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Indie Old School RPG - the Old School RPG

mediocrepoet

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I've messed around with this and it's definitely indie in the sense that the UI is brutal and it's atrociously janky, but it's seemed fairly fun and somewhat endearing anyway. It's on 35% launch discount for another week and I could see it being up a few people's alleys.

There's full party character creation as well as pre-gens with a fairly large variety of races and classes to choose from, such as the usual Tolkien/D&D suspects, as well as monster races like cat people, lizardmen, minotaurs, half-orcs, orcs, goblins, etc. Class types are basically warriors (barbarian, fighter, dark knight, paladin), healers (cleric, druid, mystic), casters (elementalist, mage, necromancer, warlock), and roguish sorts (ranger, bard, rogue).

Most of the classes and races are statted like you'd expect and as you level, you gain ability points and I think attribute points. Chargen is a matter of picking a class, race, voice and name, and then distributing attribute points and skill points after your full party is made. The party is of 1-4 members and has suitable portraits for most of what you'd want I think and they look reasonably well done.

The stat system uses values that seem to be on a 100 point scale with starting around 50 before allocation being quite good, whereas with a particular class-race combination, I have also seen values of 1 being given. The base attributes seem to be assigned by the chosen class and then modified by the chosen race which provide values generally between -20 and +20.

As far as the game world, it's basically a Morrowind era looking 3D map that your blob moves around with free motion and free look, NPCs give you quests with a minimum of story like you'd expect in an old school RPG that are tracked automatically in a quest log on the right side of the screen. Combat is turn based and the dev had cited Wizardry and Might & Magic as inspirations and said he figured the game would most resemble Wiz 8 compared to the earlier games.

Combat can be quite lethal and monsters will attack your squishier members, which I found out in my first combat which, while I was victorious, also resulted in my wuss gnome mage eating shit with no real way to rez him at level 1 starting out. However, there is an inn where you can dump party members as I'm sure will happen if I don't restart since I'm mostly playing around with the chargen and system at this point, as usual for me with this sort of thing.

Anyway, it looks pretty promising to me, though jank af. Though seriously, with the name and presented font, I'm not sure anyone would expect much different. :lol:



EDIT: Corrected class names. Go play Starfield, Vic, it's more your speed.
 
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mediocrepoet

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The guy's been patching this thing each day, making it somewhat less janky and better looking as well as addressing various feedback points he's gotten from the small player base. I guess it's also playable or confirmed to be playable on Steam Deck now, so that's a plus.

Anyway, I've been pleasantly surprised by this so far. Admittedly, I picked it up primarily out of a sense of morbid curiosity, but it seems to actually be a sincere effort rather than some asset flip. Either way, I feel that I've gotten at least my money's worth.
 

Serious_Business

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Sweet title, at the very least. I mean this shit has got to go forward at some point, right? So I'm looking forward the "RPG" titled game, plus eventually "Game", "Game 01", "Game 02" and so on. There's going to be a certain level of abstraction at work here. Instead of "eliminate the source of evil" and so on, it could be "eliminate the cause" or "solve the problem". But maybe causality and problems are too concrete in some sense. It will have to be, purely, "play the game". So the description will go like this : "In Game 10022, you play a game. Inspired by other games." That's pretty good, in my view.
 

Cryomancer

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A game resembling Wiz & M&M? :incline:

I just din't liked the game. Made much harder to find gameplay about it
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh hey, another game that somebody should have created a thread for it earlier.

I don't suppose there's an official YouTube channel for this?
 

mediocrepoet

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I don't suppose there's an official YouTube channel for this?

I don't think so, the guy's been active in some Reddit threads and stuff, mostly taking feedback and giving reasoning on stuff, including the name.

There were a few review type things on YouTube at launch though. Or maybe just these two, YMMV.

I haven't watched the first one, but I did watch part of Wizard Worm's... I never know what that guy's saying though. I have to turn on captions most of the time, but I was mostly curious about a few things before I picked it up anyway, so it was useful for that.



 

mediocrepoet

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With a game titled like this I'd expect some stylized graphics not just bad 3d ones but otherwise, interesting.

Yeah, I don't know anything about the guy, just that he's been patching it a lot and that it's held my attention far more than I expected it to. I figured it'd be one of those "Shitpost: The Game" sort of things, but it seems like a fairly earnest project and in line with something I might expect out of one of the Codexer indie devs.
 

Butter

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With a game titled like this I'd expect some stylized graphics not just bad 3d ones but otherwise, interesting.
Asset store. You can find a hundred games that look exactly like this.
 

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