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Pathfinder Pathfinder: Kingmaker Builds and Strats Thread

Parabalus

Arcane
Joined
Mar 23, 2015
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Which skills are the most important ones for out of combat and kingdom use?

Can't seem to find a build which will have everything, like I could easily do with HiPS rogues in the NWNs.
I can say that for the prologue and the first two chapters, I remember no use of Knowledge: Arcana, Knowledge: World, Stealth, Trickery, or Use Magic Device - in dialogue/CYOA. I'd be surprised if I remember that 100% correctly, but the fact that I don't remember any use says something. I *do* remember at least one use of Knowledge: Religion, but it seemed meaningless.

Perception is king, not in dialogues or CYOA's, but in general, as an ongoing passive that can't be replicated; explore the border of every map, every stone tile, and every cluster of trees. there's hidden stuff on every map. In CYOA's and world interactables, Athletics and Mobility feature *a lot*, and Knowledge: Nature also seems to come up a lot in the CYOA's, especially the wilderness ones, as would be expected. Persuasion unsurprisingly features relatively often in dialogues, but I can't for the life of me remember it really mattering, but there are definitely times where it makes things easier/quests shorter.

Again, far from the entire game, and things may change later, but hoepfully it gives you some idea.

Edit: Also, if you want to have as many skills as possible, all you need to do is run something like a high-intelligence Rogue X/Sorcerer 1, and you should be able to get most. Not saying that is a good combo, but in PF, only one of your classes needs to have a class skill in order for it to count as a class skill forever, giving you +3 if you place even a single point in it. Rogue + Sorcerer 1 with an appropriate bloodline should cover pretty much all skills except maybe.. Athletics?
"Athletics and Mobility feature *a lot*"

In what way? Is the whole party tested on it, or is it just that at least one person needs to be an expert in it? And does that person have to be the main character?

This is also what I'd like to know, which skills are the best to outsource to party members and which to have on PC?
 

Shadenuat

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In what way? Is the whole party tested on it, or is it just that at least one person needs to be an expert in it? And does that person have to be the main character?
One person needs to be expert on it, same for text quests where you can choose a guy.
 

VentilatorOfDoom

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I can say that for the prologue and the first two chapters, I remember no use of Knowledge: Arcana, Knowledge: World, Stealth, Trickery, or Use Magic Device - in dialogue/CYOA. I'd be surprised if I remember that 100% correctly, but the fact that I don't remember any use says something. I *do* remember at least one use of Knowledge: Religion, but it seemed meaningless.

I've seen everything in dialogues/cyoas except UMD. Then again none of my chars have high UMD so far, and some checks dialogue lines only appear when you successfully made the check like a lot of Religion/World checks.
 
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Shadenuat

Arcane
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UMD is the funny one - it is totally broken by game difficulty because everything for UMD inflates into lol territory

For example, on Unfair using Wand of Magic Missiles in prologue requires DC23+ UMD check (basically Linzi can do it on 17+ roll only).

Lower difficulty to Normal or something and it is only DC13-15 or so.

That is also why you might find it so hard to dispel curses with potions/scrolls or remove Cloak of Lost Souls from yourself which becomes 35 DC disenchant instead of 25 DC.
 

Luckmann

Arcane
Zionist Agent
Joined
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Messages
3,759
Location
Scandinavia
Which skills are the most important ones for out of combat and kingdom use?

Can't seem to find a build which will have everything, like I could easily do with HiPS rogues in the NWNs.
I can say that for the prologue and the first two chapters, I remember no use of Knowledge: Arcana, Knowledge: World, Stealth, Trickery, or Use Magic Device - in dialogue/CYOA. I'd be surprised if I remember that 100% correctly, but the fact that I don't remember any use says something. I *do* remember at least one use of Knowledge: Religion, but it seemed meaningless.

