel - fixed;
  • Summon Steeds (Centipedes) didn't work correctly - fixed;
  • Summon Steeds (Elks) didn't work correctly - fixed;
  • The actual damage from Stone Throw was lower than the predicted damage - fixed;
  • The AI of Giant Salamanders, Fire Elementals and Water Elementals have been improved;
  • The attack and damage of Arcanists, Bards, Dragon Disciples, Signifers, Magi, Sorcerers, Witches, Wizards has been significantly increased;
  • The attack and damage of Illusionists, Necromancers, Retrievers has been moderately increased;
  • The damage of Bloodrager has been significantly increased;
  • The event card "Pillar of Skulls Calling" sometimes appeared after the event already took place - fixed;
  • The health of Cultist Cutthroats has been slightly increased;
  • The Search button didn't become active after buying the required resources - fixed;
  • The speed of Giant Salamanders has been moderately increased;
  • The spellpower of Illusionists has been significantly decreased;
  • The spellpower of Kineticists has been moderately decreased;
  • The spellpower of Tarry Demodands has been slightly decreased;
  • The Stubborn ability increased the damage more than the design suggested - fixed;
  • The tutorial about army management popped up during the first dialogue with Irabeth - fixed;
  • Time Manipulation didn't speed up recruit growth - fixed;
  • Upon finishing the project, the result wasn't displayed - fixed;
  • Visual effect of Fear Aura is shown correctly now;
  • Warpriests' damage and spell power have been moderately increased;
  • Wounded feat didn't work correctly - fixed.
Update 1.2.0 (part two)
Here’s the second part of patch notes for the update 1.2.0. See the first part
here
:

Classes & Mechanics


  • Added an ability to dismiss repurpose effect from an undead creature under your command and kill it permanently;
  • Added an error message for attempting to cast mind-affecting spells on the undead;
  • Added name and description for the Dismiss Repurpose ability;
  • Added Skeleton Upgrade Selection for Lich on 10th mythic rank. Characters that already got the 10th mythic rank need to be retrained to get the feature;
  • Additional spell damage from Aspect of Brimorak didn't work - fixed;
  • After retraining a monk, you kept the wisdom bonus to AC for the new class - fixed;
  • Aivu the dragon had Weapon Focus (Dagger) - fixed, but only if you haven't met Aivu yet;
  • Aivu used to eat so many cookies that she could eventually become even more powerful than the Commander, which looked quite strange (it is the Commander who gives her powers, after all). We had to fix it: now her caster level cannot get more than 20, and also the damage of her breath weapon and her damage reduction were decreased a little bit. To not get her upset, we gave Aivu the ability to wear cool shiny bardings instead;
  • Angelfire Apostle and Feyspeaker couldn't merge the spellbook with the Angel - fixed;
  • Angelfire Apostle didn't get 10 level spells when merging spellbook with Angel - fixed;
  • Angelfire Apostle had the Cleansing Flames feature on level 5 instead of level 9 - fixed;
  • Animal Companion feature Destructive Wrecker had no description - fixed;
  • Animal companion gained from Impossible Domain - Animal was leveling up incorrectly - fixed;
  • Arcane Bloodrage spell Protection from Arrows didn't have a description - fixed;
  • Ascendant Element mythic ability description has been clarified;
  • Believe in yourself spell incorrectly used mythic levels for scaling instead of CL - fixed;
  • Break Enchantment spell didn't remove petrification from characters - fixed;
  • Breath of Life casting took a full round, which was incorrect - fixed;
  • A Cavalier could Challenge their own horse. We asked them to treat their animal companion better, and they won't do it again;
  • Cruoromancer's animate dead spell on level 3 couldn't be placed into their favorite school slots - fixed;
  • Cruoromancer's Commanding Infusion ability didn't work correctly - fixed;
  • Darrazand used Greater Dispel Magic on himself when you first met him during Drezen siege - fixed;
  • Demon Lord Aspect mythic ability description has been updated;
  • Demonic Rage mythic ability description has been clarified;
  • Dispel Magic — Target used to make more than one dispel check - fixed;
  • Doom to Servitude won't work on the undead anymore;
  • Dragonkind II transformed the character into a red dragon, even if the character has a gold dragon bloodline - fixed;
  • Ember used to put Evil Eye on her friends - fixed;
  • Enduring Spells and Greater Enduring Spells worked with the spells cast from scrolls and items - fixed (they will only work with spells you memorized now);
  • Enduring Spells worked on abilities - fixed;
  • Fast Healing buff didn't have a description - fixed;
  • Fixed description of Demonic Aspect;
  • Fixed Domain Zealot and other sources of metamagic;
  • Fixed the detection of hidden enemies with Trickster's Perception 2 rank;
  • Fixed the issue when resurrection didn't apply negative levels on Core difficulty and higher;
  • Fixed the issue with incorrect calculations for saving throws in dialogues, cut-scenes and interactions;
  • Fixed the issue with the incorrect number of attacks from Skald's Inspired Rage;
  • Fixed the Mounted Combat feat (mobility check didn't happen when the mount was hit);
  • Fixed the texts for some feats of the Gold Dragon;
  • For Arcane Rider with the Enduring Blade ability, the animal companion didn't get the weapon enchantment - fixed;
  • For certain group formations, some characters could not move after Athletics check - fixed;
  • Freezing Cold didn't increase the Winter Witch's caster level by 1 at 6th - fixed;
  • Frightful Presence ability description has been added;
  • Gold Dragon could select racial feats that they were not supposed to have - fixed, but will require retraining if you took those feats already;
  • Gold Dragon mythic path improvements: Perfect Body, Perfect Mind, Perfect Soul features now add a bigger bonus to the attribute with maximum value;
  • Greater Arcane Bloodrage spell Displacement didn't have a description - fixed;
  • Greater Arcane Bloodrage spell Haste didn't have a description - fixed;
  • Greater arcane bloodrage was giving haste or displacement effect for a single round - fixed;
  • Havoc dragon's breath weapon description has been updated;
  • Heavenly Host wasn't giving the Sword of Heaven effect to the whole party - fixed;
  • Hellfire Ray dealt more unholy damage than it was supposed to - fixed;
  • Hellknight Signifer with Order of the Gate didn't reduce the arcane spell failure chance - fixed;
  • Hellknights could use domain abilities, but couldn't pick mythic ability Domain Zealot - fixed;
  • Heroes Never Surrender and Joy of Life didn't restore restore spells correctly - fixed;
  • Hunt Caller got Call of the Wild — Beast Shape III on level 17 instead of 18, and Beast Shape don't work - fixed;
  • Improved the description of Angel's Sword of Heaven;
  • Improved the description of Azata Supersonic Speed feat;
  • Improved the description of Demonic Rage;
  • It was impossible to select Crossblooded Sorcerer's spellbook for Hellknight Signifer - fixed;
  • It was impossible to talk to a companion after their retraining - fixed;
  • Lich's Skeletal Fighter could select bardings and advanced weapon training in Bonus Combat Feat - fixed;
  • Marvelous Endurance fast healing had incorrect calculation - fixed;
  • Mongrel's Blessing had incorrect DC - fixed;
  • Mutasafen has been weakened on difficulty levels below Normal;
  • Mutation Warrior now has the right number of charges for Spontaneous Healing discovery;
  • Mythic Carnivorous Crystal had an unlootable belt and 12 Mythic Levels instead of 6 Mythic Levels - fixed;
  • Negative Energy Fervor — Self didn't have a description - fixed;
  • Nightshade Nightcrawler summoned by Lich didn't do anything - fixed;
  • Now Demon gains the first Demon Lord Aspect at the 9th mythic rank, and the second aspect at the 10th mythical rank. If the character has already reached 9th mythic rank, you'll need to retrain them in order to get the new feature;
  • On a successful save from a Telekinetic Strike, the target used to take half the damage, which was incorrect - fixed;
  • Oracle curses didn't give features from the previous levels when you got a curse after multiclassing - fixed;
  • Persuasion 3 rank for Mythic Trickster didn't work correctly - fixed;
  • Powerful Charge ability, gained from mythic demon's Kalavakus or Schir forms, didn't have a description - fixed;
  • Remove Fear used to give immunity to fear - now it no longer does;
  • Reworked Aeon's Enforcing Gaze feature. Now you have more options to choose from and make builds;
  • Reworked Aivu's Frightful Presence ability;
  • Shaman's Evil Eye didn't have VFX that Witch's Evil Eye had - fixed;
  • Shaman's Life Spirit Channel Positive Energy didn't have a description - fixed;
  • Some disease effects from the enemies didn't work correctly with the effects that were supposed to protect from them (such as Aura of Health, for example) - fixed;
  • Song of Courageous Defender wasn't giving DR 5/- to a chosen companion and was giving 5 to energy resistance instead - fixed;
  • Spirited Charge don't work correctly - fixed;
  • Summon Skill says summon "Vilderavn" instead of Wild Hunt - fixed;
  • Swarm Clone mythic ability description has been updated;
  • Sword of Heaven mythic ability description has been clarified;
  • The Command Undead ability of the Lich had a too low DC - fixed;
  • The Death of Elements — Consuming Elements ability of the Lich had a wrong usage counter - fixed;
  • The description of Ascendant Element has been Improved;
  • The description of Dazed condition was incorrect in some situations - fixed;
  • The descriptions of Aeon's mythic abilities have been updated;
  • The majority of drow used to be neutral - fixed, now they are as evil as they should be;
  • The Piranha Strike feat, when used with a kineticist's Kinetic Blade didn’t increase the blade's damage - fixed;
  • The Sage Sorcerer archetype didn't list the benefits of the Arcane Bloodline, and didn't have any bloodline info in the character panel - fixed;
  • Trickster Lore Religion rank 2 didn't offer two domains as stated, abilities from the domain didn't have correct progression - fixed;
  • Trickster's Athletics 3 Rank now works correctly after increasing your level;
  • Trickster's Mobility 3 Rank now works correctly;
  • True Arcane Bloodrage spells didn't have descriptions - fixed;
  • Using scrolls with the spells you already have in your spellbook doesn't require a Use Magic Device check anymore;
  • Vital Strike damage didn't count as precision damage - fixed;
  • Wandering Spirit ability didn't have a description - fixed;
  • Warpriest's Sacred Armor abilities didn't have descriptions - fixed;
  • We changed how Swarm Clone mechanics works: now you can have a clone since 8 mythic rank, and max count of clones at 10 mythic rank has been increased to 5;
  • While in Schir's form, the ability Powerful Charge of Mythic Demon didn't have a description - fixed;
  • Witch's Animal Servant hex could have been used on animals - fixed;
  • Zippy Magic worked with abilities - fixed.


