Sordid MCA/Prosper Hybryd
Arcane
- Joined
- Mar 14, 2012
- Messages
- 1,491
Feargus Urquhart really wanted to make a Star Wars RPG with action combat.
More like KotOR 2 with Alpha Popamole combat, because we are talking about Obsidian here.That would have been pretty fun to be honest, more fun that KotOR combat. Imagine KotOR 2 with Jedi Knight 2 combat, that would be amazing.
I'm OK for a RPG with Jedi Knigth combat.
That would have been pretty fun to be honest, more fun that KotOR combat. Imagine KotOR 2 with Jedi Knight 2 combat, that would be amazing.
Edit: Even Jedi Academy introduced some nice things but overall I didn't find it be any better than JK2. In fact, in certain areas it was worse (although I suspect the changes were made with the best of intentions). Jedi Academy is also the closest thing we got to a Star Wars Action RPG. Create your own character, choose which powers you get at 'level-up', kind of non-linear, very basic C&C..
Depends on which era of Obsidian we're talking about. Post-DS3 would likely turn out okay.More like KotOR 2 with Alpha Popamole combat, because we are talking about Obsidian here.
This thought chills me to the bone. It is really the stuff of nightmares.
Factions, some of the areas you get to explore (Like vault 11), some of the dialogues, the world building was decent, a couple of the dlcs were gud. FNV isnt a bad game by any means, and can be downright fantastic at times, but infinitron is suggesting that the guy that was partly responsible for a a few of the good bits of a post apocaliptic RPG with shooting mechanics is the man for the job for a an isometric RTwP, party based game set in fake europe. Because "they are both rpgs".I wish I knew why you guys like New Vegas over here. It had very little of the original Fallouts, even the color palette was entirely different. A slightly better Fallout 3 if you will, still shit as a Fallout RPG, though.
His ideas are inherently bad in the context hes trying to apply them. You said pacing is a matter of overall design, and overall design is very different in PoE, the old IE pacing is completely broken because of this. Not only is the pacing broken, the mental state you have when you play D&D sawyers edition: this time everyone is a mage, is pretty different, thus everything feels off.His ideas are not inherently bad (and I'm talking in relation to IE games here). Pacing is a matter of overal design imho, not just a single mechanic (ie, having XP for killing shit). Therefore, it's possible the game will simulate IE games pacing well without adopting the same implementation. Also, every bonus is basically a %, so what's your fucking problem? Last time I check, the issue was bonuses seemed meaningless but that's something they can still work out...
New Vegas is just building off the foundation of the Fallout 3 mechanics though.
Im pretty sure we didnt, i counted over 30 factions. To me the most interesting dialogue comes from Caesar and House but there are a couple of good interactions in the NCR military camp, The white glove society was fun to explore. Play the game if you like it, dont if you dont, but dont bullshit me, because its not bad.Did we play the same game?