Mechanically the game seems okay, but story wise I'm not feeling it. It's just so bog standard so far. The thing when you wake up in your room to battle sounds... I've must have seen that 100 times before, or it feels like anyway. Oh noes, we have been attacked by these vicious level 1 assassins, help us oh great warrior! I know I'm being an ass now, but couldn't help to roll my eyes at that moment. I'm trying to come up with a reason why my character ended up on their footstep in the first place. Apparently I answered a call, to what I don't know because I could ask all these questions after I had accepted the quest.
Oh well, hopefully it kicks up a notch later on.
I totally get it, but I didn't feel the same way.
To me it seems that the game is absolutely self-aware. The game
knows it's cheesy and silly. I mean it starts by gathering a group of heroes and instantly gives you a bard praising you and the adventure that's about to come. Many games with this kind of content seem utterly generic -- but this game doesn't seem boring to me because it's written without the expectation of writing a masterpiece but with being content about what it represents. Other games seem uninspired when they do this, this game just feels comfortable, a bit like coming home to a home-cooked meal.