Turn-based mode


  • A portrait has been added for Deep Shadow Demon.


Items


  • Belt of Bloodlust applied morale bonus for the incorrect duration - fixed;
  • Boots of Freest Rein didn't apply bonus speed - fixed;
  • Clasp of Death belt is now a robe;
  • Fencer's Gift wrongly applied bonus damage to both weapons when dual wielding - fixed;
  • Feral Raider didn't work correctly - fixed:
  • Fixed an issue when Menace of Death immediately applied unable to attack condition along with Haste;
  • Flowing Half-Plate didn't apply the stated bonuses - fixed;
  • Master Fencer's Sword applied incorrect bonus on damage rolls - fixed;
  • Robe of Virtue didn't apply the stated bonus to AC against evil enemies - fixed;
  • Rushlight didn't have the stated "radiant" enchantment - fixed;
  • Savage Unity didn't work correctly - fixed;
  • Sickle of Wicked Rites granted stackable bonuses if used against ally - fixed, old bonuses removed.
  • Staff of Order didn't apply the Axiomatic quality properly - fixed;
  • The description of Angel's Heart had a typo - fixed;
  • Twisted Temptation didn't work correctly - fixed;
  • Weapons and belts used to scale incorrectly if equipped when your character was changing size - fixed.


UI


  • Abilities, gained from items, displayed as gained from level up - fixed;
  • An expanded tooltip could not be closed using the X button - fixed;
  • Crane Style in summary had a different icon than in selection phase - fixed;
  • Fixed the issue with the "Show headgear" option in the inventory not affecting headbands;
  • Fixed the layout for the duration of buffs in character screen;
  • Fixed the size of a tick swarm;
  • Improved the display of Areelu Vorlesh abilities in the inspect window during the battle with her;
  • Improved the visual of Enchantment and Necromancy cones;
  • In vendor UI the names of some items and the price overlapped - fixed;
  • In vendor UI the number or items looked different in different slot types - fixed;
  • Now when you sell items, 1 click moves the whole stack to the selling zone. Double click no longer opens a window to select the number of items. Meanwhile, drag and drop or a click with Shift will open the window to select the number of items. Selecting items from vendor's inventory works in a similar way, except a single click selects only 1 item, not the whole stack;
  • Splitting items in the loot window worked incorrectly - fixed;
  • The state of "Rest for the recommended period" checkbox is now saved between rests;
  • When an equipment slot was locked, the corresponding items weren't marked as unfit for this character - fixed;
  • When hovering over an interactive area on the map, no text appeared - fixed;
  • When you remove the scroll from the crafting window, the needed components won't be showing anymore.