Perception is king, not in dialogues or CYOA's, but in general, as an ongoing passive that can't be replicated; explore the border of every map, every stone tile, and every cluster of trees. there's hidden stuff on every map. In CYOA's and world interactables, Athletics and Mobility feature *a lot*, and Knowledge: Nature also seems to come up a lot in the CYOA's, especially the wilderness ones, as would be expected. Persuasion unsurprisingly features relatively often in dialogues, but I can't for the life of me remember it really mattering, but there are definitely times where it makes things easier/quests shorter.

Again, far from the entire game, and things may change later, but hoepfully it gives you some idea.

Edit: Also, if you want to have as many skills as possible, all you need to do is run something like a high-intelligence Rogue X/Sorcerer 1, and you should be able to get most. Not saying that is a good combo, but in PF, only one of your classes needs to have a class skill in order for it to count as a class skill forever, giving you +3 if you place even a single point in it. Rogue + Sorcerer 1 with an appropriate bloodline should cover pretty much all skills except maybe.. Athletics?
"Athletics and Mobility feature *a lot*"

In what way? Is the whole party tested on it, or is it just that at least one person needs to be an expert in it? And does that person have to be the main character?

This is also what I'd like to know, which skills are the best to outsource to party members and which to have on PC?
I'm actually not sure who is tested. They feature a lot in area-interactables and in CYOA's, but I think that in interactables, the one who interacts (or the one that has the highest) is tested. In CYOA's, it's usually (always?) the one with the highest score, or someone chosen by you, it seems.

So in terms of outsourcing, I *think* they can easily be covered by other party members. I don't remember any dialogue checks with either of those two, either.
How important is Charisma for the Kingdom part?
I recall zero Ability Score-dependent checks. It's arguably more important for the CNPC's than it is for you. Of course, Charisma influences your Persuasion and such, which matters especially at lower levels when +2 to +5 may make up 20-50% of your entire Persuasion skill (depending on level).

If the question is rephrased as "Do I need high Charisma to have a truly successful Barony", the answer is definitely no.
 
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Shadenuat

Arcane
Joined
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Location
Russia
Stats are only important for your advisors.

Your choices are mostly Alignment based. But sometimes you also need to pass Persuasion. However, these checks are hard coded and are not very high, unless it is something crazy like that (Bluff) I am Chosen of God part in Act IV.

You can still pass them by using 0 level cantrip + heroism + Linzi playing etc.
 

Jarpie

Arcane
Patron
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Oct 30, 2009
Messages
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Codex 2012 MCA
Does UMD in this game let you wear class or alignment restricted equipment or just use wands and scrolls?
 

Parabalus

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Mar 23, 2015
Messages
17,510
Stats are only important for your advisors.

Your choices are mostly Alignment based. But sometimes you also need to pass Persuasion. However, these checks are hard coded and are not very high, unless it is something crazy like that (Bluff) I am Chosen of God part in Act IV.

You can still pass them by using 0 level cantrip + heroism + Linzi playing etc.

Can you reliably savescum them?
 

Shadenuat

Arcane
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Messages
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Location
Russia
Stats are only important for your advisors.

Your choices are mostly Alignment based. But sometimes you also need to pass Persuasion. However, these checks are hard coded and are not very high, unless it is something crazy like that (Bluff) I am Chosen of God part in Act IV.

You can still pass them by using 0 level cantrip + heroism + Linzi playing etc.

Can you reliably savescum them?
Some are too high to savescum. Like, one I gave example is DC40 (although it lowers through other checks... but then you need to pass these checks too so gg).
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Only wands/scrolls I believe.

That makes UMD useless, no?

If it's just wand/scrolls, in a party game, and not equipment like in NWNs, AND it doesn't have much interaction use (per previous posters), why ever take it?

Very valuable information.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Trickery is useful on your character because in some areas you are solo and there are always locked chests :D
Also Perception for the same reason.
 

Shadenuat

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That makes UMD useless, no?
Well characters who can invest into UMD have enough skill points to do so without compromising anything about their build. There are wands in the game by the dozen, including useful ones like Mass Hope or Lead Blades, and scrolls so many you can just shoot Fireballs out your ass all day every day and keep party perma-Hasted just on scrolls alone.
 

