Clockwork Knight
Arcane
It doesn't let me jump to 16:10, good sir.
Drakron said:Well it could be done ... sort off, just play around with the scripts and fractions.
Problem is that doing so would heavy penalize the player from accidentally kill the dog and if we want to bring "consequences" you would end up having to wipe out Goodsrings because of it.
The fact OE decided to not make any penalty seems to be that they do not want to risk the game penalize the player from something he had no control of at that point.
made said:"If we exclude the first person perspective, and bethesda engine, and real time..."
I just played the review copy for an hour.
Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.
Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.
I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.
So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.
Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.
The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
Clockwork Knight said:Have codex complaints really ed to the point of whining that they have found an obscure situation in which they are able to do something that some omniscient developer didn't think of and specifically account for?
Killing someone in a town, even a dog, is not an obscure situation that requires omniscience from the developer. That would be "baw, I pushed a pile of boxes to go over an invisible wall instead of searching for a key and now the game won't let me progress, why don't they reward my ceativity?".
(supplemented by reloading a save game every time)?
Overweight Manatee said:Clockwork Knight said:Have codex complaints really ed to the point of whining that they have found an obscure situation in which they are able to do something that some omniscient developer didn't think of and specifically account for?
Killing someone in a town, even a dog, is not an obscure situation that requires omniscience from the developer. That would be "baw, I pushed a pile of boxes to go over an invisible wall instead of searching for a key and now the game won't let me progress, why don't they reward my ceativity?".
Since she is apparently a tutorial NPC, what reason would you have to kill her dog? Did you really want to kill the dog, or did you want to test whether Obsidian programmed a reaction to the death of every NPC in the game (supplemented by reloading a save game every time)?
Just wait a minute or two when its starts loading then you can jump and it will continue to load from that point.It doesn't let me jump to 16:10, good sir.
Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.made said:"If we exclude the first person perspective, and bethesda engine, and real time..."
I just played the review copy for an hour.
Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.
Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.
I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.
So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.
Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.
The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
hiver said:Its not a bloody accident! You have to bloody stand there and bloody shoot it repeatedly many times for it to die!
Drakron said:You fight Geckos with the dog and her, you CAN accidentally shoot the dog when fighting them and they can even DIE during those fights.
Its just the issue with this one scene i believe.Mangoose said:Okay guys stop being gay and see if this is a game-wide issue or if it's just whichever retard scripted the tutorial made a blatant oversight.
You bloody blathering idiot!!Drakron said:hiver said:Its not a bloody accident! You have to bloody stand there and bloody shoot it repeatedly many times for it to die!
You fight Geckos with the dog and her, you CAN accidentally shoot the dog when fighting them and they can even DIE during those fights.
Its not as if under any circumstances he cannot be harmed by anyone (or anything) but the player as nothing is hostile to it.
Its not Fallout 1-2 were maps were made in such a way NPCs could only be harmed by the player or by scripted events, what you are asking is for the game to understand "I shoot the dog on purpose" and "I shoot the dog on accident" and IT CANNOT DO THAT, it can only understand "dog is shoot by player".
hiver said:You bloody blathering idiot!!Drakron said:hiver said:Its not a bloody accident! You have to bloody stand there and bloody shoot it repeatedly many times for it to die!
You fight Geckos with the dog and her, you CAN accidentally shoot the dog when fighting them and they can even DIE during those fights.
Its not as if under any circumstances he cannot be harmed by anyone (or anything) but the player as nothing is hostile to it.
Its not Fallout 1-2 were maps were made in such a way NPCs could only be harmed by the player or by scripted events, what you are asking is for the game to understand "I shoot the dog on purpose" and "I shoot the dog on accident" and IT CANNOT DO THAT, it can only understand "dog is shoot by player".
Its not about shooting the dog!! Its about killing it!! WHich takes a lot of intentional firing at it you moron!!!
hiver said:You bloody blathering idiot!!Drakron said:hiver said:Its not a bloody accident! You have to bloody stand there and bloody shoot it repeatedly many times for it to die!
You fight Geckos with the dog and her, you CAN accidentally shoot the dog when fighting them and they can even DIE during those fights.
Its not as if under any circumstances he cannot be harmed by anyone (or anything) but the player as nothing is hostile to it.
Its not Fallout 1-2 were maps were made in such a way NPCs could only be harmed by the player or by scripted events, what you are asking is for the game to understand "I shoot the dog on purpose" and "I shoot the dog on accident" and IT CANNOT DO THAT, it can only understand "dog is shoot by player".
Its not about shooting the dog!! Its about killing it!! WHich takes a lot of intentional firing at it you moron!!!
Overweight Manatee said:Dog is at 10% health because SOMETHING ELSE IS ATTACKING IT. Player hits dog with 1 stray bullet as its moving around right infront of the target. Dog dies. Now what?
Clockwork Knight said:Yeah, I'm thinking they made it so she won't care about the dog dying because of this. Maybe it's not on her faction?
Sarcastic remark intended to derail any consideration that the quality of art within a videogame is somehow consistent with its value, thereby potentially avoiding some future critique of your own game and its decidedly less-than-professional aspects.Vault Dweller said:Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.
Drakron said:hiver said:No, he is complaining that the owner of the dog standing right there didnt react at all.
Well you are always fucked if the player decides to act as a asshole, the purpose of that segment is a tutorial and so getting the character giving the tutorial going hostile (by deliberate or accidental actions from the player) is a problem.
Bethsoft just made it impossible to do it by making NPCs "essential" and what happened?
BAWWWW!!! I CANNOT KILL EVERYONE! GAME SUCKS!
OE simply made it so you can complete the tutorial, besides anyone REALLY wants "accidental fire turns everyone hostile?" applied to EVERYTHING in the game? Do I need to remind what happened when you accidentally hit a Outcast in Operation Anchorage? MOST of my reloads were in that god damn section because some dumbass Outcast decided to jump in front of me and I accidentally hit him turning THE ENTIRE FUCKING GROUP HOSTILE!
Sure, they can do that ... and them we have people complain about how everyone turned hostile by accident.
Again, its a game ... if you want to act like a complete asshole them its not going to prevent you until you done enough stupidity to fuck you over but New Vegas even allows that, one of the endings seems to be "Anarchy" (everyone is dead).
I accept what is a limit of technology, the game will only understand "player.hit.dog" and "player.killed.dog" but cannot understand the exact circumstances, it have no idea if the player hit the dog deliberate or due to accident.
After all, did all the Lawyers became hostile to Dick Cheney because he shoot one of them? or do the British Armed Forces start to fire upon the U.S. Air Force because they were once again victims of friendly fire?
Game cannot understand that.