Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline No More Puzzles

No more puzzles would be best

  • Yes

    Votes: 12 25.0%
  • No

    Votes: 36 75.0%

  • Total voters
    48

Not.AI

Learned
Joined
Dec 21, 2019
Messages
318
I think puzzles in games need to go away. Thinking especially in action rpgs and particularly open world action rpgs.

They either ruin pacing, and are merely annoying and boring, delay rewards and interesting progress too much, or are too easy and ruin immersion.

Locks on doors that take seconds to open by your pet cat don't feel like locks. Locks that require a boring fetch quest for five types of keys ruin fun.

Gothic style locks and the simple L / R minigame is the limit of puzzles that don't ruin anything. Better than a skill check but not annoying. Also not yet too silly. I would not consider those puzzles but just part of a seamless player-control that includes walking, running, and jumping, or hand movement in VR. That does not need to go away. Puzzles rather stick out.

Comment. Yes, quick time events are considered as puzzles. They need to go away. Same reason.
 

ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
No, not after I mastered the whole Todeswächter/Priester/Heiler/Krieger/Schreiber/Gelehrte puzzle from G2!

These kind of puzzles penalize attention deficit console plebs and thus serve the higher good.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,638
It was really awkward when they reached the doors of Moria. Gandalf started screaming and calling the DM a nigger. Frodo tried to calm him down, telling him they'd figure it out, then Gandalf told everyone about the time Frodo had drunk dialed him at 4 in the morning looking for gay sex. He was never invited to another session with that group.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
369
La Mulana and its sequel are good examples of how puzzles can work well in RPGs - being made to fit into the setting and letting you feel like you're gaining understanding of how some ancient fictional culture viewed the world.
 
Joined
Jan 21, 2023
Messages
3,771
Yes to puzzles. Otherwise games would be unga bunga fighting everything all the time. Nothing wrong with a good guessing game, whatever the format.
 

Not.AI

Learned
Joined
Dec 21, 2019
Messages
318
What about games that the genre is puzzle? Puyo Puyo, Tetris, Lemmings, Puzzle Bobble, etc...

Obviously puzzle games that are just puzzle games are ok. (Trigger Warning: Dark Souls, Elden Ring, ... )

There is no immersion issue or pacing issue - puzzle games also tend to have good puzzles. (Tetris, Katamari Damacy, ...)

Action rpgs with puzzles tend to have shitty puzzles.

"Hey, George. We need a puzzle on this door."

"Sure, Tim. We'll just have the player collect 20 twizzlers or else it won't open. The player will have to eat the twizzlers in a specific order. Trial and error."

"Awesome."

"What's behind the door anyway? Special loot?"

"No, we're not that kind of company. It's just an empty hallway and a dead end. But the player gets an Achievement, which is needed for 100% completion."
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,450
Puzzles are tolerable as long as they aren't those bullshit pixel hunt hidden switches a la Divinity Original Sin. Oh god why.
 

Lt Broccoli

Educated
Joined
Feb 8, 2022
Messages
80
Puzzles could be acceptable for any number of reasons:
  • The antagonist may enjoy torturing the heroes with puzzles.
  • Detective scenes where the clues form a broader picture to solve a case
  • A well thought and rewarding puzzle that fits the story-line can break a boring tedium to a game and solving it can bring a big dopamine rush to the player
  • It simply could be the nature of that world - Might and Magic series come to mind. Can't imagine them without puzzles.

That said, simple/arbitrary puzzles installed as the game designer ran out of ideas or needs to beef up the advertised average playtime are not welcome.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,701
Location
Bjørgvin
Games need puzzles and mapping challenges and such in between combat. What is not needed is cutscenes, walls of text/minutes of monologues, and half-assed dialogue "choices".
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
Puzzles are fun. Quality decline is a result of less intelligent game devs.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,130
I think puzzles in games need to go away. Thinking especially in action rpgs and particularly open world action rpgs.
To the contrary, RPGs need to recommit to puzzle-solving as an integral component of exploration, which has been sorely lacking in nearly all RPGs released in recent years.

D9WOkSe.png
OWKrbeM.png

wkESDH5.png
6JxKjs2.png
 

Peachcurl

Arcane
Joined
Jan 3, 2020
Messages
10,706
Location
(╯°□°)╯︵ ┻━┻
I'll readily agree that
1) some games have trivial, annoying puzzles that should be removed
2) some games have fun, challenging puzzles, but too many of those (see Bard's Tale IV)

Does that mean puzzles should go away entirely? Fuck no. That's like saying some games have shit story, so games should stop telling a story.

Also, why would you ever think that Quick Time Events are puzzles? That makes absolutely no sense.

Good puzzles are challenging, without being obscure. Good puzzles are integrated into the game world, and don't deteriorate immersion at all. Good puzzles aren't repetitive.

We need more good puzzles. MORE.
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,556
Location
here
They either ruin pacing, and are merely annoying and boring, delay rewards and interesting progress too much, or are too easy and ruin immersion
Are we talking about puzzles or lazily placed trash mobs? Every kind of encounter can be badly designed. If anything, combat is what is used too often when designers can't be arsed to think of an appropriate challenge.

Yes, quick time events are considered as puzzles.
:retarded:
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
i cant remember the last time I ran into a puzzle in a game.
I think puzzles in games need to go away. Thinking especially in action rpgs and particularly open world action rpgs.

They either ruin pacing, and are merely annoying and boring, delay rewards and interesting progress too much, or are too easy and ruin immersion.

Locks on doors that take seconds to open by your pet cat don't feel like locks. Locks that require a boring fetch quest for five types of keys ruin fun.

Gothic style locks and the simple L / R minigame is the limit of puzzles that don't ruin anything. Better than a skill check but not annoying. Also not yet too silly. I would not consider those puzzles but just part of a seamless player-control that includes walking, running, and jumping, or hand movement in VR. That does not need to go away. Puzzles rather stick out.

Comment. Yes, quick time events are considered as puzzles. They need to go away. Same reason.
which game puzzle did you just get stuck on. I assume that lead to this thread topic?
 

wishbonetail

Learned
Joined
Oct 18, 2021
Messages
671
Can someone name any contemporary RPG which has puzzles, aside LoG or MMX? I thought so.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom