- Joined
- May 29, 2010
- Messages
- 36,759
It makes perfect sense. "I am unwilling to make a game that's more hardcore/demanding than what the Infinity Engines games were in this regard."How is it that JES is so good with excuses that make zero sense?
It makes perfect sense. "I am unwilling to make a game that's more hardcore/demanding than what the Infinity Engines games were in this regard."How is it that JES is so good with excuses that make zero sense?
rangers always suck ass. Fighter-types always end up being better at ranged combat than the ranger-type, and the ranger-types other abilities, whatever they may be (usually spells or an animal companion) end up being completely useless by mid-game. The class itself just doens't translate well to the combat-heavy nature of a computer RPG.
Rangers are pretty fine in this game. Just pick bonuses against Fey and kill. There are cool bows and even unique arrow item. They also have nice combination of Skills, shit like Lores and Perception.
And of course you get a pet.
This keeps getting brought up. Monk unchained has a shitty will save, shittier still if you dump wisdom and go scaled.Personally I think best thing about Monk for this game would be option to get good Saves like Will
Black Archer Man, also known as the Hero of Wakanda, the black overlord, and Ekun for his friends. Owlcat's answer to Marvel's black Heimdall.What's BAM?
They are seriously discussing lvl20 char#1 mistake is using piranha strike. What kind of moron would rather get +8 to damage than a 20% more chance to do 9d8...
piranha strike is for duelists and dex melee fighters.
Not lvl 20, but a Jack of All trades build could go all the way up to 17-18 perhaps. One guy who'd be in charge of persuasion, trickery, all the two of the more profitable knowledge/lores (1st arcana and then either world or religion) + moblity. A dex based sword saint would be an obvious choice for it.They are seriously discussing lvl20 char#1 mistake is using piranha strike. What kind of moron would rather get +8 to damage than a 20% more chance to do 9d8...
piranha strike is for duelists and dex melee fighters.
Fake news in this case. They are solid in P:K. Pets are good, some even say a bit too good. And the favoured enemy should work relatively well in this campaign. They have a few spells as well. So overall, if you count the damage output of the pet a ranger should out-damage a ranged fighter while providing more utility and a body for the frontline at the same time.rangers always suck ass. Fighter-types always end up being better at ranged combat than the ranger-type, and the ranger-types other abilities, whatever they may be (usually spells or an animal companion) end up being completely useless by mid-game. The class itself just doens't translate well to the combat-heavy nature of a computer RPG.
Not lvl 20, but a Jack of All trades build could go all the way up to 17-18 perhaps. One guy who'd be in charge of persuasion, trickery, all the two of the more profitable knowledge/lores (1st arcana and then either world or religion) + moblity. A dex based sword saint would be an obvious choice for it.
Could someone explain to me what we get with like 4KM/16viv vs pure KM ? do we get more dmg or what?
PK release persuaded me more than ever that metagame and what people believe meta is or "good" is nothing but superstition created by years of their flawed experiences on what "works". Talking to some people about what is good to play feels like arguing with medieval peasant on what is a good sacrifice to Old Gods.This is #1 bullshit detector regarding people suggesting builds
why would you do that? From lvl 8-9 on the game becomes trivially easy even unfair. I just upped my unfair difficulty manually (much tougher enemies, 3 times damage to the party).Honestly I just turned the difficulty back down to normal .
Hey, is there any overpowered cheesiness to be found with Inquisitors and their ability to receive Teamwork Feat benefits without having to have the ally also buy them?
Seems like something one could cheese with if combined with Manuever bullshit or sneak attack bullshit, I dunno.
and still you can murder that overpower monsters by prebuff select all and click on the enemy, with story companion, levelled up on their main classes.Because the game isn't balanced the way something like KotC was. Enemies spawn surrounding you or even right in the middle of your party from triggers. Shit that is waaay too fucking strong (and offers no real reward) shows up at complete random. And the effect of the difficulty slider is insane- +4 to hit, AC and damage from a single tier. Le fuck? That turns a goblin into something more akin to an ogre. Did I mention how retarded it is that my own party can get caught flatfooted when we're the ones starting combat? Fuck allll that shit. The combat isn't interesting anyways. I'm not playing this so I can micromanage an encounter with skeletons or bugs and then spend 5 minutes of real time to heal up after gaining 200 xp because something rolled a 20 or a 1.
