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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,077
Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,585
Location
Standin' pretty. In this dust that was a city.
Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,077
Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.
Even just 3 will from wisdom would be better after one use of summon.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.
The Monk trials helmet that forces a Will save when attacked would probably be quite good on Amiri. In my playthrough she pretty much used the Stag Lord helmet the whole time though.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,585
Location
Standin' pretty. In this dust that was a city.
Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.
Even just 3 will from wisdom would be better after one use of summon.
Without the summon it would, but I'm too lazy to be juggling equipment to that extent.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,077
Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.
Even just 3 will from wisdom would be better after one use of summon.
Without the summon it would, but I'm too lazy to be juggling equipment to that extent.
Summon is literally 1 use per day so it's more like wear whatever WITH bonuses and switch to skull only when needed. If you don't forget.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,585
Location
Standin' pretty. In this dust that was a city.
Why? Summon help for one battle once in a day is nothing special. And "allows wearer to enter rage as barbarian" part for barbarian is useless.
Barb doesn't mean full barb, so it means extra rounds for multi classed one, although the rage is generally insignificant. It's mostly about the fact majority of other helmets concentrate either on INT/WIS/CHA barbs have no use for; or on tanking such as AC or DR which is also pretty useless in cRPG/MMO mechanics that put barbs as DPS that shouldn't be getting hit in the first place. In fact those same mechanics make barbs quite an suboptimal class to even be in a 6 char party, but that's another story.
Even just 3 will from wisdom would be better after one use of summon.
Without the summon it would, but I'm too lazy to be juggling equipment to that extent.
Summon is literally 1 use per day so it's more like wear whatever WITH bonuses and switch to skull only when needed. If you don't forget.
It's not like I disagree anything would be better, but it's more about the fact there's barely anything less circumstantial on such character to wear anyway. Even with save boost scenario, if a DPS char suddenly needs that +3 Will it means that the party is getting raped anyways.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,077
Still it's more than skull offers most of the time and i hate when characters have useless itmes equipped. Now if ability was in bracers, where there is literally zero options for armored characters it would be another story.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Still it's more than skull offers most of the time and i hate when characters have useless itmes equipped. Now if ability was in bracers, where there is literally zero options for armored characters it would be another story.
They finally put the 10th piece of forest knight bracers in the game so there is one option.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Meh, you can go plenty without resting by virtue of surprise rounds and alpha striking since most of the fights you can initiate at your leisure
For first third of the game tank falls like sack of potatoes, and during last third of the game one tank won't save you, so I'll take my summon skeletons over dedicated tank any day

But yes, you can play however you like.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
So, is 1.1 full decline? I don't get how ppl claim they can't pass last chapters even in story mode (and great shout plus weird)
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
Also when items and feats will start working (
like the necklace of double crossing not giving sneak attack) this will become easier than PoE2 if they keep nerfing.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
So, is 1.1 full decline? I don't get how ppl claim they can't pass last chapters even in story mode (and great shout plus weird)
I'm still at the beginning of the game on my 1.1 playthrough but didn't Greater Shout get nerfed way harder than the Wild Hunt? Seems like it should overall have make those mobs harder by cutting down on the effectiveness of G Shout cheese.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
So, is 1.1 full decline? I don't get how ppl claim they can't pass last chapters even in story mode (and great shout plus weird)
I'm still at the beginning of the game on my 1.1 playthrough but didn't Greater Shout get nerfed way harder than the Wild Hunt? Seems like it should overall have make those mobs harder by cutting down on the effectiveness of G Shout cheese.

If they make it easier so you don't even to buff to kill them, why nerfing greater shout should make them harder? I don't get your logic.

Btw did they fix seamantle in 1.1? It did nothing on my mage MC
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,949
Location
Small but great planet of Potatohole
So, is 1.1 full decline? I don't get how ppl claim they can't pass last chapters even in story mode (and great shout plus weird)
I'm still at the beginning of the game on my 1.1 playthrough but didn't Greater Shout get nerfed way harder than the Wild Hunt? Seems like it should overall have make those mobs harder by cutting down on the effectiveness of G Shout cheese.
Wasn't Sirocco and not the pre-nerf Greater Shout the Kodex Approved (tm) way of dealing with end game content though? Which means it's even more of that right now. I'm only repeating what others have said, several Codexers claimed Sirocco to be overpowered.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
I used gshout only on the last fight, in the house it wasn't exactly easy to use it
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
In the upcoming 1.1 patch, when BP drop below 0, barony status will change at the end of the day and will not when you hit negative BP. This will give you an opportunity to visit merchant Hassuf and buy additional BP.

:yeah:
 

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