Elzair
Cipher
- Joined
- Apr 7, 2009
- Messages
- 2,254
http://www.escapistmagazine.com/forums/read/9.157649
I felt the same thing while playing it.
Why do some RPG designers feel the need to make you go through fight after fight of the same fucking goddamned enemies? It's one thing to have the occasional generic bandit attack or the similar token soldier dudes here and there, but let me tell you what I'm talking about:
My first suspicions of this crap came up in a part of the game where three whole areas are each dedicated to you fighting off a horde of thugs- a bunch of melee thugs, a bunch of archer thugs, and a thug leader. They were all the same, and the fights were all excrutiatingly mundane.
Then it was all cool till later on I'm in this temple. I check the minimap and notice that this thing is huge, so I think "prepare for some nice atmospheric eye-candy" in hopes of getting sweeping, deep halls of awesomeness with some cool fights. Guess what? I get a labyrinth of the same cultist fight over and over. Every room led to a hallway that led to another room that had the same enemies: some melee cultists, some archer cultists, and some mage cultists. Every now and then there's the ever so cheesy enemy add-on (a wraith popped out of a box, here, omagawd, I didn't see this coming after it happed three times already), but that's it. I timed myself- it was an hour and a half of the same fight, over and over.
When I got to the end of the temple area I thought "okay, it's probably a room after all this bullshit and I can get what I came for and bounce." So then I discover that the final room led to a second temple-dungeon of the same size, with the same trick of repeating battles. I quit the game after four of these and asked myself "who ever thought this would be a good idea? The game could have been fantastic, but they had to throw in some grinders and loads of peppers in your face to please their grind gods."
Wouldn't it just be better if they cut that crap short and let you advance after two or three fights? Making a whole expansive labyrinth without any sense of original exploration? You know a design is horrible when you're thinking "I wish I could noclip my character through to the end and get to the motherfucking point."
It doesn't help that the combat in Dragon Age is only mediocre, but that's not part of this discussion, and it's certainly not a big complaint, either.
I expected more out of Bioware than this. Who had the idea to put it in?
Any thoughts about this? Other Dragon Age owners? Other RPG players who know the feeling?
I felt the same thing while playing it.