Drew
Savant
They're comparing lethality inside the later editions, not the same range between editions.People saying later editions of D&D have high lethality at low levels must never have even looked at the rules for 2e.
They're comparing lethality inside the later editions, not the same range between editions.People saying later editions of D&D have high lethality at low levels must never have even looked at the rules for 2e.
how dangerous?
s. It's mostly just epic-level monster bashing. You do the same things you've done before but on epic level. So you fight some uber-gnolls, uber-trolls and dozens of Red Wizards at once.
There we go, that did it for a search query. DMG, pg. 36, Tiers of Play:
but then you see its wrong to say 5E cant be lethal .
How many times this happened to your characters or characters in your party?Imagine a magic user in times of despair using that spell, 8 powerful demoniac creatures starts to destroy a city and the players roll another characters to try to fix the mess of their previous characters. That sounds very cool.
But I just wanna to point out that MoTB excels when you are outsider of the material world. Dealing with Myrkul, with the wall of faithless, in the demiplane of shadow(...). I agree that material plane adventuring on MoTB is "high level mobs" that makes no sense to be in that place. And that PFKM has you becoming a noble and solving your barony problems(you can hate the execution, but the idea is amazing) and PF:WoTR will have you leading a crusade against the forces of abyss at higher levels.
How many times this happened to your characters or characters in your party?
The war with Pitax is ridiculous.
Never played LotFP only read about it. But this situation is not common. My point mentioning LotFP is to mention that magic can be different than flashy explosions.
So you never actually played campaigns where magic is not "explosions" but still sayingI never played a campaign with heavy focus on "civilization building".
to me...you chose to ignore to talk about a module which you clearly have no clue about.
So you never actually played campaigns where magic is not "explosions" but still saying
Thought it was die at 0 in editions prior to 1e and then 1e had die at -10 and it carried forward.
Or did 2e drop die at -10.
2nd Edition AD&D included an optional "hovering on death's door" rule in which characters would fall unconscious at (or below) zero hit points and thereafter, without medical attention, bleed out to -10 hit points at which point they would die. Without this optional rule, everyone simply dies at zero hit points or below.if I remember right, -10 was an optional rule in 2e, but it's been like 20 years.
I think you're missing something. Irovetti doesn't raise an army against you. Pitax is never officially at war with your Kingdom and part of the reason why is that's just not how Irovetti does things. But another big part of it is that Pitax is nearly gone. Irovetti spent the better part of his reign hollowing the city from the inside. He doesn't just levy taxes, he turned the city's raiders against his own lands. He doesn't share power which means that the trade houses responsible for Pitax's prosperity are almost gone. Even the city guard has been curtailed, in favor of state sanctioned drug traffickers and Irovetti's praetorian corps. Its like the deal with the Academy, as far as Irovetti is concerned it has no social value beyond aggrandizing him and so only the most mediocre most bootlicking of bards make it to the top, devaluing the place.The Kingmaker had similar problems. Even though you were leading a barony didn't feel like leading a Barony. This is something Reinhardt was getting at. The war with Pitax is ridiculous. The war practically ends with you getting invited to the capitol and just murdering everyone inside. What others were saying is that someone who has resources of an entire country at his disposal should be able to handle a 6 people getting into his backyard no matter whom they are and what are they capable of.
bleed out to -10 hit points at which point they would die. Without this optional rule, everyone simply dies at zero hit points or below.
I agree that Kingmaker doesn't do a good enough job making you feel like you're the ruler of a country. But the War of River Kings is great even if it is too short imo.
Mages were limited just enough by the availability of scrolls
I Disagree. The scrolls available to mages on original IWD are the worst of the worst. The game is IMO better with the Enhanced Edition which removes the sawyerism in spell scroll selection. BTW, any Sawyer game needs to be modded to remove Sawyerism. I got frustrated as a caster on NWN2. Installed Spell Fixes and started to love the game.
Of course you disagree. Every fishing village in god forsaken tundra must have nice selection of level 9 scrolls for sale. That's what fishing villages exist for.I Disagree. The scrolls available to mages on original IWD are the worst of the worst. The game is IMO better with the Enhanced Edition which removes the sawyerism in spell scroll selection. BTW, any Sawyer game needs to be modded to remove Sawyerism. I got frustrated as a caster on NWN2. Installed Spell Fixes and started to love the game.
Of course you disagree. Every fishing village in god forsaken tundra must have nice selection of level 9 scrolls for sale. That's what fishing villages exist for.
Weird. Orrick's scroll selection basically never went higher than third circle in my game (don't know if or when his stock changes but I think I checked it multiple times before going to the Hand) and either I missed some loot or got unlucky with RNG because I didn't have too many awesome spells on my Mage.
See - you again "ME!ME!ME!" Why should enemy mages bring more copies of scrolls in case YOU fail to scribe it in YOUR spellbook after killing them?Is not uncommon to find one copy of the scroll and good lucky if you are playing on core rules without save scumming, you can fail learning a spell and never have another chance on learning it. Your mage will be a dead weight soaking experience for other party members till you reach Kuldahar, with or without EE. The starting village sells Halberds and all types of powerful weaponry armor but only 3 lv 1 scrolls.
Low level (1-3) 5E characters compared to mid level are much more susceptible to death, because in the standard encounter (CR normalised) a party of mid level characters will be harder to kill. While between the editions the low level characters and monsters are comperable in leathality and death susceptibility, the mid level 4-8 the 5E characters are stronger compared to the monsters as in previous DnD editions. The thing is, it is getting even worse with each additional material release for the 5E, especially with the Tasha's Cauldron. Dungeon Craft has tried to look into the numbers between the editions and while he confused some and came to a wrong outcome, tthe commentators corrected him and this gives a better insight into this topic:They're comparing lethality inside the later editions, not the same range between editions.People saying later editions of D&D have high lethality at low levels must never have even looked at the rules for 2e.
No mage would waste time making backup of his most valuable scrolls in case of losing his spellbooks. In fact, they will only write their high level spells that are weaker than mid level ones by no good reason
Low level (1-3) 5E characters compared to mid level are much more susceptible to death, because in the standard encounter (CR normalised) a party of mid level characters will be harder to kill. While between the editions the low level characters and monsters are comperable in leathality and death susceptibility, the mid level 4-8 the 5E characters are stronger compared to the monsters as in previous DnD editions. The thing is, it is getting even worse with each additional material release for the 5E, especially with the Tasha's Cauldron. Dungeon Craft has tried to look into the numbers between the editions and while he confused some and came to a wrong outcome, tthe commentators corrected him and this gives a better insight into this topic:
Id just like to say that I find it fascinating how Victor keeps posting so much yet his grammar hasn't improved one bit. Not an insult, just an observation.
After playing the TSR games, 5e feels like everyone is fighting with foam swords. The death save mechanic is terrible and adds no tension whatsoever, and everything in general feels less dangerous.
Low level (1-3) 5E characters compared to mid level are much more susceptible to death, because in the standard encounter (CR normalised) a party of mid level characters will be harder to kill. While between the editions the low level characters and monsters are comperable in leathality and death susceptibility, the mid level 4-8 the 5E characters are stronger compared to the monsters as in previous DnD editions. The thing is, it is getting even worse with each additional material release for the 5E, especially with the Tasha's Cauldron. Dungeon Craft has tried to look into the numbers between the editions and while he confused some and came to a wrong outcome, tthe commentators corrected him and this gives a better insight into this topic:
Interesting. But note how Hobgoblins on 5e has more than twice the 1e HP. They have enough HP to soak an "maximized" longbow shot... Nobody disagrees that in "dungeons & kobolds levels", 5e is lethal to the player(not to mobs). The problem of 5e is that high level is unplayable. For eg, a evoker wizard from lv 5 to 11, his best evokation spell will gonna 'evolve' from fireball to freezing sphere. And the damage growth is from tier 3 magic caster to tier 6 magic caster is mere +2d6(8d6 fireball and 10d6 freezing sphere), while his HP increased more than double. He got +6d6 + 6*CON MOD hit points and just +2d6 damage. Meanwhile, the same caster on previous editions would get +d6 on most evokation spell damage per level and +d4 hit points. And after lv 9, just +1 hp per level. This comparing the class which is supposed to have the most offensive capability. They gain more than 3x hp for each damage point that they gain. On more defensive classes, I can imagine that the hp gain in relation to the damage gain will gonna be like 6x more hp per damage.
To get better at grammatics learn latin, but think about this in this way: The one who wants to understand you will understands you despite you grammatik abilities. The one who doesn't want, will not understand you, no matter how good your grammatics are.I know. My grammar sucks even in my native language. I an posting so much thanks to the lockdowns. Which mistakes I an committing the most?Id just like to say that I find it fascinating how Victor keeps posting so much yet his grammar hasn't improved one bit. Not an insult, just an observation.
and the HP bloat is to drag out the combat in rounds and this makes the combat longer and less interesting and the Survival aspect is naturally taken out of a high level game due to things like this.
Take a look into 5E Hardcore Mode, especially how it changes the game in higher levels.