Ventidius
Arbiter
- Joined
- Jul 8, 2017
- Messages
- 552
I played the crap out of the original Pokemon Snap back when it came out in '99, and I was just a wee lad. It was pretty mind blowing to see all those mons I was used to seeing in Gameboy Color graphics in 3D at the time. I waited for Nintendo to announce a sequel for years until I finally figured it just wasn't going to happen.
Thus, when New Pokemon Snap was announced back in 2020, I set aside my usual jaded skepticism for this sort of thing, and allowed myself to get hyped. Despite that, and the fact that I ended up Day-1-purchasing it, I was still a bit wary of the possibility that I had been blinded by nostalgia, and that not only would the game not deliver, but even the design style of the original would fail to age as well as I expected.
I'm glad to see that this wasn't the case at all. I've been playing it today and I'm having a blast. It's perhaps too early to tell whether the content itself will live up to the Metroidvania-ish levels of the original, sure, but the basic mechanical foundation is definitely rock solid. I like all of the iterations on the system and basic gameplay loop I have seen so far, and the moment-to-moment gameplay itself is fluid and engaging.
For the most part, the game also looks great. Can't say I'm a huge fan of the ultra-cutesy art style that the franchise has been moving towards over the years - Pokemon has arguably always been cutesy, but it has definitely gotten moreso over the decades - but at least in this case it seems to mostly be limited to the character models. The environments and the mons themselves look about as well as one would expect, and the whole thing has a very wholesome atmosphere.
Anyhow, here is the trailer:
Thus, when New Pokemon Snap was announced back in 2020, I set aside my usual jaded skepticism for this sort of thing, and allowed myself to get hyped. Despite that, and the fact that I ended up Day-1-purchasing it, I was still a bit wary of the possibility that I had been blinded by nostalgia, and that not only would the game not deliver, but even the design style of the original would fail to age as well as I expected.
I'm glad to see that this wasn't the case at all. I've been playing it today and I'm having a blast. It's perhaps too early to tell whether the content itself will live up to the Metroidvania-ish levels of the original, sure, but the basic mechanical foundation is definitely rock solid. I like all of the iterations on the system and basic gameplay loop I have seen so far, and the moment-to-moment gameplay itself is fluid and engaging.
For the most part, the game also looks great. Can't say I'm a huge fan of the ultra-cutesy art style that the franchise has been moving towards over the years - Pokemon has arguably always been cutesy, but it has definitely gotten moreso over the decades - but at least in this case it seems to mostly be limited to the character models. The environments and the mons themselves look about as well as one would expect, and the whole thing has a very wholesome atmosphere.
Anyhow, here is the trailer:
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