Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Anime Overwatch

Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Oh snap. Blaine better post a screenshot of his most played characters.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Because fishing for headshots and flashbang + fan the hammer/dive roll & fan the hammer are totally for high-skill players only :lol:
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
mccree FH (cannot headshot):

1x FH:

  • no armor: 420 -> 270
  • armor: 390 -> 240
2x FH:

  • no armor: 840 -> 540
  • armor: 780 -> 480

now i understand the mccree nerf. i assumed that you could headshot while doing it, but apparently you cant. after the nerf, mccrree can still kill a full hp reinhardt with two meatshots.

torb turrets are slightly more useful now, and bastion is no longer totally shit.


one thing that concerns me is that blizzard just nerfed the two strongest characters that counter reaper. not sure how they're going to deal with the incoming edgepocalypse when everyone realizes this.
 
Last edited:

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
So basically you have to go in when he doesn't have full HP. The only reason the McCree nerf seems big is because of how stupid the FTH damage was before.
E: actually
Reinhardt has 300 HP and 200 armor
1st FTH is 5 shots against armor 5x(45-5)=200 then 45 off health which leaves him at 255.
2nd FTH and still ded
wowitsfuckingnothing.jpg
D.Va is left with 10HP

Gotta love those engineer plays

 
Last edited:

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Oh snap. Blaine better post a screenshot of his most played characters.

I'm not playing the game yet. I'm waiting and watching to see how Blizzard handles the game for the first month or so following the "release window," thus my comment about losing interest.

I have no playtime in Overwatch, but I have sunk thousands of hours into other arena and team shooters over the years. I can glean plenty of useful information about the game from watching recorded and streamed video. I generally don't play snipers in team games, preferring more dynamic, up-close archetypes: "base rapers" as one might call them.

The real trouble (from my perspective) may simply be that characters move slow as fuck in this game, and most can also soak an appreciable amount of damage. I'm more partial to very fast movement and less damage-soaking. It does indeed appear that a high-skill player using Widowmaker clearly could wreak havoc before the change (and frankly after the change, too, but to a marginally lesser extent); I'm naturally suspicious however of any changes meant to limit the impact of high-skill players on the average team of pubbies.

Where Gerrard is mistaken is in assuming that being able to spam sniper shots (for example) must mean that low-skill players can perform as though they were high-skill players, and I really don't think that's the case. Rather, high-skill players were simply able to be more lethal, if the video is any indication. If this weren't the case then tons of people would have ragequit Overwatch already; team-carrying Widowmaker players must surely be uncommon.
 
Last edited:

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I haven't put enough playtime into overwatch to really give what I would consider an informed opinion on the subject, but just based on my personal observation, anyone who has sunk a decent number of hours into the game who didn't main McCree or Widow thinks it was a good change. I'm absolute garbage at sniping so I never touched widow but I feel like this will make her easier to flank since she can't just turn and insta-scope headshot anymore. And while it was fun killing tanks 1v1 as McCree, he probably did need to be nerfed.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,566
The problem with McCree is that while they nerfed his flashbang/fth/roll/fth combo by reducing his reload time they probably allowed him to spam his fth more easily so I don't know how well that is going to play out now
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
For widowmaker, they would've been better off making her sniper rifle take longer between shots or giving severe recoil. Most widow kills aren't headshots. They're charged bodyshots followed by 2-3 quick taps.

I'm OK with Mccree no longer being able to take out a full hp d.va with a flashbang+fan the hammer.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
Oh yeah McCree can still kill D.Va's mech in one go after all if you hit with the flashbang, because it deals 25 damage.

LOL
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
That's how it goes.

There is always something "OP" that needs to be nerfed, and so it goes week after week after week... five years from now, they'll still be doing it.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Ah yes, the first round of nerfs, i.e. Blizzard caving to the complaints of low-skill scrubstar nooblords who can't deal with either snipers or close-in high damage-dealers. The infravision (essentially a wallhack ability) change is understandable.

I trolled 4chan's /vg/ Overwatch general thread very thoroughly and successfully about this yesterday, because they were all celebrating the incoming nerfs.

I'm beginning to lose interest in this game pretty fast now that I realize it's going to go through Blizzard's standard, neverending cycle of caving to low-skill casual retards on a regular basis.
If you think these nerfs are not justified it's you who is a "low-skill scrubstar nooblord". And it's the "low-skill scrubstar nooblords" who will cry about them the most, because both increase the skill floor for the characters.

Only problem is Widow nerf doesn't actually change her top effectiveness, because both headshot damage and charge speed remain the same, and it's the charge speed they should've lowered.
Everyone playing Overwatch is a low skill scrubstar nooblord.
 

BobtheTree

Savant
Joined
Nov 22, 2011
Messages
389
Changes were much-needed. Too many scrub Widowmakers getting the easy bodyshot instead of a skilled headshot. McCree didn't bug me as much, seemed to be a high-risk hero to get those close-quarters kills, but given that other similar characters had a much slower time to kill, I guess it's only fair he be taken back a level.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Problem with McCree was that once he did get in to close range, his flashbang/fth combo was incredibly difficult to counter effectively by anybody because of the sheer amount of damage he could deal with it and the deceptively large AOE of his flashbang, especially if he also threw in a dodge roll. The accuracy his regular fire had also meant he was pretty effective at mid-to-long range as well. The nerf means that he's still effective against lone targets and shaving chunks of health off of tanks, but there won't be any situations like low-level McCrees being able to essentially one-shot anyone short of Roadhog in 1v1.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
ClCwuPmUkAUGw-8.jpg:large
 

Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,249
Shadorwun: Hong Kong
That's how it goes.

There is always something "OP" that needs to be nerfed, and so it goes week after week after week... five years from now, they'll still be doing it.

That's how every MMORPGFPSWTFBBQ ever works. The only way modern "gamers" will ever be satisfied is if everyone plays exactly the same character. Because unless your choices are meaningless then some noobstar scrublord will always bitch about something being "OP". Individual choices and mastering a specific play style SIND VERBOTEN.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,382
Doubt it, not only do they belong to different genres but lol has the advantage of being free. It has an enormous playerbase and even if it is dwindling it is too big to lose. But I'm sure they can surpass cod/bf and maybe cs.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
10 million copies sold.

Just remember that all of those who bought the game killed any chance to see Blizzard single player stuff like Wc4 in the future
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom