Now I've been a member for a few weeks, I had the time to abuse old playground threads a bit. I've been particularly entertained by multiple choice LPs, especially the ones by the Barbarian, and most of all by his Codexian Saga.
Before coming here, I never really considered the possibility of reading and/or playing in this kind of nerdish environment, but the little writer inside me thought it might be time to start something of my own, for my/your enjoyment.
So, what I'll bring you and hope you will appreciate, is a multiple choice LP regarding the long span of human civilization.
I'll be the god/overseer of this game. I'll present scenarios, give a few choice (three for each scenario for now, we'll see later depending on how it goes), wait for a majority vote, write consequences that will flow in the next scenario.
The starting point is... well, prehistoric crap. Our budding human civilization is based on planet Earth, we start... somewhere, we know nothing, we have nothing, we're not even cavemen. Just naked Homo Sapiens.
Our starting civilization will be very flavorless, a blank slate to be written upon with very open outcomes. In the future, depending on how the society evolves, I will most likely limit the choices depending on what we've become (for example, don't expect a warlike theocracy meeting another group to have the option 'Trade', at least in the beginning).
The flavor text and fluff will be written normally, while choices will be bolded for ease of spotting.
Anyway, without further ado, the first scenario!
(Disclaimer: English is not my native language, so please forgive the occasional weird turn of phrase or downright fuckup)
LIST OF UPDATES
ACT 1: Days of Innocence
I: In the jungle...
II: The great grasslands
III: Lots of zebras here!
IV: And then there was fire...
V: The migration starts.
VI: The council of elders.
VII: The first murderer.
VIII: Paleocapitalism? No thanks!
IX: On rivers and their proprieties.
X: The free-will experiment.
XI: The black stone.
XII: Sheepishly.
XIII: We are not alone in the universe!
XIV: The refugee's tale.
XV: The dawn of warfare.
XVI: Tribal militia.
XVII: On bears and wolves.
XVIII: Our bear companions.
XIX: The lonely mountain.
XX: The free-will experiment, part II.
XXI: Of orange roots and medicinal herbs.
XXII: At the cave's mouth.
XXIII: Spelunking.
XXIV: The red cave.
XXV: Riders from the south.
XXVI: The Seer's warnings.
XXVII: The Fiery Mountain.
XXVIII: Escape.
XXIX: On the lake's shores.
XXX: A schism?
XXXI: The Wielder of Fire.
ACT 2: The Wielder reigns supreme.
XXXII: A meeting of boats.
XXXIII: Beasts.
XXXIV: Planning for battle.
XXXV: Deploying.
XXXVI: The battle, at last!
XXXVII: While the Wielder sleeps...
XXXVIII: Monsters in the mists.
XXXIX: A peaceful year.
XL: Weapon research.
XLI: The red blade.
XLII: Planning for the expedition.
XLIII: The Wielder gives a warning.
XLIV: The lifeless lands.
XLV: Fire elementals?
XLVI: The Wielder strikes back.
XLVII: The council's last stand.
ACT 3: A New Start
I: First choice.
II: Food shortages and monsters.
III: Site of a massacre.
IV: A dark, dark labyrinth.
V: An amicable conversation.
VI: A journal from the past.
INTERLUDES AND COMMENTARIES
Interlude 1: Pre-Update X
Interlude 2: Pre-Update XX
HERE BE MAPS
Update VIII
Update XX Map: The east.
Update XXX: North of the Fiery Mountain.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Since time immemorial (our fathers' childhood) our group has lived in a forest. Wet, inhospitable, even hostile. Big animals hunt us and eat us, while we scrape a living by eating carcass and a few plants that more often than not are barely edible.
Sunlight burns us, rain makes us sick, the nights are long and scary, filled with unseen dangers.
Yet we survive, hunched under the trees, scavenging what we can, having children, burying the elder. And always we are driven to better our condition, but we can't. We know nothing. We see nothing.
One day, a young boy got lost in the forest. For a long time he doesn't come back, until we abandon all hope to find him. Finally he returns, alive, excited, and speaks of things he's seen, ranging farther than anyone has in living memory.
He speaks of a wall of rock with a dark hole in it. He speaks of the end of the forest, with the open sky and sun staring down at him, grass extending in every direction. He pleads for us all to follow him, to abandon this merciless forest.
An old wizened man, toothless and barely alive, says 'We have always lived here. Let's not follow the fancy stories of this young fool. We have everything we need here'.
An old woman, tired, holding her sick son, intervenes: 'We need to find shelter. The sun burns us and the rain makes us sick. We need to explore that hole in the rock.'
Finally the burliest man in the group speaks up: 'I want to see the open grass. If we can see further, the monsters won't take us by surprise anymore, and we can fight back with our clubs and fists'
So, choose!
A: Stay right where we are. The forest is the evil we know, who knows what lurks in the cave or in the grassland.
B: Head to the cave. We need shelter from monsters and elements.
C: Boldly abandon our native forest and head for the grasslands. New environment, new life, new chances!