ArchAngel

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Mar 16, 2015
Messages
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Only wands/scrolls I believe.

That makes UMD useless, no?

If it's just wand/scrolls, in a party game, and not equipment like in NWNs, AND it doesn't have much interaction use (per previous posters), why ever take it?

Very valuable information.
Because your Cleric might have just died and you want to use Raise Dead scroll with someone else. Or your Mage is feared and you really want that Haste spell from a scroll. And so on.
 

Parabalus

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Mar 23, 2015
Messages
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Stats are only important for your advisors.

What does this mean?

I didn't get to C2 and will reroll probably, so dunno about the kingdom stuff.

Can I safely dumpstat CHA on PC then? And take skill focus+other feats to shore up persuasion.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Stats are only important for your advisors.

What does this mean?

I didn't get to C2 and will reroll probably, so dunno about the kingdom stuff.

Can I safely dumpstat CHA on PC then? And take skill focus+other feats to shore up persuasion.
Each adviser position uses one of the stats of its chosen adviser. You want to raise that stat and give them items that will buff it even further. Like I put Valerie as Regent and Charisma is the stat for that position. At lvl 8 I raised it to 16 so she is better at that and gave her a +2 cha headband.
 

Shadenuat

Arcane
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I have 14 CHA on my Wizard lady, no Skill Focus, and using items and healthy amount of save scumming I passed all Persuasion checks so far, important ones anyway.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
That makes UMD useless, no?
Well characters who can invest into UMD have enough skill points to do so without compromising anything about their build. There are wands in the game by the dozen, including useful ones like Mass Hope or Lead Blades, and scrolls so many you can just shoot Fireballs out your ass all day every day.

Well I made a rogue with 16 INT and didn't get everything, this means I can put UMD into something else freely, probably Athletics.

Only wands/scrolls I believe.

That makes UMD useless, no?

If it's just wand/scrolls, in a party game, and not equipment like in NWNs, AND it doesn't have much interaction use (per previous posters), why ever take it?

Very valuable information.
Because your Cleric might have just died and you want to use Raise Dead scroll with someone else. Or your Mage is feared and you really want that Haste spell from a scroll. And so on.

Makes sense, but spending points into a cucked version of UMD without being able to use stuff like Holy Avengers will leave a bad taste, rather skip it.

Stats are only important for your advisors.

What does this mean?

I didn't get to C2 and will reroll probably, so dunno about the kingdom stuff.

Can I safely dumpstat CHA on PC then? And take skill focus+other feats to shore up persuasion.
Each adviser position uses one of the stats of its chosen adviser. You want to raise that stat and give them items that will buff it even further. Like I put Valerie as Regent and Charisma is the stat for that position. At lvl 8 I raised it to 16 so she is better at that and gave her a +2 cha headband.

So I can dumpstat it on PC, thanks.
 

Luckmann

Arcane
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Messages
3,759
Location
Scandinavia
Does UMD in this game let you wear class or alignment restricted equipment or just use wands and scrolls?
Appears to only be wands/scrolls. I might be wrong.
Only wands/scrolls I believe.

That makes UMD useless, no?

If it's just wand/scrolls, in a party game, and not equipment like in NWNs, AND it doesn't have much interaction use (per previous posters), why ever take it?

Very valuable information.
It is not nearly as great as in PnP, where UMD (especially in PF) is highly regarded as a massively powerful skill. However, there are some really nice wands out there. Lead Blades, for example, is a lvl 1 Ranger spell that allows you to effectively increase the size (for determining damage) of equipped melee weapons by 1 size category. This is great, and there's at least 1 wand, and the only way to use it without being a ranger is with UMD. There's also a great wand of Mage Armor early in the game, which would be great for, say, any kind of Monk (or Ecclesitheurge).

And if you're a Magus, there is a Magus Arcana that allows you to use Spellcombat/Spellstrike with wands.

