tomphonse
Novice
Currently studying software engineering with a rendering/gamedev focused major, at the end of my second year.
I think my autism is too severe to get or hold a normie softeng job so I am thinking of dropping out going on autismbux and just developing my cRPGs.
Most people in my cohort seem to dislike me because I said female characters in games should be hot or something.
Lol been reported to admin 2x (it was thrown out because it was super tame but still), don't see myself holding a job.
They say networking is 2/3s of a degree and I have completely failed at that pretty much lol.
Things I know:
Things I need/want to learn that aren't in the curriculum or covered very briefly:
I think my autism is too severe to get or hold a normie softeng job so I am thinking of dropping out going on autismbux and just developing my cRPGs.
Most people in my cohort seem to dislike me because I said female characters in games should be hot or something.
Lol been reported to admin 2x (it was thrown out because it was super tame but still), don't see myself holding a job.
They say networking is 2/3s of a degree and I have completely failed at that pretty much lol.
Things I know:
- Fundamentals of Linear Algebra, Vector maths, and other 3d geo and rendering maths.
- Fundamentals of C++, memory management, design patterns, algos and data structures etc.
- Fundamentals of Unreal and using libraries such as SDL2 and RayLib, And src control.
- Some 3D modeling, texturing and animation to a Quake/PS1 level of quality that I taught myself outside of school.
- Probability and other discrete maths for using polynomials and what not to balance difficulty curve and optimize skinnerboxes for live service slop games but also potentially cRPGs
- more OpenGL stuff - cool
- Multithreading stuff - cool
- Diversity and Inclusion paper - gay
- more AGILE/SCRUM/Documentation/wasting time - gay
- more teamwork with normies - gay
- even more team projects with normies - gay
Things I need/want to learn that aren't in the curriculum or covered very briefly:
- open-world level streaming/chunking - just the basics of the algos used are covered but no real implementation
- complete program-state serialization (ie being able to save the entire state of the game rather than at checkpoints) - have covered serialization but not bethesda level of serialization, very niche and not taught much of anywhere save for one paragraph psuedocode explanations.
- getting better at 3D art
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