Final note: I will keep this up for roughly 24 hours, with an update tomorrow evening, unless there's no vote at all.
Please don't leave this with no vote at all :p
Before coming here, I never really considered the possibility of reading and/or playing in this kind of nerdish environment, but the little writer inside me thought it might be time to start something of my own, for my/your enjoyment.
So, what I'll bring you and hope you will appreciate, is a multiple choice LP regarding the long span of human civilization.
I'll be the god/overseer of this game. I'll present scenarios, give a few choice (three for each scenario for now, we'll see later depending on how it goes), wait for a majority vote, write consequences that will flow in the next scenario.
The starting point is... well, prehistoric crap. Our budding human civilization is based on planet Earth, we start... somewhere, we know nothing, we have nothing, we're not even cavemen. Just naked Homo Sapiens.
Our starting civilization will be very flavorless, a blank slate to be written upon with very open outcomes. In the future, depending on how the society evolves, I will most likely limit the choices depending on what we've become (for example, don't expect a warlike theocracy meeting another group to have the option 'Trade', at least in the beginning).
The flavor text and fluff will be written normally, while choices will be bolded for ease of spotting.
Anyway, without further ado, the first scenario!
(Disclaimer: English is not my native language, so please forgive the occasional weird turn of phrase or downright fuckup)
LIST OF UPDATES
ACT 1: Days of Innocence
I: In the jungle...
II: The great grasslands
III: Lots of zebras here!
IV: And then there was fire...
V: The migration starts.
VI: The council of elders.
VII: The first murderer.
VIII: Paleocapitalism? No thanks!
IX: On rivers and their proprieties.
X: The free-will experiment.
XI: The black stone.
XII: Sheepishly.
XIII: We are not alone in the universe!
XIV: The refugee's tale.
XV: The dawn of warfare.
XVI: Tribal militia.
XVII: On bears and wolves.
XVIII: Our bear companions.
XIX: The lonely mountain.
XX: The free-will experiment, part II.
XXI: Of orange roots and medicinal herbs.
XXII: At the cave's mouth.
XXIII: Spelunking.
XXIV: The red cave.
XXV: Riders from the south.
XXVI: The Seer's warnings.
XXVII: The Fiery Mountain.
XXVIII: Escape.
XXIX: On the lake's shores.
XXX: A schism?
XXXI: The Wielder of Fire.
ACT 2: The Wielder reigns supreme.
XXXII: A meeting of boats.
XXXIII: Beasts.
XXXIV: Planning for battle.
XXXV: Deploying.
XXXVI: The battle, at last!
XXXVII: While the Wielder sleeps...
XXXVIII: Monsters in the mists.
XXXIX: A peaceful year.
XL: Weapon research.
XLI: The red blade.
XLII: Planning for the expedition.
XLIII: The Wielder gives a warning.
XLIV: The lifeless lands.
XLV: Fire elementals?
XLVI: The Wielder strikes back.
XLVII: The council's last stand.
ACT 3: A New Start
I: First choice.
II: Food shortages and monsters.
III: Site of a massacre.
IV: A dark, dark labyrinth.
V: An amicable conversation.
VI: A journal from the past.
INTERLUDES AND COMMENTARIES
Interlude 1: Pre-Update X
Interlude 2: Pre-Update XX
HERE BE MAPS
Update VIII
Update XX Map: The east.
Update XXX: North of the Fiery Mountain.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Since time immemorial (our fathers' childhood) our group has lived in a forest. Wet, inhospitable, even hostile. Big animals hunt us and eat us, while we scrape a living by eating carcass and a few plants that more often than not are barely edible.
Sunlight burns us, rain makes us sick, the nights are long and scary, filled with unseen dangers.
Yet we survive, hunched under the trees, scavenging what we can, having children, burying the elder. And always we are driven to better our condition, but we can't. We know nothing. We see nothing.
One day, a young boy got lost in the forest. For a long time he doesn't come back, until we abandon all hope to find him. Finally he returns, alive, excited, and speaks of things he's seen, ranging farther than anyone has in living memory.
He speaks of a wall of rock with a dark hole in it. He speaks of the end of the forest, with the open sky and sun staring down at him, grass extending in every direction. He pleads for us all to follow him, to abandon this merciless forest.
An old wizened man, toothless and barely alive, says 'We have always lived here. Let's not follow the fancy stories of this young fool. We have everything we need here'.
An old woman, tired, holding her sick son, intervenes: 'We need to find shelter. The sun burns us and the rain makes us sick. We need to explore that hole in the rock.'
Finally the burliest man in the group speaks up: 'I want to see the open grass. If we can see further, the monsters won't take us by surprise anymore, and we can fight back with our clubs and fists'
So, choose!
A: Stay right where we are. The forest is the evil we know, who knows what lurks in the cave or in the grassland.
B: Head to the cave. We need shelter from monsters and elements.
C: Boldly abandon our native forest and head for the grasslands. New environment, new life, new chances!
Final note: I will keep this up for roughly 24 hours, with an update tomorrow evening, unless there's no vote at all.
Please don't leave this with no vote at all :p