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Development Info New Decker-Java released

Saint_Proverbius

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Tags: DECKER

For those who like <i>cyberpunk</i>, there's a <A href="http://sourceforge.net/project/showfiles.php?group_id=68428&release_id=157383">new version</a> of <A href="http://www.caro.net/dsi/decker/">Decker</a> available per the <a href="http://sourceforge.net/projects/decker/">sourceforge.net</a> site about the game. Here's part of <a href="http://sourceforge.net/project/shownotes.php?group_id=68428&release_id=157383">the release notes</a>:
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<blockquote>The scripting language is powerful enough to allow for everything that happened in the missions you know from Decker 1.9, plus branched campaigns, interactions between missions, displaying popups and some more. You could even abuse a mission script to create a weekly newspaper. There is a web page in the download that contains a reasonably complete definition of the mission scripting language. I think it is too dry to read though, so a guide with sample missions will follow.</blockquote>
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Sounds like a winner so far! I've always liked games with newspapers. It just adds something to see events going on and your part in them.
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Rosh

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Joined
Oct 22, 2002
Messages
1,775
Must...resist...modding...dammit....too...many...projects...
 

Saint_Proverbius

Administrator
Staff Member
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Messages
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A mod that balanced the attack programs with the stealth a touch more would be a good one, I think. Or at very least, the defensive programs.
 

Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
Haha! You just hate it because you can't go in and blast everything apart. :P
 

ecliptic

Liturgist
Joined
Feb 11, 2003
Messages
915
From the creator's webpage, approximately quoted:

"Donations are welcome. Actually, if you have money to spare, give it to a charity."

That's awesome. This author is the man.
 

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