Audio


  • Added more voiced party banters (romance, birthday, and some of the rest);
  • Added music and Arueshalae's singing to the scene at Dimalchio's mansion;
  • Added sound effects for General's Good Hope ability;
  • Added sounds to the broken computer;
  • Audio mix for units and spells in tactical combat got a bit better;
  • Buttons didn't have sounds in the tutorial - fixed;
  • Hover and click sounds have been added to the tactical combat mode;
  • Improved the sounds of the mythic cutscenes in chapter 5, during the battle for Drezen;
  • Regill's speech was too quiet sometimes - we made him speak a bit more loudly;
  • Replaced a wrong voice file in one of Queen Galfrey's romance events;
  • Some army units had wrong voice banks - fixed;
  • Sometimes people in the Blackwing Library kept screaming even after being rescued - fixed;
  • The guy from crevice in Leper's Smile didn't stop crying after being saved sometimes - fixed;
  • The item split window didn't have sounds - fixed.


Misс


  • A dialogue with the Harem of Ardent Dreams guardian could end up with a spontaneous teleportation - fixed;
  • After depleting all the charges in a rod, it was possible to use it once more - fixed;
  • After loading a save near the camp or teleporting to it on the global map, the party still gained corruption while resting - fixed;
  • AoE effects after battles with Darrazand and Baphomet will be dispelled now;
  • Arueshalae finally learnt how to properly ride a triceratops (we are so proud of her!);
  • Blood wasn't displayed on animal companions in inventory - fixed;
  • Changed the visual of Mythic Aeon;
  • Combat log will now update when a character is taking damage or restores health while on global map;
  • Dismemberment animations no longer break scripts;
  • During the beta, companions could get Azata or Aeon powers - fixed;
  • Fixed a freezing of Regnard's attack scene on the skeleton king;
  • Fixed companions disappearing from the roster in some rare cases;
  • Fixed incorrect appearance of dragon Halaseliax;
  • Fixed some visual bugs with the rapier weapon;
  • Fixed the dark tent issue on macOS;
  • Fixed the effects of falling down for some enemies;
  • Fixed the game freezing on macOS if there are issues with settings file;
  • Fixed the issue when Tiefling's tail fell through the floor;
  • Fixed the issue which prevented the Masterful Dispel achievement from unlocking;
  • Fixed the issues with Aeon's visuals;
  • Fixed the missing character model in character creation;
  • Fixed the mounting animation, when both horses and riders were under the effect of Legendary Proportions;
  • Fixed the position of Fortune's Temper on the characters;
  • Fixed the position of longsword on characters;
  • Fixed the rider's animation when riding Aivu;
  • Fixed various non-critical errors during the loading of the game:
  • Gnome eyebrows had issues with coloring - fixed;
  • Improved camera position in the dialogue with Deskari;
  • Improved the speed of scrolling of the group members, both with the button and the mouse wheel;
  • It was impossible to unlock the Truly Important Deed achievement in case of skipping the cutscene in the mansion - fixed;
  • Potions on Greybor's belt were too large for him - fixed;
  • Saving was slower during beta - now it's back to its regular speed;
  • Some mounted animation works correctly now when the rider needs to move their arms;
  • Sometimes wings and tails were visible on invisible monsters - fixed;
  • Summoned creatures now save correctly;
  • The camera takes the correct position after loading the game;
  • Updated loading screen hints;
  • We added a notification that a special item is needed, if you can't interface with the teleports on the map of Alushinyrra (that is if you don't have a coin for the portals);
  • We removed the corpses of summoned creatures;
  • When making a mercenary with an animal companion, the animal didn't appear in warcamp or the capital - fixed;
  • When skipping cutscenes with shaking camera, the shaking could persist sometimes - fixed;
  • When trying to use Swarm Clone while the size of the Swarm is less than 1, the player could get a warning "condition hasn't been met :;," - the description has been improved;
  • Angel's halo is now visible in the mythic path selection window;
  • Fixed the wings of mythic commanders.
 
Last edited by a moderator:

Humbaba

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Patch 1.2 is out
https://store.steampowered.com/news/app/1184370/view/3133947359546707294
Update 1.2.0 (part one)
Version 1.2.0 is out of beta!
Crusaders!

A new patch 1.2.0 is out of beta and available for everyone now! If you participated in 1.2.0 beta,
please don’t forget to opt out
, because the
beta branch won’t get the update
. And thank you for your participation!

Highlights:


  • We’ve fixed the Commander's tent on MacOS;
  • Beer Elementals and Lager Beer Elementals finally look like beer;
  • Reworked Aivu's Frightful Presence ability so that it can be now activated and deactivated;
  • Changed the visual of Mythic Aeon after the full transformation;
  • Fixed the issue which prevented the Masterful Dispel achievement from unlocking;
  • The researchers of the crusade projects now properly report their findings;
  • Now when you sell items, 1 click moves the whole stack to the selling zone.


The patch also includes numerous tweaks and fixes for the crusade, various mythic paths, and other aspects of the game (see below).

The list of patch notes is rather long, so we have to divide it into 2 parts. Don’t forget to check the second part as well - the link will be at the end of this update.

Beware of possible plot spoilers!


