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New Psychogeographic RPG made by former devs of Disco Elysium at Longdue Studio

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,079
https://www.longduegames.com

Former Disco Elysium developers establish Longdue to develop ‘psychogeographic RPG’ spiritual successor

New title to continue the legacy of Disco Elysium.

Longdue-Ann_10-11-24_001-320x180.jpg

Longdue—a new studio formed by former developers of Disco Elysium and its unreleased sequel, alongside veterans from Bungie, Rockstar Games, Brave at Night, and more—has announced its establishment. It has secured seed funding to develop a “psychogeographic RPG with narrative depth” that will continue the legacy of Disco Elysium.
“At Longdue, we’re inspired by decades of classic RPGs, from Ultima and Wizardry, through Fallout and Planescape, to the justifiably adored Disco Elysium,” said narrative director Grant Roberts in a press release. “We’re excited to continue that legacy with another narrative-first, psychological RPG, where the interplay between inner worlds and external landscapes is the beating heart of the experience. We’re building a world-class team for a world-class game that will tell a world-class story, and we can’t wait to show you more.”

Longdue investor representative Riaz Moola added, “We are excited to back the work of an incredible team of creative talent and support the development of a new type of narrative-first video game experience and associated technology to improve the creation of these games across the video game industry.”

Get the first details below.

A Psychogeographic RPG with Narrative Depth
Longdue’s debut RPG explores the delicate interplay between the conscious and subconscious, the seen and unseen. Set in a world where choices ripple between the character’s psyche and environment, players will navigate a constantly shifting landscape, shaped by both internal and external forces

The game introduces a groundbreaking “psychogeographic RPG” mechanic, where every decision reshapes both the world and the characters that inhabit it. In this experience, the lines between the mind and the environment blur, colliding and transforming with each choice, leading players through an ever-evolving narrative landscape.

Longdue
A Legacy of Innovation

While Longdue’s debut project draws from the creative energy and legacy of Disco Elysium and other beloved RPGs, like Planescape: Torment, it’s also crafted to stand independently as a meaningful addition to the RPG genre. Longdue is committed to making games that carry the weight of thoughtful design and engaging storytelling, positioning the studio as a steady, dependable voice in RPG development.

Longdue aims to create games that resonate emotionally and intellectually. The studio is here to build a reputation for consistently delivering quality, with a focus on depth and narrative integrity. This is just the beginning of Longdue’s journey to become a trusted name in the greater RPG canon
Visit the Longdue official website here
 
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Gandalf

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Sep 1, 2020
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773
The fuck's "psychogeographic"?
Psychogeography is the exploration of urban environments that emphasizes interpersonal connections to places and arbitrary routes. It was developed by members of the Letterist International and Situationist International, which were revolutionary groups influenced by Marxist and anarchist theory as well as the attitudes and methods of Dadaists and Surrealists. In 1955, Guy Debord defined psychogeography as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals". One of the key tactics for exploring psychogeography is the loosely defined urban walking practice known as the dérive. As a practice and theory, psychogeography has influenced a broad set of cultural actors, including artists, activists and academics.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
773
Think of it, Torment: Tides of Numenera and Pillars of Eternity has some psychogeoghraphy going on, as I recall.
 

Dark Souls II

Educated
Shitposter
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Jul 13, 2024
Messages
513
Disco Elysium had a great story, good writing, interesting setting, memorable characters. All of these retarded developers look at Disco Elysium and decide to put a vertical dialogue box on the right side of the screen and make the skills talk and call it a day. The same clueless cargo cult style of game development that gave us all the goyslop "soulslike" games that copy things like the "YOU DIED" screen or the bonfires without even trying to comprehend the essence of what made DeS, DS and DS2 good.
 

