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Vaarna_Aarne

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The way I see it, the idea seems to be that you need to focus on a single function at a time, or compromise severely if you split. Due to the abundance of power points granted, it's fairly easy to adapt a build to a given environment (good example being knockbackmania Wizard set-up during the middle part of Pirate King dungeon). Sure, I wouldn't mind chucking more spells around in a fight, but I think having more Paragon classes is more important.
 

Zeriel

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Play a class other than wizard, and you'll see the other end of the stick. Essentially, if you're not a wizard, you have to choose between abilities that do useful things, and abilities that actually do damage/healing. There's no room for multitasking. Which is fine in and of itself as a design goal, it's just boring as fuck to play.
 

Vaarna_Aarne

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I am playing Great Weapon Fighter intermittently with my Wizard (currently on hold since I've had Nukara rep and stuff in STO, Ioun Stone leveling through Foundry, and now Alchemy babysitting), and I've enjoyed it. Sure, I would loves me an additional power, but I do see the point in the specialization design goal. I've also played a Cleric a little, but he's sub-30 so there's not much telling how it goes.


(Besides why would anyone not play a Wizard, since they're always the coolest motherfuckers around)
 

Cool name

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(Besides why would anyone not play a Wizard, since they're always the coolest motherfuckers around)

Because Tiefling wizards clip like bleep. :(

I can imagine the proposal went something like this: 'Let's make a cool race of half devil people with HORNS and TAILS and EXTREMELY LONG NAILS. And let's get the coolest motherfuckers around and give them layered clothes, hoods, pointy hats, cloaks, and not a single set of fingerless gloves. Genius!'

It is even more retarded than Aion's 'Let's make a cool race of GRIMDARK BEAST PEOPLE who is really cute and hot but has horns, heeltalons, and A MANE DOWN THEIR BACKS. Oh, yeah, and let's make none of their clothes have an open back. Genius!'
 

Vaarna_Aarne

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Actually I've never kept the hood visible. Why would I not show off my hair when I'm so devilishly handsome?

Also, the male standard model works p. well with the tail while using Gladiator's Set.
 

Wild Slop

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I wouldn't play a damnable heathen wizard. I righteously burn them at the stake (ignited with non magical flame).


I would like to get a team together to get some Castle Never mini boss drops. My gear score is just enough to scrape by the admittance requirement. I have little interest in battling to final boss and less that I would be able to last against the suckka. Be reminded that dreadful bind on pickup drops are around the corner, so lets get to it!
 

Cool name

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They are still deciding the specifics but it seems they will be making most shit either bind on pickup or bind on pickup if NEED.

They were pushing for bind on pickup for more or less everything with a 'scavenge' thingie to turn bound equipment into a small amount of AD but the idea was so badly received they went back to the drawing board.

They were two harsh words away from lynching community moderators in the forums, as you can imagine. :P
 

Papa Môlé

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The way I see it, the idea seems to be that you need to focus on a single function at a time, or compromise severely if you split. Due to the abundance of power points granted, it's fairly easy to adapt a build to a given environment (good example being knockbackmania Wizard set-up during the middle part of Pirate King dungeon). Sure, I wouldn't mind chucking more spells around in a fight, but I think having more Paragon classes is more important.

Three encounter and two feature slots isn't enough to perform the functions of a cleric in any given environment. You need to heal and buff, which is two slots at least, regardless of environment and then you also need to either be defending yourself (due to increased threat in PvE from healing but also getting targeted in PvP from healing) and then contributing to damage or crowd controlling as well (depending on whether you are fighting a mob or one powerful enemy).

Specialization is fine in some cases but you can't take a class whose role is utility and support and then force it to limit itself to one thing. From what I hear clerics were dependent on one broken power, Astral Shield, and then it got nerfed. Now they underperform, especially in PvP (which is kind of shitty anyway but still). Is wearing chain mail supposed to be the trade off for the loss of the extra slot compared to the other casting class? Because I'd gladly wear robes instead (feels more like a priest anyway).

If they want to keep the limited slots for cleric they'd have to focus him on healing which would mean vastly improving the healing powers but also kind of ruining all the other ones for balance. This would lead to the typically boring gameplay for the player of the cleric and the feeling of cheapness for the player fighting the cleric.
 

