Indeed, the darker texture is used in all editions. To get the original Native textures, you'll need to do the following:
- Backup the Floris textures you're going to replace (in case you don't like the native ones after all)
- Copy the appropiate textures to the Floris Mod folder.
- Rename these textures to the name the Floris textures had.
You want to replace the ground textures, I understand. In Floris, they all start with 'min_env_ground'. So:
min_env_ground_desert.dds = desert.dds
min_env_ground_dry_grass.dds = dry_grass.dds
min_env_ground_earth.dds = ground_earth.dds
min_env_ground_forest.dds = ground_forest.dds
min_env_ground_mountain.dds = mountain.dds
min_env_ground_ocean.dds = ocean.dds
min_env_ground_path.dds = ground_path.dds
min_env_ground_plain.dds = plain.dds
min_env_ground_river.dds = river.dds
min_env_ground_snow.dds = snow.dds
min_env_ground_stone1.dds = ground_stone1.dds
min_env_ground_village.dds = ground_village.dds
min_env_ground1.dds = ground1.dds
min_env_ground2.dds = ground2.dds
min_env_map_steppe.dds = map_steppe.dds
Just rename and replace and be done with it
.