Not.AI
Learned
- Joined
- Dec 21, 2019
- Messages
- 318
I think puzzles in games need to go away. Thinking especially in action rpgs and particularly open world action rpgs.
They either ruin pacing, and are merely annoying and boring, delay rewards and interesting progress too much, or are too easy and ruin immersion.
Locks on doors that take seconds to open by your pet cat don't feel like locks. Locks that require a boring fetch quest for five types of keys ruin fun.
Gothic style locks and the simple L / R minigame is the limit of puzzles that don't ruin anything. Better than a skill check but not annoying. Also not yet too silly. I would not consider those puzzles but just part of a seamless player-control that includes walking, running, and jumping, or hand movement in VR. That does not need to go away. Puzzles rather stick out.
Comment. Yes, quick time events are considered as puzzles. They need to go away. Same reason.
They either ruin pacing, and are merely annoying and boring, delay rewards and interesting progress too much, or are too easy and ruin immersion.
Locks on doors that take seconds to open by your pet cat don't feel like locks. Locks that require a boring fetch quest for five types of keys ruin fun.
Gothic style locks and the simple L / R minigame is the limit of puzzles that don't ruin anything. Better than a skill check but not annoying. Also not yet too silly. I would not consider those puzzles but just part of a seamless player-control that includes walking, running, and jumping, or hand movement in VR. That does not need to go away. Puzzles rather stick out.
Comment. Yes, quick time events are considered as puzzles. They need to go away. Same reason.