LESS T_T
Arcane
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- Oct 5, 2012
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https://www.ninedotsstudio.com/outward
I have dismissed this game when it was announced as yet another co-op jolly romper, but it looks much more than that.
Some dev comment about story elements: https://steamcommunity.com/app/794260/discussions/0/2791563692147236272/
You are not a god, nor a chosen one. The path before you is fraught with perils.
Outward delivers an immersive RPG experience coupled with survival gameplay, offering a deeply-rewarding challenge for the most avid gamers.
As an ordinary adventurer, you’ll not only have to hide or defend yourself against threatening creatures, but also brave the hazardous environmental conditions, protect yourself against infectious diseases, make sure you get enough sleep, and stay hydrated. Embark on perilous expeditions across untamed lands to reach new cities, undertake varied missions and discover hidden dungeons crawling with formidable enemies.
In order to survive in the dazzling yet deadly world of Aurai, you’ll have to be cunning, clever and prepared. Devise diverse strategies to defeat your foes and don’t neglect your basic needs, sharing your journey with a friend, locally or online.
- Survive in the wilds as you explore the land
- Play solo or cooperatively, splti screen locally or online
- Ritualistic, step-by-step approach to spellcasting
- Constant auto-saving means you must live with your decisions
- Encounter dynamic defeat scenarios
- A unique experience with every playthrough
I have dismissed this game when it was announced as yet another co-op jolly romper, but it looks much more than that.
Some dev comment about story elements: https://steamcommunity.com/app/794260/discussions/0/2791563692147236272/
Story: there are three factions you can join, each with its own storylines. So yes, it is somewhat story driven, but some players might prefer just exploring the areas and mostly ignore the story. Every storyline should last about 20h if you focus on that, 30-40 for a more "normal" playthrough without trying to do everything. I believe that a player who really digs the game and want to see everything and try every playstyle would take about 100h to do so.
The collectibles are not stuff you find in large useless quantities. There are some very rare items that can be gathered as a crafting material for some end game gear, but those are generally well hidden. Don't expect to find something in every corner, but if you don't look around you will certainly miss out on cool stuff.
There are 4 open regions of about 4 square kilometer each, each with very distinctive landmarks that often contain a dungeon to explore. Each region has its own flora, fauna and climate. There is a town for every region. Right from the start, you can leave one region and head wherever you want, with some dungeon areas sometimes barred until you have the relevant quest. During our latest stream, you can see what the world looks like and we've answered some questions about the lore of the area we were in.
There is a lot of fantasy elements. You can learn to cast magic, but that requires some sacrifice, and using magic isn't as simple as pressing a button to cast a fireball. The idea is to make an RPG in which you are not spoonfed supernatural greatness by a game that is always holding your hand. In that regard, we try to subvert many tropes, and we focus the story more on what other characters are doing in the world, and the player accompanies and assist them, rather than make the whole world revolve around you. It doesn't mean that the player isn't making any choice however, and sometimes with very intense consequences. Also, we try to have a story that isn't too simplistic with the good vs evil stuff, but some characters are certainly less likeable than others. Our characters have clear motives for their actions beyond "I'm evil, muhahaha".
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