Quests


  • Fixed the inability to complete the quest "By the Will of the Stars" if you pick up the mysterious message from under the stone and leave the location without ambushing;
  • The dialogue with the final boss in The Secrets of Creation quest wasn't working - fixed;
  • A date with Vellexia sometimes wouldn't trigger if the commander was invisible - fixed;
  • A dialogue near the Sword of Valor in Iz could sometimes cut off before it was supposed to - fixed;
  • A quarrel with Zacharius didn't always make him hostile - fixed;
  • Added reactivity to the dialogue with Cessily if the player is a follower of Sarenrae;
  • Anevia could come to the Commander to report the situation in Wintersun while being dead - fixed;
  • Arueshalae, after rejecting the path of redemption, and becoming evil, won't be refusing intimacy with a player on the path of a lich, until they complete the mythic transformation;
  • Baphomet (or his statue, to be more precise) sometimes assumed that you were following the Devil mythic path, even when you were not - fixed;
  • Berenguer could mention the rescue of Lariel before the player got to actually rescue the angel - fixed;
  • Changed the appearance of the ghost which helps the Demon escape from prison in chapter 3;
  • Dead Wenduag could appear during the lich transformation ritual - fixed;
  • Disabled notifications on the quest "The Conquest of Alushinyrra" in Demon's mythic path;
  • During the final scene at Threshold, an Angel could see both Katair and Eliandra, regardless of your previous choices - fixed;
  • During the hellknights' tribunal, Regill did not blame the Commander for accepting Nocticula's Profane Gift, as well as the attempt to befriend Baphomet - fixed;
  • Final romantic event with Wenduag didn't start, if she was previously removed from the active party - fixed;
  • Fixed an issue, which prevented Staunton from appearing in Drezen for the Aeon;
  • Fixed the Fearless Flirt quest with Jeocot, and now a scene with him will work correctly at the Fleshmarkets;
  • Fixed the issue which prevented Yozz from waiting for the Mythic Demon in the capital in chapter 5;
  • Herald refused to talk to the angel character in Nexus if he previously told him not to interfere in the conversation - fixed;
  • Improved the scene of Trickster turning Vellexia into a mirror;
  • In Leper's Smile you can now use more spells to heal the blind halfling;
  • In quest On Hope's Wings, objective "Find and save Targona" was marked as failed even if completed - fixed;
  • In rare cases, the quest Dragon's Awakening could not start at the right moment - fixed;
  • In Sarzaksis' dialogue some of Arueshalae's lines were labeled as Sarzakys' Interpreter's lines - fixed;
  • In the fifth chapter, on the Legend path, Targona had Aivu's lines instead of her own - fixed;
  • Irabeth had a wrong alignment, and wasn't prepared for a march on Iz - fixed;
  • It was possible to find the clapper of the bell in Green Gates even if you refused Arueshalae's help - fixed;
  • It was possible to send Berenguer to a dangerous mission in Alushinyrra once more - fixed;
  • It's now possible to kill Arueshalae without further ado in Green Gates, if you threatened her earlier;
  • Killing Daeran during One Final Breath didn't end a romance with him, which affected the Lich mythic path - fixed;
  • Mielarah could still charge you the full price, even if you agreed on a discount - fixed;
  • Minor fixes for the dialogue with Deskari in Iz for Swarm-That-Walks;
  • Minor improvements in a dialogue with Shamira in chapter 4;
  • Now it's possible to mention the information from Lexicon of Paradox while rolling the checks in the dialogue with Iomedae, Nocticula and Areelu in chapter 5. Additionally, reading two halves of the Lexicon now provides bonuses;
  • Peacefully solving the conflict in Chilly Creek in the final dialogue now gives experience points;
  • Second Lann's quest could end incorrectly, if a dead Wenduag was present in the group - fixed;
  • Sometimes the Spiritual Bonds quest didn't start - fixed;
  • Sometimes when changing mythic paths in Chapter 5, former Lich still had access to the Ziggurat - fixed;
  • Sosiel will stop asking Wirlong Black Mask about his brother, if you already found his brother on the arena;
  • Sosiel's companion quest wouldn't complete after speaking with the impostor for the second time - fixed;
  • Targona could die in combat while searching for a portal to the lair of Echo of Deskari (quest "Devastation"), which made the further progression of the angelic mythic path impossible - fixed;
  • The quartermaster will now leave the commander, who stepped on the path of Swarm-That-Walks in chapter 5.


Areas


  • A trap at Mutasafen's Laboratory now works correctly;
  • Added a mark on the map to show where the Alushinyrra's assassin guild is located (the place you need to visit during Greybor's quest);
  • Added Personal Chest to Threshold camp;
  • Brawlers in Alushinyrra Lower City stopped fighting, when the player left, and didn't resume the fight afterwards - fixed;
  • Commander could get stuck in Drezen if accompanied by Aivu or a skeleton - fixed;
  • A companion with the highest Fortitude used to roll the checks in the brothel instead of the Commander - fixed;
  • During Drezen siege, players could enter the citadel through enter point on top of the tower - fixed;
  • Fixed an issue in Blackwater, which allowed to loot a container with a bomb before coming up the stairs;
  • Fixed an issue when you could be sent to buy slaves in Alushinyrra, but they were no longer available;
  • Fixed an issue with the absence of raindrops on the ground when it rains;
  • Fixed and optimized the lighting in a number of locations within the Enigma;
  • Fixed incorrect camera angle when entering Pulura's Fall from the global map;
  • Fixed minor issues with navigation during the siege of Drezen;
  • Fixed minor issues with navigation in Gray Garrison;
  • Fixed problems with the portal in the Upper City of Alushinyrra hidden behind the barrier (under certain conditions it was impossible to remove the barrier blocking it);
  • Fixed the camera movement in the final cutscene in Nexus;
  • Fixed the floating candle effects in Heaven's Edge;
  • Fixed the Gray Garrison area loading incorrectly after the destruction of Wardstone;
  • Fixed the issue with infinite skill checks to assemble the Helm of Psionic Protection via the computer in Blackwater;
  • Fixed the lighting in Drezen's tavern;
  • Fixed the passability in Areelu's Laboratory;
  • Fixed the passability issues in Alushinyrra Upper City (and a certain chest has become easier to access);
  • Fixed the wrong text when inspecting a dragon scale in Dragon Burial Ground;
  • Improve the scene of Yaniel's death in Midnight Fane;
  • Improved the behavior of salamanders in Alushinyrra's Lower City;
  • Improved the fire effects when returning to Drezen;
  • Improved the navigation on the map of Kenabres;
  • Improved the passability of Alushinyrra brothel;
  • Improved the placement of enemies in Colyphyr Mines;
  • Improved the scene of teleportation for Morevet Honeyed Tongue;
  • In Alushinyrra brothel it was possible to pick Morevet after killing her - fixed;
  • In Iz, when transitioning from indoors to the wall outside, part of the group could end up above the wall - fixed;
  • In Midnight Fane it was possible to get 2 keys from the priestess of Nocticula - fixed;
  • In rare cases, the second dialogue with Targona didn't happen in Areelu's Laboratory - fixed;
  • In some areas of the Colyphyr Mines one could see through walls - fixed;
  • It was possible to block the doors in the Midnight Fane so that getting to Drezen (in Chapter 5) would be impossible - fixed;
  • It was possible to get stuck on the balcony of the Assassin's Guild in Alushinyrra is you saved the game nearby - fixed;
  • It was possible to miss an encounter with daring slavers in Alushinyrra Lower City - fixed;
  • It's no longer possible to exit the Lair of the Spinner of Nightmares until you finish your business there;
  • Lighting has been optimized at the Spinner of Nightmare's Den;
  • Minor improvements in the dialogue with the cultists in the Ten Thousand Delights;
  • Minor lighting and weather tweaks in Tower of Estrod;
  • Minor visual improvements in Alushinyrra Middle City;
  • Now during fights in Alushinyrra, flying islands will ignore camera movements;
  • Now during the final dialogue in the game, only the player rolls for checks, not the party members;
  • One of the rare scenarios in Temple of the Good Hunt for the Lich mythic path worked incorrectly - fixed;
  • Optimized the lighting in various Iz locations;
  • Participants of two cut-scenes in the Valley of Temples now dismount during these cut-scenes;
  • Portraits and names of Nocticula and Iomedae are now being displayed correctly in the dialogue on the first floor of Threshold fortress;
  • Removed a duplicating narrative text on a picture with a dragon at Dragon Burial Ground;
  • Slaves at Fleshmarkets had loot - fixed;
  • Sleeping giant in Ashen Grotto sometimes would initiate a combat and get back to sleep right away - fixed;
  • Sometimes the unlucky tiefling at Kenabres Market Square could get stuck under rubble twice - fixed;
  • Sosiel now plays cards in the cemetery more often;
  • The Ashen Grotto area now has proper terrain settings;
  • The borders of the level geometry were visible in the fog under the Ivory Sanctum area - fixed;
  • The exit has been marked on the local map of the Lair of the Spinner of Nightmares area;
  • The name of the final Enigma location was missing - fixed;
  • In Alushinyrra Middle City, specifically at the Fleshmarkets, some characters could get stuck underground - fixed;
  • Visual fixes for buildings in Drezen;
  • While in Iz and Threshold, Targona had a demonic wing regardless of your choices - fixed;
  • Yaker will no longer hang out at Hellknights Outpost if he died in the beginning of chapter 5;
  • Areas that require a certain companion to be present in the party, can no longer be entered if that companion is dead;
  • It was impossible to go inside the burning building at Kenabres Market square - fixed.


Crusade


  • A ‘Board!’ feat has been added to Vampire Ninja Pirates;
  • Added mammoth animation;
  • Additional 20 Speed has been added to Vampire Ninja Pirates;
  • Asmodean Clerics now have Slow ability;
  • Bane of Demons didn't work correctly - fixed;
  • Beer Elementals and Lager Beer Elementals finally look like beer;
  • Bestow Curse now has additional use;
  • Bolt of Justice — Unholy Enemy now works according to its description;
  • Burning didn't work correctly - fixed;
  • Cause Fear ability now has a sound effect;
  • Cone of Cold didn't work correctly - fixed;
  • Damage and speed of Bards, Duelists, and Inquisitors have been moderately increased;
  • Damage and spell power of Knights of Ozem have been moderately increased;
  • Damage and spell power of Sorcerers have been moderately decreased;
  • Damage from Ambush has been significantly increased;
  • Damage of Asmodean Clerics, Barbarians, Beer Elementals, Hardened Veterans, Infernal Cavalry, Lager Beer Elementals, Mummy Clerics, Sisters of the Golden Erinyes, Vampires, Warbarian Ragepriests, Water Elementals, Monks, Honor Guards, has been moderately increased;
  • Damage of Centipedes, Clerics of Cayden Cailean, Golden Legionnaires, Kalavakuses, Tarry Demodands has been slightly increased;
  • Damage of Erinyes, Infernal Archers, Marksmen has been moderately decreased;
  • Damage of Mendevian Cavaliers has been significantly increased;
  • Dominate can no longer be applied to units with immunity to mind-affecting effects;
  • Dragon Disciples spell power has been slightly decreased;
  • Fixed giant spider's web-spitting animation;
  • Fixed the abrupt end of battle and incorrect order of turns after the effect of Crushing Despair ended;
  • Fixed the bloodstains in the tactical combat;
  • Fixed the issue with Trickster's rank-ups;
  • Fixed the visuals of the giant salamander;
  • General's healing abilities used to heal undead units instead of damaging them - fixed;
  • Greater Channel Negative Energy didn't heal the undead units - fixed;
  • Harpoon can't be applied to Large units now;
  • Honor Guards, Monks, Scaled Fists and Sisters of the Golden Erinyes now have Shield Wall ability;
  • It will be easier to apply spells to the units on global map now;
  • Pet Drake now works according to its description;
  • Precise Prediction ability now has a sound effect;
  • Pressing the Search button didn't update the resources - fixed;
  • Profane Healing now has additional use;
  • Raiders' damage has been significantly increased;
  • Rapid Strike didn't work correctly - fixed;
  • Retaliation ability now has a sound effect;
  • Shield Wall didn't give the bonus to some grand tier units - fixed;
  • Siphon Time now works according to the description.
  • Sleep Breath ability has been added to the Dragon Disciples;
  • Some players could not proceed to the Military Rank 2 - fixed;
  • Some units could use Slow on ranged units - fixed;
  • Sometimes you could get an event card about the arrival of Yozz, but he wouldn't show up In the citadel - fixed;
  • Summon Steeds (Centipedes) didn't work correctly - fixed;
  • Summon Steeds (Elks) didn't work correctly - fixed;
  • The actual damage from Stone Throw was lower than the predicted damage - fixed;
  • The AI of Giant Salamanders, Fire Elementals and Water Elementals have been improved;
  • The attack and damage of Arcanists, Bards, Dragon Disciples, Signifers, Magi, Sorcerers, Witches, Wizards has been significantly increased;
  • The attack and damage of Illusionists, Necromancers, Retrievers has been moderately increased;
  • The damage of Bloodrager has been significantly increased;
  • The event card "Pillar of Skulls Calling" sometimes appeared after the event already took place - fixed;
  • The health of Cultist Cutthroats has been slightly increased;
  • The Search button didn't become active after buying the required resources - fixed;
  • The speed of Giant Salamanders has been moderately increased;
  • The spellpower of Illusionists has been significantly decreased;
  • The spellpower of Kineticists has been moderately decreased;
  • The spellpower of Tarry Demodands has been slightly decreased;
  • The Stubborn ability increased the damage more than the design suggested - fixed;
  • The tutorial about army management popped up during the first dialogue with Irabeth - fixed;
  • Time Manipulation didn't speed up recruit growth - fixed;
  • Upon finishing the project, the result wasn't displayed - fixed;
  • Visual effect of Fear Aura is shown correctly now;
  • Warpriests' damage and spell power have been moderately increased;
  • Wounded feat didn't work correctly - fixed.
Update 1.2.0 (part two)
Here’s the second part of patch notes for the update 1.2.0. See the first part
here
:

Classes & Mechanics


  • Added an ability to dismiss repurpose effect from an undead creature under your command and kill it permanently;
  • Added an error message for attempting to cast mind-affecting spells on the undead;
  • Added name and description for the Dismiss Repurpose ability;
  • Added Skeleton Upgrade Selection for Lich on 10th mythic rank. Characters that already got the 10th mythic rank need to be retrained to get the feature;
  • Additional spell damage from Aspect of Brimorak didn't work - fixed;
  • After retraining a monk, you kept the wisdom bonus to AC for the new class - fixed;
  • Aivu the dragon had Weapon Focus (Dagger) - fixed, but only if you haven't met Aivu yet;
  • Aivu used to eat so many cookies that she could eventually become even more powerful than the Commander, which looked quite strange (it is the Commander who gives her powers, after all). We had to fix it: now her caster level cannot get more than 20, and also the damage of her breath weapon and her damage reduction were decreased a little bit. To not get her upset, we gave Aivu the ability to wear cool shiny bardings instead;
  • Angelfire Apostle and Feyspeaker couldn't merge the spellbook with the Angel - fixed;
  • Angelfire Apostle didn't get 10 level spells when merging spellbook with Angel - fixed;
  • Angelfire Apostle had the Cleansing Flames feature on level 5 instead of level 9 - fixed;
  • Animal Companion feature Destructive Wrecker had no description - fixed;
  • Animal companion gained from Impossible Domain - Animal was leveling up incorrectly - fixed;
  • Arcane Bloodrage spell Protection from Arrows didn't have a description - fixed;
  • Ascendant Element mythic ability description has been clarified;
  • Believe in yourself spell incorrectly used mythic levels for scaling instead of CL - fixed;
  • Break Enchantment spell didn't remove petrification from characters - fixed;
  • Breath of Life casting took a full round, which was incorrect - fixed;
  • A Cavalier could Challenge their own horse. We asked them to treat their animal companion better, and they won't do it again;
  • Cruoromancer's animate dead spell on level 3 couldn't be placed into their favorite school slots - fixed;
  • Cruoromancer's Commanding Infusion ability didn't work correctly - fixed;
  • Darrazand used Greater Dispel Magic on himself when you first met him during Drezen siege - fixed;
  • Demon Lord Aspect mythic ability description has been updated;
  • Demonic Rage mythic ability description has been clarified;
  • Dispel Magic — Target used to make more than one dispel check - fixed;
  • Doom to Servitude won't work on the undead anymore;
  • Dragonkind II transformed the character into a red dragon, even if the character has a gold dragon bloodline - fixed;
  • Ember used to put Evil Eye on her friends - fixed;
  • Enduring Spells and Greater Enduring Spells worked with the spells cast from scrolls and items - fixed (they will only work with spells you memorized now);
  • Enduring Spells worked on abilities - fixed;
  • Fast Healing buff didn't have a description - fixed;
  • Fixed description of Demonic Aspect;
  • Fixed Domain Zealot and other sources of metamagic;
  • Fixed the detection of hidden enemies with Trickster's Perception 2 rank;
  • Fixed the issue when resurrection didn't apply negative levels on Core difficulty and higher;
  • Fixed the issue with incorrect calculations for saving throws in dialogues, cut-scenes and interactions;
  • Fixed the issue with the incorrect number of attacks from Skald's Inspired Rage;
  • Fixed the Mounted Combat feat (mobility check didn't happen when the mount was hit);
  • Fixed the texts for some feats of the Gold Dragon;
  • For Arcane Rider with the Enduring Blade ability, the animal companion didn't get the weapon enchantment - fixed;
  • For certain group formations, some characters could not move after Athletics check - fixed;
  • Freezing Cold didn't increase the Winter Witch's caster level by 1 at 6th - fixed;
  • Frightful Presence ability description has been added;
  • Gold Dragon could select racial feats that they were not supposed to have - fixed, but will require retraining if you took those feats already;
  • Gold Dragon mythic path improvements: Perfect Body, Perfect Mind, Perfect Soul features now add a bigger bonus to the attribute with maximum value;
  • Greater Arcane Bloodrage spell Displacement didn't have a description - fixed;
  • Greater Arcane Bloodrage spell Haste didn't have a description - fixed;
  • Greater arcane bloodrage was giving haste or displacement effect for a single round - fixed;
  • Havoc dragon's breath weapon description has been updated;
  • Heavenly Host wasn't giving the Sword of Heaven effect to the whole party - fixed;
  • Hellfire Ray dealt more unholy damage than it was supposed to - fixed;
  • Hellknight Signifer with Order of the Gate didn't reduce the arcane spell failure chance - fixed;
  • Hellknights could use domain abilities, but couldn't pick mythic ability Domain Zealot - fixed;
  • Heroes Never Surrender and Joy of Life didn't restore restore spells correctly - fixed;
  • Hunt Caller got Call of the Wild — Beast Shape III on level 17 instead of 18, and Beast Shape don't work - fixed;
  • Improved the description of Angel's Sword of Heaven;
  • Improved the description of Azata Supersonic Speed feat;
  • Improved the description of Demonic Rage;
  • It was impossible to select Crossblooded Sorcerer's spellbook for Hellknight Signifer - fixed;
  • It was impossible to talk to a companion after their retraining - fixed;
  • Lich's Skeletal Fighter could select bardings and advanced weapon training in Bonus Combat Feat - fixed;
  • Marvelous Endurance fast healing had incorrect calculation - fixed;
  • Mongrel's Blessing had incorrect DC - fixed;
  • Mutasafen has been weakened on difficulty levels below Normal;
  • Mutation Warrior now has the right number of charges for Spontaneous Healing discovery;
  • Mythic Carnivorous Crystal had an unlootable belt and 12 Mythic Levels instead of 6 Mythic Levels - fixed;
  • Negative Energy Fervor — Self didn't have a description - fixed;
  • Nightshade Nightcrawler summoned by Lich didn't do anything - fixed;
  • Now Demon gains the first Demon Lord Aspect at the 9th mythic rank, and the second aspect at the 10th mythical rank. If the character has already reached 9th mythic rank, you'll need to retrain them in order to get the new feature;
  • On a successful save from a Telekinetic Strike, the target used to take half the damage, which was incorrect - fixed;
  • Oracle curses didn't give features from the previous levels when you got a curse after multiclassing - fixed;
  • Persuasion 3 rank for Mythic Trickster didn't work correctly - fixed;
  • Powerful Charge ability, gained from mythic demon's Kalavakus or Schir forms, didn't have a description - fixed;
  • Remove Fear used to give immunity to fear - now it no longer does;
  • Reworked Aeon's Enforcing Gaze feature. Now you have more options to choose from and make builds;
  • Reworked Aivu's Frightful Presence ability;
  • Shaman's Evil Eye didn't have VFX that Witch's Evil Eye had - fixed;
  • Shaman's Life Spirit Channel Positive Energy didn't have a description - fixed;
  • Some disease effects from the enemies didn't work correctly with the effects that were supposed to protect from them (such as Aura of Health, for example) - fixed;
  • Song of Courageous Defender wasn't giving DR 5/- to a chosen companion and was giving 5 to energy resistance instead - fixed;
  • Spirited Charge don't work correctly - fixed;
  • Summon Skill says summon "Vilderavn" instead of Wild Hunt - fixed;
  • Swarm Clone mythic ability description has been updated;
  • Sword of Heaven mythic ability description has been clarified;
  • The Command Undead ability of the Lich had a too low DC - fixed;
  • The Death of Elements — Consuming Elements ability of the Lich had a wrong usage counter - fixed;
  • The description of Ascendant Element has been Improved;
  • The description of Dazed condition was incorrect in some situations - fixed;
  • The descriptions of Aeon's mythic abilities have been updated;
  • The majority of drow used to be neutral - fixed, now they are as evil as they should be;
  • The Piranha Strike feat, when used with a kineticist's Kinetic Blade didn’t increase the blade's damage - fixed;
  • The Sage Sorcerer archetype didn't list the benefits of the Arcane Bloodline, and didn't have any bloodline info in the character panel - fixed;
  • Trickster Lore Religion rank 2 didn't offer two domains as stated, abilities from the domain didn't have correct progression - fixed;
  • Trickster's Athletics 3 Rank now works correctly after increasing your level;
  • Trickster's Mobility 3 Rank now works correctly;
  • True Arcane Bloodrage spells didn't have descriptions - fixed;
  • Using scrolls with the spells you already have in your spellbook doesn't require a Use Magic Device check anymore;
  • Vital Strike damage didn't count as precision damage - fixed;
  • Wandering Spirit ability didn't have a description - fixed;
  • Warpriest's Sacred Armor abilities didn't have descriptions - fixed;
  • We changed how Swarm Clone mechanics works: now you can have a clone since 8 mythic rank, and max count of clones at 10 mythic rank has been increased to 5;
  • While in Schir's form, the ability Powerful Charge of Mythic Demon didn't have a description - fixed;
  • Witch's Animal Servant hex could have been used on animals - fixed;
  • Zippy Magic worked with abilities - fixed.


