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So there's an interesting dialogue with Caesar, a couple of interesting interactions (something smaller than a dialogue I suppose) in the NCR military camp and an interesting concept of a secret society. So basically 20 minutes of interesting stuff out of a few dozen hours of gameplay. Yep, looks like we played the same game after all.
Nope, those are the highlights, while gameplay isnt very good exploring that game is really enjoyable, world building was pretty awesome this game. Sadly it has little replay value, once youve seen everything you really are done with it.
I am not sure Bester played the games.
FoNV has a lot of good stuff.
The best companions since Fo2, the most open-ended MAIN quest, good way to handle the BOS, Freeside & the Strip, Dead Money, Benny, Finally plotlines about Nightkins, which actually deliver, etc...
I am not sure Bester played the games.
FoNV has a lot of good stuff.
The best companions since Fo2, the most open-ended MAIN quest, good way to handle the BOS, Freeside & the Strip, Dead Money, Benny, Finally plotlines about Nightkins, which actually deliver, etc...
I am not sure Bester played the games.
FoNV has a lot of good stuff.
The best companions since Fo2, the most open-ended MAIN quest, good way to handle the BOS, Freeside & the Strip, Dead Money, Benny, Finally plotlines about Nightkins, which actually deliver, etc...
It is not about the overall quality.
It is about finding some good plots and characters in the game.
The former can hardly be agreed by everyone, while in the latter, you just have to find at least one instance. (or more)
I am not sure Bester played the games.
FoNV has a lot of good stuff.
The best companions since Fo2, the most open-ended MAIN quest, good way to handle the BOS, Freeside & the Strip, Dead Money, Benny, Finally plotlines about Nightkins, which actually deliver, etc...
It is not about the overall quality.
It is about finding some good plots and characters in the game.
The former can hardly be agreed by everyone, while in the latter, you just have to find at least one instance. (or more)
Depends on what you call giving a pass.
On the specific topic of FoNV, i found a lot of things enjoyable in it, not just plotlines, but also RPG mechanics that were deeply missing in previous titles (FoT-FoBOS-Fo3), like the reputation system, the faction system, the faction clothes, the many things you can change within the factions that have impact in the end. I think the meat of the game, what i was looking for, quite enjoyable. On the other hand, i can't stand the gamebryo gameplay, and i consider that there is far too much combat filler, courtesy of Bethesda's Fo3 engine & philosophy. Also, there are holes in some areas, like the lack of any Legion actual settlement with civilians.
Overall, it was welcomed after Fo3-FoBOS and i really intend to finish the four path. But on the other hand, i don't think i will replay it afterward, as there are too many things that i didn't enjoyed and don't want to go through again.
It isn't perfect by any means, but it should be given credits when it deserve.
More generally, it depend on the balance between good and horrible things, and what you consider important between those things. Still, if the end result sucks, it doesn't prevent from seeing what it good, like there are always bad things in good games.
New Vegas is best played without fighting. It is to this day my favorite playthrough. I didn't have to bother with the "pick up stuff stuff a la Elder Scrolls" gameplay and just focus on the characters and story. You can still have other NPCs killed by other people.
I wish I knew why you guys like New Vegas over here. It had very little of the original Fallouts, even the color palette was entirely different. A slightly better Fallout 3 if you will, still shit as a Fallout RPG, though.
Stop expecting an open world action RPG to play like an isometric zoned turn-based RPG and maybe you'll be on your way toward realizing why so many of us like it. It's hard to enjoy a steak when you only want to taste chicken.
I am not sure Bester played the games.
FoNV has a lot of good stuff.
The best companions since Fo2, the most open-ended MAIN quest, good way to handle the BOS, Freeside & the Strip, Dead Money, Benny, Finally plotlines about Nightkins, which actually deliver, etc...
More like he didn't even mention any reasons why he thought it sucked. He just mentioned he didn't remember anything about it, which is basically an argument of ignorance.
After researching for Obsidian trademarks I found, they hadn't trademarked Pillars of Eternity. Only Project Eternity is trademarked and it is expired. Maybe Codex should trademark PoE and not give it up until Sawyers resigns? It would be glorious!
Expecting troll? I am dead serious
The following is for 90% false positive, so don't get hopes up.
So the Wheel of Time is this project Obsidian was going to make but it's somehow stopped/ has unclear status?
Corporation SC 129 really is the company to which the franchise belong. Also, this document was published few months after Feargus claimed there are not gonna make the game. It looks there were some rough time registering the trademark, so maybe Fergus statement is no longer current. If I remember correctly Obsidian is working on 2 or 3 secret projects as for now? Duraframe300
It nearly certainly means nothing, because there is also an older filing:
After researching for Obsidian trademarks I found, they hadn't trademarked Pillars of Eternity. Only Project Eternity is trademarked and it is expired. Maybe Codex should trademark PoE and not give it up until Sawyers resigns? It would be glorious!
Expecting troll? I am dead serious
The following is for 90% false positive, so don't get hopes up.
So the Wheel of Time is this project Obsidian was going to make but it's somehow stopped/ has unclear status?
Corporation SC 129 really is the company to which the franchise belong. Also, this document was published few months after Feargus claimed there are not gonna make the game. It looks there were some rough time registering the trademark, so maybe Fergus statement is no longer current. If I remember correctly Obsidian is working on 2 or 3 secret projects as for now? Duraframe300
It nearly certainly means nothing, because there is also an older filing:
The IP holder, Red Eagle Entertainment, plans to make movies, games based on the property, etc. Apparently the age of 21 century Tolkien trend soon passes, and bloody and gritty stuff now dominate the entertainment, so if they can't find funding then, they won't have any luck now.
Oh they also tried social mobile gaming on Kickstarter, failed too...
They will rename it "the staying of Sawyer"
Anyway, it would be nonsense to fire the designer at this step of the project.
Main design would have been done anyway. At least, there would be consistency with the same guy.