Edward_R_Murrow
Arcane
Just when you thought it was safe to stop sniffing glue....
http://xbox360.ign.com/articles/888/888731p1.html
Oh joy!
Somebody didn't do their homework. Damn...these fools wouldn't last a day in real journalism.
Good bye most any usefulness of doctor/first aid when stimpack spam will save you.
I guess creativity is the new word for "shamelessly copying every shooter gimmick weapon in the past". Go figure.
The Fatman mentioned; DRINK!
Goodbye any notion of scarcity of resources.
Uh...yeah....not so much after what was said before.
Methinks Bethesda doesn't drink much. You become more charismatic with alcohol by having others drink it, not the other way around. But charisma potions needed to be something....
I think I just obliteration technique'd myself with a facepalm....
Here's a good idea that will likely, in Bethesda tradition, be horribly broken.
Bethesda shamelessly re-use design resources? Never!
Only eleven now?
Token thing that apologists can point to and say Bethesda isn't screwing up.
Well why don't you give em' another one too?
Also bolded part.
No surprise here...
http://xbox360.ign.com/articles/888/888731p1.html
Bold proclamations for such a small amount of hands-on time, yes, but words I'll stick behind as a fan on the Elder Scrolls. In fact, Fallout 3 is very much Oblivion in a post-apocalyptic world. So if you didn't like that game, or the series for that matter, then ignore everything I've said thus far and go read something else. If, however, you spent 200+ hours in Cyrodiil like I did, or just love western-style RPGs, then you should keep going -- because your next big adventure is just over the next hill.
Oh joy!
the game also benefits from the same action point system found in its predecessors.
Somebody didn't do their homework. Damn...these fools wouldn't last a day in real journalism.
Speaking of targeting, your own body parts can be besieged and disabled just like your enemy's can. But to counter this, healing stimpacks can be used both in a broader sense and your individual limbs to quicken recovery.
Good bye most any usefulness of doctor/first aid when stimpack spam will save you.
No, what really makes Fallout 3's combat so badass is the creativity that Bethesda has worked into the battlefield.
I guess creativity is the new word for "shamelessly copying every shooter gimmick weapon in the past". Go figure.
The biggest hit of the day, though, was the Fat Man -- which is essentially is a portable nuclear bomb catapult. Fire this baby off and there's likely nothing left of your opponent afterwards except the miniature mushroom cloud.
The Fatman mentioned; DRINK!
Should you ever run out of ways to attack, the environments in Fallout are there to help you. The tube-like Preservation Centers, for instance, can be found scattered throughout the planet and provide items you can use to heal or attack with before your next big battle.
Goodbye any notion of scarcity of resources.
Scavenging is a big theme of the game too.
Uh...yeah....not so much after what was said before.
so while becoming an in-game alcoholic may sound like a funny way of increasing your charisma (which it does)
Methinks Bethesda doesn't drink much. You become more charismatic with alcohol by having others drink it, not the other way around. But charisma potions needed to be something....
These interactions can include hacking computers (which presents a mini-game that challenges you to figure out a password from a screen full of gibberish) to control robotic gun turrets, to lock-picking (another mini-game that requires you to move the left thumbstick to adjust your Kirby Grip and the right thumbstick to adjust your screwdriver) so that you can access previously restricted areas.
I think I just obliteration technique'd myself with a facepalm....
and the player ability to "surrender" to another NPC during combat by holstering your weapon,
Here's a good idea that will likely, in Bethesda tradition, be horribly broken.
As improved as Fallout 3 is, it still feels like Oblivion in a lot of ways (even if you can't sprint -- though you do move faster if your weapon is holstered). The world map works exactly like Oblivion's, as you can fast travel to places you've already been. Hitting select brings up Oblivion's "time pass" feature as well, buying you time to recover or move the in-game clock along to a more desirable point. Even the inventory system and interface is taken right out of the last Elder Scrolls, so there should be a high level of familiarity for returning players here.
Bethesda shamelessly re-use design resources? Never!
Skills
# Barter: Affects Buying and Selling
# Big Guns: Determines combat effectiveness with oversized weapons
# Energy Weapons: Determines combat effectiveness with plasma weapons
# Explosiveness: Determines power of mines/ effectiveness of grenades/ ease of disarming hostile mines
# Medicine: Determines how many HP you can heal with one stimpack
# Repair: How well weapons and apparel are maintained and increases starting condition of custom-made weapons
# Science: Affects computer hacking skills
# Small Guns: Determines combat effectiveness for smaller weapons
# Sneak: It's easier to remain undetected, steal or pick someone's pockets; increases critical chance when attacking undetected with this skill
# Speech: Governs how you can influence someone during dialogue and gain access to info
# Unarmed: Determines Melee Damage
Only eleven now?
# Perks:
# Lady Killer: 10% damage against female opponents, plus unique dialogue with them as well
Token thing that apologists can point to and say Bethesda isn't screwing up.
Even after an hour of play, it's more than evident that it's as deep as the ocean, handles responsively, and brings enough fan-service from Bethesda's two franchises to make it a strong contender for the best RPG of the year.
Well why don't you give em' another one too?
Also bolded part.
The only knock against it right now, other than the fact that role-players who like to go light on the combat are up against frequent skirmishes here
No surprise here...