Turn-based mode


  • A portrait has been added for Deep Shadow Demon.


Items


  • Belt of Bloodlust applied morale bonus for the incorrect duration - fixed;
  • Boots of Freest Rein didn't apply bonus speed - fixed;
  • Clasp of Death belt is now a robe;
  • Fencer's Gift wrongly applied bonus damage to both weapons when dual wielding - fixed;
  • Feral Raider didn't work correctly - fixed:
  • Fixed an issue when Menace of Death immediately applied unable to attack condition along with Haste;
  • Flowing Half-Plate didn't apply the stated bonuses - fixed;
  • Master Fencer's Sword applied incorrect bonus on damage rolls - fixed;
  • Robe of Virtue didn't apply the stated bonus to AC against evil enemies - fixed;
  • Rushlight didn't have the stated "radiant" enchantment - fixed;
  • Savage Unity didn't work correctly - fixed;
  • Sickle of Wicked Rites granted stackable bonuses if used against ally - fixed, old bonuses removed.
  • Staff of Order didn't apply the Axiomatic quality properly - fixed;
  • The description of Angel's Heart had a typo - fixed;
  • Twisted Temptation didn't work correctly - fixed;
  • Weapons and belts used to scale incorrectly if equipped when your character was changing size - fixed.


UI


  • Abilities, gained from items, displayed as gained from level up - fixed;
  • An expanded tooltip could not be closed using the X button - fixed;
  • Crane Style in summary had a different icon than in selection phase - fixed;
  • Fixed the issue with the "Show headgear" option in the inventory not affecting headbands;
  • Fixed the layout for the duration of buffs in character screen;
  • Fixed the size of a tick swarm;
  • Improved the display of Areelu Vorlesh abilities in the inspect window during the battle with her;
  • Improved the visual of Enchantment and Necromancy cones;
  • In vendor UI the names of some items and the price overlapped - fixed;
  • In vendor UI the number or items looked different in different slot types - fixed;
  • Now when you sell items, 1 click moves the whole stack to the selling zone. Double click no longer opens a window to select the number of items. Meanwhile, drag and drop or a click with Shift will open the window to select the number of items. Selecting items from vendor's inventory works in a similar way, except a single click selects only 1 item, not the whole stack;
  • Splitting items in the loot window worked incorrectly - fixed;
  • The state of "Rest for the recommended period" checkbox is now saved between rests;
  • When an equipment slot was locked, the corresponding items weren't marked as unfit for this character - fixed;
  • When hovering over an interactive area on the map, no text appeared - fixed;
  • When you remove the scroll from the crafting window, the needed components won't be showing anymore.


Audio


  • Added more voiced party banters (romance, birthday, and some of the rest);
  • Added music and Arueshalae's singing to the scene at Dimalchio's mansion;
  • Added sound effects for General's Good Hope ability;
  • Added sounds to the broken computer;
  • Audio mix for units and spells in tactical combat got a bit better;
  • Buttons didn't have sounds in the tutorial - fixed;
  • Hover and click sounds have been added to the tactical combat mode;
  • Improved the sounds of the mythic cutscenes in chapter 5, during the battle for Drezen;
  • Regill's speech was too quiet sometimes - we made him speak a bit more loudly;
  • Replaced a wrong voice file in one of Queen Galfrey's romance events;
  • Some army units had wrong voice banks - fixed;
  • Sometimes people in the Blackwing Library kept screaming even after being rescued - fixed;
  • The guy from crevice in Leper's Smile didn't stop crying after being saved sometimes - fixed;
  • The item split window didn't have sounds - fixed.