So UMD isn't *useless*, just.. more useless than it should be. The lack of interactables and situations where UMD might be useful is also sad.
 

Elex

Arbiter
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Oct 17, 2017
Messages
2,043
there is no need of a tank on a team.

What a team need is 2 flankers.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
Which skills are the most important ones for out of combat and kingdom use?

Can't seem to find a build which will have everything, like I could easily do with HiPS rogues in the NWNs.
I can say that for the prologue and the first two chapters, I remember no use of Knowledge: Arcana, Knowledge: World, Stealth, Trickery, or Use Magic Device - in dialogue/CYOA. I'd be surprised if I remember that 100% correctly, but the fact that I don't remember any use says something. I *do* remember at least one use of Knowledge: Religion, but it seemed meaningless.
Keep in mind that some checks in dialogues are hidden and will only show if you pass the check. (edit: same as with some alignment-dependent dialogue options) One of them is knowledge religion, which comes useful just before the final fight (same result will can be achieved with diplomacy, though). Another one that very useful is a lore: nature check.
 

ArchAngel

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Mar 16, 2015
Messages
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there is no need of a tank on a team.

What a team need is 2 flankers.
I got both and more:
Jaethal is a primary tank. She took all defensive teamwork and normal feats I could get. Also weapon focus: longsword.
Harrim is a secondary tank/buffer. He stands just behind Jaethal to give her Shield Wall and joins the melee combat to provide flanking for others.
Nok Nok and Amiri wait for enemies to engage Jaethal and Harrim and then go into flank positions to decimate their targets.
Jubilost provides bombs from a far and buffs for himself and the party (used Regongar until recently in this spot but 5 melee has become too much, he often did little or needed too long to buff himself)
My Necro Wizard blasts, summons or debuffs from a far.
 

toro

Arcane
Vatnik
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Apr 14, 2009
Messages
14,818
This party is level 6:
Toro is Two-Handed fighter with Finishing Cleave + Outflank
Valerie is Dazzling Display + Enlarge + Outflank
Amiri is Beast Totem + Lethal Stance + Outflank
Octavia is full caster used mostly for buffs (I will look further for offensive spells)
Harrim is full retarded cleric (I will dump him after this quest) <-- Tristian placeholder
Ekun is just Ekun + Devourer of Metal + Multishots

Outflank is like a must for the front-liners. I look forward to add another Team Feat on level 8.

I decided against cross-breeding because I really want to see how the end abilities will work. Octavia is the exception.

With the team above I've steamrolled the Dwarven Ruins on Challenging. Really satisfying. Blood explosions and everything.
Why are you using enlarge on your main tank? If anything you should cast reduce person on them
Tanking is inefficient. While having a tank may be important in some cases, the best way to protect the party is to kill things before they kill you. Enlarge Person does more for relevant damage output than Reduce Person does for survivabilility + nerfs your damage output considerably. I would only use Reduce Person in edge cases, where the extra AC makes or breaks the encounter, and if that situation happens, you've already fucked up, either due to lacking other buffs, or by fighting whatever you're fighting.
I don't agree. In 6 person party you can dedicate one person to only be a tank. While killing stuff a bit faster might be better it also means your people receive more damage and you need to heal more or rest more.
It also means that once your "dedicated tank" falls people like Amiri and Nok Nok will fall 3x faster and not do what they do best (in your case there is no dedicated tank.

Your logic works better in PnP where enemy has brains of the GM and will stop attacking a tank and go for squishies instead.

The discussion is moot considering that when needed you can switch pretty fast from damage dealer to full tank.

I wasted just one feat for that: Outflank ... which actually is very good when Valerie and on fighter are flanking one mob and the another one is charging a spellcaster.
 

vazha

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Aug 24, 2013
Messages
2,069
RE: UMD,
I remember reading on steam that a guy was using Blessed Path plate being evil with UMD. I remember it being said that the skill check was really high though.
 

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