Butter

Arcane
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Oct 1, 2018
Messages
8,658
I love how glacially slow the industry moves. Disco Elysium came out and made huge waves, and everyone is racing to make their clone, and 5 years later they're just getting started.
 

babayaga

Educated
Joined
Aug 8, 2024
Messages
185
Location
Innawoods
The fuck's "psychogeographic"?
Psychogeography is the exploration of urban environments that emphasizes interpersonal connections to places and arbitrary routes. It was developed by members of the Letterist International and Situationist International, which were revolutionary groups influenced by Marxist and anarchist theory as well as the attitudes and methods of Dadaists and Surrealists. In 1955, Guy Debord defined psychogeography as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals". One of the key tactics for exploring psychogeography is the loosely defined urban walking practice known as the dérive. As a practice and theory, psychogeography has influenced a broad set of cultural actors, including artists, activists and academics.
You can always bet on Marxists to decostruct and subvert absolutely anything they touch for no reason.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,745
Location
Lower Wolffuckery
The fuck's "psychogeographic"?
Psychogeography is the exploration of urban environments that emphasizes interpersonal connections to places and arbitrary routes. It was developed by members of the Letterist International and Situationist International, which were revolutionary groups influenced by Marxist and anarchist theory as well as the attitudes and methods of Dadaists and Surrealists. In 1955, Guy Debord defined psychogeography as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals". One of the key tactics for exploring psychogeography is the loosely defined urban walking practice known as the dérive. As a practice and theory, psychogeography has influenced a broad set of cultural actors, including artists, activists and academics.
You can always bet on Marxists to decostruct and subvert absolutely anything they touch for no reason.
No offense, but Psychogeography sounds like some fucking commie goobbledygook.
img_4317-gif.28608
 

v1c70r14

Educated
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Feb 8, 2023
Messages
264
Location
World of Goo
The fuck's "psychogeographic"?
Psychogeography is the exploration of urban environments that emphasizes interpersonal connections to places and arbitrary routes. It was developed by members of the Letterist International and Situationist International, which were revolutionary groups influenced by Marxist and anarchist theory as well as the attitudes and methods of Dadaists and Surrealists. In 1955, Guy Debord defined psychogeography as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals". One of the key tactics for exploring psychogeography is the loosely defined urban walking practice known as the dérive. As a practice and theory, psychogeography has influenced a broad set of cultural actors, including artists, activists and academics.
Marxists being revolutionary by... taking a walk with friends in their urban environment. It's very avant-garde, you wouldn't understand.
All space is occupied by the enemy. We are living under a permanent curfew. Not just the cops — the geometry.
Even the very geometry is oppressing and probably racist, Plato was into geometry so it's also proto-fascist. :lol: Euclid the eternal Führer. :lol::lol::lol:
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
773
I love how glacially slow the industry moves. Disco Elysium came out and made huge waves, and everyone is racing to make their clone, and 5 years later they're just getting started.
I saw some disco-likes before and one of them got even released in 2022 (Citizen Sleeper).
 

Infinitron

I post news
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Staff Member
Joined
Jan 28, 2011
Messages
99,696
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I wouldn't count Citizen Sleeper, Norco and Pentiment as archetypal Disco-likes. There's Gamedec and Sovereign Syndicate though, and you could count the upcoming Necromancer's Tale as one.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,435
"Psychological RPG"? Psychological games alone can be very difficult to pull off, nevermind adding RPG into the mix. And the "psychogeographic mechanic" doesn't really sound all that interesting. Well, we shall see what comes out of it, but looking at all "Disco Elysium successor" studios this project is the least promising one so far. I won't mind being proven wrong though.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,750
One of the upsides of the imminent global collapse is that I'll no longer have to hear about Disco Elysium.
It's been imminent for 10 years now, but it'll happen... eventually, imminently.
The fuck's "psychogeographic"?
Psychogeography is the exploration of urban environments that emphasizes interpersonal connections to places and arbitrary routes. It was developed by members of the Letterist International and Situationist International, which were revolutionary groups influenced by Marxist and anarchist theory as well as the attitudes and methods of Dadaists and Surrealists. In 1955, Guy Debord defined psychogeography as "the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals". One of the key tactics for exploring psychogeography is the loosely defined urban walking practice known as the dérive. As a practice and theory, psychogeography has influenced a broad set of cultural actors, including artists, activists and academics.
Sounds extremely Jewish.
 

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