Misс


  • A dialogue with the Harem of Ardent Dreams guardian could end up with a spontaneous teleportation - fixed;
  • After depleting all the charges in a rod, it was possible to use it once more - fixed;
  • After loading a save near the camp or teleporting to it on the global map, the party still gained corruption while resting - fixed;
  • AoE effects after battles with Darrazand and Baphomet will be dispelled now;
  • Arueshalae finally learnt how to properly ride a triceratops (we are so proud of her!);
  • Blood wasn't displayed on animal companions in inventory - fixed;
  • Changed the visual of Mythic Aeon;
  • Combat log will now update when a character is taking damage or restores health while on global map;
  • Dismemberment animations no longer break scripts;
  • During the beta, companions could get Azata or Aeon powers - fixed;
  • Fixed a freezing of Regnard's attack scene on the skeleton king;
  • Fixed companions disappearing from the roster in some rare cases;
  • Fixed incorrect appearance of dragon Halaseliax;
  • Fixed some visual bugs with the rapier weapon;
  • Fixed the dark tent issue on macOS;
  • Fixed the effects of falling down for some enemies;
  • Fixed the game freezing on macOS if there are issues with settings file;
  • Fixed the issue when Tiefling's tail fell through the floor;
  • Fixed the issue which prevented the Masterful Dispel achievement from unlocking;
  • Fixed the issues with Aeon's visuals;
  • Fixed the missing character model in character creation;
  • Fixed the mounting animation, when both horses and riders were under the effect of Legendary Proportions;
  • Fixed the position of Fortune's Temper on the characters;
  • Fixed the position of longsword on characters;
  • Fixed the rider's animation when riding Aivu;
  • Fixed various non-critical errors during the loading of the game:
  • Gnome eyebrows had issues with coloring - fixed;
  • Improved camera position in the dialogue with Deskari;
  • Improved the speed of scrolling of the group members, both with the button and the mouse wheel;
  • It was impossible to unlock the Truly Important Deed achievement in case of skipping the cutscene in the mansion - fixed;
  • Potions on Greybor's belt were too large for him - fixed;
  • Saving was slower during beta - now it's back to its regular speed;
  • Some mounted animation works correctly now when the rider needs to move their arms;
  • Sometimes wings and tails were visible on invisible monsters - fixed;
  • Summoned creatures now save correctly;
  • The camera takes the correct position after loading the game;
  • Updated loading screen hints;
  • We added a notification that a special item is needed, if you can't interface with the teleports on the map of Alushinyrra (that is if you don't have a coin for the portals);
  • We removed the corpses of summoned creatures;
  • When making a mercenary with an animal companion, the animal didn't appear in warcamp or the capital - fixed;
  • When skipping cutscenes with shaking camera, the shaking could persist sometimes - fixed;
  • When trying to use Swarm Clone while the size of the Swarm is less than 1, the player could get a warning "condition hasn't been met :;," - the description has been improved;
  • Angel's halo is now visible in the mythic path selection window;
  • Fixed the wings of mythic commanders.



Looking forward to damage reports and reviews of the DLC.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,618
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/3445073

The First Major DLC for Pathfinder: Wrath of the Righteous and Patch 1.2

Hello, crusaders!

If you have already finished Pathfinder: Wrath of the Righteous and are waiting for new challenges, it's time to go on your next adventure — in Inevitable Excess, the first story DLC.

Respond to the call of Valmallos, keeper of magic, and visit Axis, home of the Inevitables. You will face truly mythic challenges because in this DLC you start as a 20 level hero with full mythic powers. Enjoy the new story, test your builds against powerful adversaries, and import your achievements into the main campaign by unlocking new powers!

Import a character from the main campaign or create a new one: you can start the addition any way you like.

Inevitable Excess is available in Steam, GOG both as a standalone DLC and as a part of the Season Pass.

It will become available in Epic Games Store and on Mac a bit later today.


Additionally, today we are releasing a big update 1.2. for the main game!

You can find the patch notes here: Part 1, Part 2.

f23649edcf1a2feecb9624ae8d03cde2_original.jpg
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,762
[*]Angelfire Apostle and Feyspeaker couldn't merge the spellbook with the Angel - fixed;

[*]Angelfire Apostle didn't get 10 level spells when merging spellbook with Angel - fixed;
Confused-Girl-300x284.png
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
333
Is DLC a separate story or does it tie in with the main campaign? all I got from the text that I can import my character.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
lol hehe, they have a pinned thread in the steam forums of what to do if the game doesnt start with the 1.2 patch:lol::lol:
by the way do you get anything imported after you finish it?
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,846
Currently trudging through Act 3.

There are a few decent things here and there, I guess. But good things ? Not really.

Combat is challenging enough, which is nice, but having most of your enemies be immune/resistant to plenty of things remains really annoying. Ascendant Element is nice, but it only works for a limited number of spells. Yeah, I know, they're resistant/immune because they're demons. But having so many of your enemies be demons was a retarded idea in the first place.

Army battles are ridiculously unbalanced and unbelievably boring. Seriously, what the fuck ? It's a real problem in this Act because there are so many of them.

Some encounters and places are okay...ish. Nothing is very memorable. It all feels repetitive and fairly unoriginal.

Arueshalae is almost hilariously bad. It's like someone took a look at Fall-from-Grace and thought "You know, a reformed succubus is a cool idea, but what if, instead of self-controlled and reserved, we made her really really whiny ?"

And Areelu... oh, Areelu, you're pretty much the main problem with the plot of this game. So much relies on you, and yet you're such an uninspired character. Everything you say, everything you do, everything we learn about you is completely uninteresting. You're what happens when a talentless hack takes a look at actually good characters and thinks that he can create one that'll be just as good simply by copying a few things, without adding anything that might remotely be described as creative or original.
 

DY050503

Educated
Joined
Jan 22, 2022
Messages
58
Puzzlefinders? Hope they had changed the writer.

Just checked again, only 700MB new content?
 
Last edited:

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,078
I am enjoying it, but honestly it feels a bit a bit too disconnected from the main story pace and progression.
And yes there are puzzles

One thing I noticed is that enemies are lvl1 or lvl2/3 if multiclassed, this doesn't reflect on their HP, stats or whatever
Toybox caused this, also there are some crazy items (amulet of natural armor +8 and such).

Combat so far is piss easy.
 
Last edited:

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
If everything people are complaining about is real then holy shit they fucked up. I was under the impression that this DLC was supposed to sorta make up for the terrible endgame and is where a good portion of the kickstarterbux went to instead. Seeing as they have no plans to release anything resembling a ToB style continuation of the main story, then this reflects very badly on the base game and the implementation of the mythic paths. Because as it stands, you're only at your full mythic power for a grand total of 2 boss fights.

I have absolutely no interest in that roguelike DLC they've got planned (the game is 100+ hours, that's enough to scratch my combatfag itch) or that other one where you play as a group of random dipshits no one cares about and craft garbage like Dead Money. Considering the current war situation and all, they might never release anyway.
 

Dishonoredbr

Erudite
Joined
Jun 13, 2019
Messages
2,432
Shit.. Is all Puzzle bullshit and no call back to Mythic Path? Well, too bad. I gonna use the money that i would spent on this shit and instead buy Atom Rpg Trudograd +M Until the next DLC people. Have a good one.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,078
So far I had and saw interactions with mythics, in dialogue and such.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,010
Location
Frostfell
Did the DLC at least brought new classes or races? Or is a complete waste of money and worst. Time?
 

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