Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 5,426
I played the demo and managed to finish it. It's pretty addictive. It combines Dark Souls' elements (resurrection on death, dodges, visuals) with rogue-like generated dungeons filled with random upgrades (which is where Diablo/Hades aspect comes in).
Aside from bosses health pool is relatively low so every point counts (extra 15 points worth of damage is A LOT, for example) and you have to juggle your limited potions (replenishable only at certain stops) and coins (needed to buy items in the in-dungeon shop or to "lift a curse" from certain chests) to get through the dungeon in one go.
On top of that you have meta progression thanks to the in-game currency (it is spent on upgrades for stats as well as items with specific effects on your character). You can also customize what special skills your character has (out of 4 classes). Weapons you can't buy in the demo.
The only thing that worries me is the possibility for the developers to charge money for the in-game currency so people can unlock meta progression faster or be forced to grind, but I managed to get through the 3rd boss in a few hours, so it was OK so far.
I will certainly keep an eye out for this one.