Stone Dog
Novice
- Joined
- Jun 12, 2019
- Messages
- 32
Thank fuck for small mercies, but the real crimes were the jungle and city maps.Haven't played much but those hills with the little caves beneath them are no more.
Thank fuck for small mercies, but the real crimes were the jungle and city maps.Haven't played much but those hills with the little caves beneath them are no more.
I've heard good things about the TFTD World of (Terrifying) SilenceBesides XComfiles and Xpiratez is there any good mod for the base game? Either original XCOM or TotD
those hills with the little caves beneath them are no more.
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v.L1A1 9-Apr-2020 Aurora Nights 2
- OXCE upgrade to 6.4.2.1
- Fixed bank robbery mission
- Fixed Blue Turret crash
- Fixed some map crashes
- New Vessel Component: STC Zortrium Plating
- New Armor: Plate Mail (Lokk'Naar)
- New Weapons: Fish Grenade (Deep Ones), Huge Bone
- New Ammo: Longbow Tarnian Arrows
- New Item: Golden Mask
- New smashing spriteworks by Bloax!
- New Academy and Brothel buildings by Wolverin
- Starting Hideout changes: added Land Deed and extra Security Corridor
- Rebalanced White Worm and Shadowbat stats
- Glitter armor rechristened to Sear, shield changed to Red
- Most Electric Stun Weapons do some HP dmg now.
- Un-Surrealistiked damage formulas on Stone Hatchet and Bone Club.
- Buffs to some sniper weapons
- Buffs to Staff of Explosion and Phantom Whip
- Extra recruitment option: Veterans for Glamour
- You need to pay for ship damages in Battlescape now
- Capitatory Tax
- Cydonia tweaks
- AI behaviour tweaks
- Regenerating units/armors have 0 recovery time, instead they get a proportional Freshness hit.
- Lots of new Lore, including the new VIP section
- Smoothing out rough edges
- Removing unused terrain/map/route files
- Small fixes
Shared that he has a list with content ideas for years to come.
Are PirateZ or XCF good for someone who last played X-COM Apocalypse in the year it was released? Also enjoyed lightly-modded nuXCOM2, but not Long War? Asking for a friend.
It's one if the few games where that works for me. It's exactly that, giving you all kind of tools for experimentation and fun.Either way, Piratez has become a bit too bloated IMO, even if it uses quite fun new mechanics.
This.Or OpenXcomExtended?
Read all UFO pedia entries.So any tips for beginners?
Are PirateZ or XCF good for someone who last played X-COM Apocalypse in the year it was released? Also enjoyed lightly-modded nuXCOM2, but not Long War? Asking for a friend.
Yeah you're right. Thanks for telling me, btw.I suppose the same way Piratez does: Non-lethal ammo can still kill, to represent the chance of hitting some vital organ ("ouch, my eyes!"), and it is not too useful against armored targets. Since they're fired from a shotgun, range is limited, but this also makes shotguns even better at training rookies. Once you get dart pistols though, they become the default weapon for capturing until you can unlock the alien weapons.
And the best key of all:OpenXcom Extended has many hidden hotkeys:
And the best key of all:OpenXcom Extended has many hidden hotkeys:
Ctrl + End Increases brightness during night missions. This way you won't have to use the night vision mode. Don't affect actual gameplay. Game still calculates everything like it's night.
It's still not complete though.Never mind, found it: https://openxcom.org/forum/index.php?topic=6424.0
Oh, that's new! I didn't know that one! Will make things easier, although you still need to go around with flashlights and stuff like that, naturally. Night missions work well against non-Communist rejects factions (unless there are weaboos and ninjas around).Ctrl + End Increases brightness during night missions. This way you won't have to use the night vision mode. Don't affect actual gameplay. Game still calculates everything like it's night.
I just recently discovered it. After that I was shocked that it's also in the Hawtkeys in the Bootiepedia. Turning the brightness up just 1 level is enough to see what's going on and at the same time keep the night atmosphere.Oh, that's new!
Never used torches until now (still earlt for flashlight). Are they actually useful? It always look at them as big neon lights that say I'M HERE SHOOT ME.
How much different is X-Pirates from Ufo(in terms of gameplay)? From these screenshots I see it looks too wacky
Also the setting is much richer and has a bunch of distinct factions to fight, each with distinct gear, weapons and tactics. There's also a ton more variety in missions than just attacking downed ufos. You can raid temples and warehouses, fight with low life bandits of every sort, do bounties for people etc. Even raid ratmen villages for their apples.How much different is X-Pirates from Ufo(in terms of gameplay)? From these screenshots I see it looks too wacky