Korgan
Arbiter
Yes, a week before release. 92/100. Nigga please.
http://www.ag.ru/reviews/dragon_age_origins
http://www.ag.ru/reviews/dragon_age_origins
http://translate.google.com/translate?j ... ry_state0=Zed said:What does it say? It's in crazy russian. I see Temple of Elemental Evil mentioned in there.
Kinda hard to believe.Especially in the role of "villain", not like a hooligan on the courtyard, and - a first for BioWare! - On a cold calculating cynic with a clear motive.
Balor said:Minimum of 60 hours of gameplay...
Detailed world with intricate plot...
Complex and challenging combat system...
'Dark fantasy' setting based on Dark Ages...
Party influence system like in Kotor 2...
Sounds good by pretty generic. The INTERESTING bits:
Problems are rarely solved in a black&white way, and dialogue is not concluded with a single reply - consequences are layered upon each other, and hard to predict.
Moral dilemmas occur frequently, and it is very interesting to solve then, especially playing a "villain", who is, for the first time in Bioware history, is a calculating cynic with clear motives.
Followers can dislike each other, bicker and leave permanently. Some of those bickering is quite hilarious, so it is worth the effort to preserve then as long as you can... not to mention that mages and warriors don't grow on trees.
There is a mention of a 'Prisoner of Stone' DLC that feature golem Shale - with his unrelenting hate for 'organics' he is clearly a HK-47 archetype.
A few flaws:
Music is pretty uninspired.
Level of blood and gore is quite ridiculous, but not that annoying.
There is no 'rest' and day and night cycle (except where the plot dictates) - just regeneration.
Unless Bioware coughed up a LOT of dough to sway him, and he is simply lying on most accounts - this game seems indeed worthy of 92% and comparison with PS:T.
Problems are rarely solved in a black&white way, and dialogue is not concluded with a single reply - consequences are layered upon each other, and hard to predict.
Moral dilemmas occur frequently, and it is very interesting to solve then, especially playing a "villain", who is, for the first time in Bioware history, is a calculating cynic with clear motives.
Followers can dislike each other, bicker and leave permanently. Some of those bickering is quite hilarious, so it is worth the effort to preserve then as long as you can... not to mention that mages and warriors don't grow on trees.
There is a mention of a 'Prisoner of Stone' DLC that feature golem Shale - with his unrelenting hate for 'organics' he is clearly a HK-47 archetype.
Heresiarch said:Moral dilemmas occur frequently, and it is very interesting to solve then, especially playing a "villain", who is, for the first time in Bioware history, is a calculating cynic with clear motives.
I thought Iranicus was the first one? Besides, I've a feeling people will complain this new villian is a Iranicus-wannabe who's trying too hard.
Genma:TheDestroyer said:I'm pretty sure a screenshot I noticed on the side is a group photo of every party member you can recruit in the game. Even that golem you can recruit in the first day DLC.
http://i222.photobucket.com/albums/dd2/ ... 8c4bed.jpg
Because if they were likable it wouldn't be as fun to act like an ass.Dark Individual said:Why are ALL of the companions 20-30 something models from shit TV shows?
He seems to be the guy you sacrifice in your aoe nukes.Dark Individual said:What's up with that huge doucheface with blond hair?
Genma:TheDestroyer said:I'm pretty sure a screenshot I noticed on the side is a group photo of every party member you can recruit in the game. Even that golem you can recruit in the first day DLC.
http://i222.photobucket.com/albums/dd2/ ... 8c4bed.jpg
Dark Individual said:What's up with that huge doucheface with blond hair?
Trithne said:That's a dog? I thought it was a seal at first.