Did I mention how retarded it is that my own party can get caught flatfooted when we're the ones starting combat? Fuck allll that shit.
So, if you look at your attack bonuses, you can see that the game actually implements things like Crane Style as a bonus to hit. Fighting Defensively normally gives you a -4, and Crane Style is supposed to reduce that by 2. The game will break it down as: -4 Fighting Defensively, +2 Crane Style.
If you continue down that line to get Crane Riposte, you reduce the penalty by an additional 1. And if you were to level as an Aldori Defender to pick up Steel Net, it reduces it by an additional 2. You _should_ just have no penalty for fighting defensively, right? Wrong!
I did some testing with this last night, and the net result is: -4 Fighting Defensively, +2 Crane Style, +1 Crane Riposte, +2 Steel Net = +1. Assuming you pick up those feats and abilities, your to-hit goes _up_ when fighting defensively.
;tldr - Crane Style chain + Aldori Defender Steel Net = net bonus to hit when fighting defensively
I just ran into a pair of mature athachs on the road. I'm level 4. Explain to me how I beat these without cheesy tactics on normal, much less after giving them 8 more AC and to hit.and still you can murder that overpower monsters by prebuff select all and click on the enemy, with story companion, levelled up on their main classes.Because the game isn't balanced the way something like KotC was. Enemies spawn surrounding you or even right in the middle of your party from triggers. Shit that is waaay too fucking strong (and offers no real reward) shows up at complete random. And the effect of the difficulty slider is insane- +4 to hit, AC and damage from a single tier. Le fuck? That turns a goblin into something more akin to an ogre. Did I mention how retarded it is that my own party can get caught flatfooted when we're the ones starting combat? Fuck allll that shit. The combat isn't interesting anyways. I'm not playing this so I can micromanage an encounter with skeletons or bugs and then spend 5 minutes of real time to heal up after gaining 200 xp because something rolled a 20 or a 1.
no secret cheesy tactic, no strange mix maxing, just stuff like "octavia with invisilbility", jubilost auotcasting bombs, enlarged ekun with sense vitals.
I'm not getting surprise rounds when attacking first. Which is also making charge totally worthless, since the party will stand there waiting for their initiative instead of closing to melee range.Did I mention how retarded it is that my own party can get caught flatfooted when we're the ones starting combat? Fuck allll that shit.
Thats how the rules work. If you dont suprise your oponents (which you can if you start attacking witout being noticed) you are flatfooted till your initiative comes up. Nothing retarded here.
I just ran into a pair of mature athachs on the road. I'm level 4. Explain to me how I beat these without cheesy tactics on normal, much less after giving them 8 more AC and to hit.and still you can murder that overpower monsters by prebuff select all and click on the enemy, with story companion, levelled up on their main classes.Because the game isn't balanced the way something like KotC was. Enemies spawn surrounding you or even right in the middle of your party from triggers. Shit that is waaay too fucking strong (and offers no real reward) shows up at complete random. And the effect of the difficulty slider is insane- +4 to hit, AC and damage from a single tier. Le fuck? That turns a goblin into something more akin to an ogre. Did I mention how retarded it is that my own party can get caught flatfooted when we're the ones starting combat? Fuck allll that shit. The combat isn't interesting anyways. I'm not playing this so I can micromanage an encounter with skeletons or bugs and then spend 5 minutes of real time to heal up after gaining 200 xp because something rolled a 20 or a 1.
no secret cheesy tactic, no strange mix maxing, just stuff like "octavia with invisilbility", jubilost auotcasting bombs, enlarged ekun with sense vitals.
I'm not getting surprise rounds when attacking first. Which is also making charge totally worthless, since the party will stand there waiting for their initiative instead of closing to melee range.Did I mention how retarded it is that my own party can get caught flatfooted when we're the ones starting combat? Fuck allll that shit.
Thats how the rules work. If you dont suprise your oponents (which you can if you start attacking witout being noticed) you are flatfooted till your initiative comes up. Nothing retarded here.
Besides which, if I'm flatfooted, I shouldn't be able to move.