Cool name

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Clerics are very broken indeed. In PvP they are simply LOLNO. Astral Shield did depend on two thingies: 100% uptime if you did spec for it and stacking. They should have taken the stacking (i.e: If there are two AS cast in one place only one takes effect) as it was clearly a bug, but the 100% uptime was a proper build. You had to spec for it. Instead they broke the 100% uptime and cancelled the stacking. So they went from 'awesome' to 'terribad.' This did break the class in more ways than one as they are now forced to take something that can partially cover up for AS when it is down. With three encounters. And they have no spike healing at all.

There is pretty much a single way to play clerics if you do not want to go DPS Cleric, which is pretty much 'making sure the party saves on a few pots per run.' DPS Cleric is kind of LOL because you are not going to out-DPS a CW nor a TR while at the same time you will not be healing enough shit to matter. They may be fine in PvP but, again... Everyone else is two-shooting shit. You will be three or four shooting shit. *shrug*

Cryptic did really drop the ball with the Cleric, and they have no excuse: The class is one hundred percent Cryptic, it has nothing to do with how D&D/Pathfinder Clerics play. :(

I do play full dedicated healers+support on every MMO that does allow for it. On most of them it is my main. I am not doing it again in here until they bring us Paladins or Druids or Bards or something else like that. In this game it is the very definition of 'healbot.' Little strategy, no though, no powers that turn a defeat into a victory. LOLNO. ¬¬U
 

Gerrard

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The slot limit makes it impossible to create utility/situational powers because no one will use them (and there already are quite a few of them).

You are already playing a specialized class in the first place, why would you be specializing even more? "A specialist is someone who, with time, knows more and more from a narrower and narrower field of expertise, until finally he knows everything about nothing."

It's a shitty design. If it adds anything, it definitely isn't depth or variety.
 

Cool name

Arcane
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Actually you have a lesser amount of total powers per character, but you can use them all. :P

And only one passive slot. :(
 

Vaarna_Aarne

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Said passive is generally something like "ignore 90% of damage" or "deal 90% more damage" kind of deal. Generally speaking characters in Champions (freeform ones, obviously) are pretty prepostrously powerful.


(And I still wanna larp Resistance :( )
 

Papa Môlé

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Was running some dungeon with some randoms with the most basic simon says-style puzzle ever last night and they all spent about 6-7 minutes compulsively clicking on the symbols at the same time without having any idea what was going on. I finally told them to stop and do one at a time and they still didn't get it and then ended up doing it myself with one try. I now see why almost no dungeons have puzzles in them.

That reminds me, Cryptic needs to make these dungeons even more linear than they are or make the sparkle thing tell you when you've made a wrong turn as three times now at least I've had to spend time going back to catch someone who managed to get lost in a dungeon with only one path. People don't even have the sense to stand still and stop moving when you are going back to get them.
 

Crispy

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The puzzles in DDO were pretty good, for an MMO. It was always funny to see someone hop all over one and speed-solve it. There were people that knew them all by heart.
 

Vaarna_Aarne

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Was running some dungeon with some randoms with the most basic simon says-style puzzle ever last night and they all spent about 6-7 minutes compulsively clicking on the symbols at the same time without having any idea what was going on. I finally told them to stop and do one at a time and they still didn't get it and then ended up doing it myself with one try. I now see why almost no dungeons have puzzles in them.

That reminds me, Cryptic needs to make these dungeons even more linear than they are or make the sparkle thing tell you when you've made a wrong turn as three times now at least I've had to spend time going back to catch someone who managed to get lost in a dungeon with only one path. People don't even have the sense to stand still and stop moving when you are going back to get them.
You ever wonder why I never pug? Because odds are you'll end up in pug-hell.
 

Vaarna_Aarne

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A quick public service announcement:

As we all know, grinding Alchemy is expensive baby-sitting. So to that end, those of us who are grinding Alchemy would appreciate it if all the potions that are useless for the layman but invaluable for raising Alchemy (read: Everything but Healing potions) would be deposited in the Guild Bank by those who don't need them. I recently raided the vault in order to prepare for impending end run, as I will reach Alchemy 13 today and start work in 14 tomorrow.
 

Gerrard

Arcane
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Actually, the minor and lesser potions are the biggest problem (which is also why they are more expensive at the AH), because the don't drop often while you're leveling. The later ones drop quite a lot.

I'll have 12 today, but probably won't make it to the next research until tomorrow.
 

Cool name

Arcane
Joined
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Messages
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How do you raise alchemy? I have been sending my herborist dude to collect shit for a day or so through the gateway (I am way too lazy to log in, fuck God) and I don't get no alchemy experience nor any option other than sending dude to collect more shit.

Edit: What the fuck? Why do Protect Caravan missions only give 100AD now? THE FUCK IS THIS SHITU?
 

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