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KickStarter Monomyth - A first person action RPG/dungeon crawler - now available on Early Access

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
487
Yeah I have to agree, the environments can get very maze-like, and the map shows you only an overview of the area, there's many small passages and different levels where the map doesn't almost help at all.

Is this supposed to be a negative?

Because this is the kind of shit i want in games lol.

Consider my interest piqued.
It is sad that many people consider getting lost annoying, for me that is a big part of exploration. Maps are way too powerful in most games, being highly detailed and constantly showing your position.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,538
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah I have to agree, the environments can get very maze-like, and the map shows you only an overview of the area, there's many small passages and different levels where the map doesn't almost help at all.

Is this supposed to be a negative?

Because this is the kind of shit i want in games lol.

Consider my interest piqued.
It is sad that many people consider getting lost annoying, for me that is a big part of exploration. Maps are way too powerful in most games, being highly detailed and constantly showing your position.
Thief and Ultima Underworld have two of my favorite mapping "systems".
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
520
Yeah I have to agree, the environments can get very maze-like, and the map shows you only an overview of the area, there's many small passages and different levels where the map doesn't almost help at all.

Is this supposed to be a negative?

Because this is the kind of shit i want in games lol.

Consider my interest piqued.
It is sad that many people consider getting lost annoying, for me that is a big part of exploration. Maps are way too powerful in most games, being highly detailed and constantly showing your position.
i have a ptsd after playing Underrail without map
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,427
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Yeah, in most cases, maps shouldn't be a GPS, it should be, well, a map. Doesn't work with a world thats too wide or a modern urban map but adding some level of deduction to determine your position is fun.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
Monomyth has an elegant solution to this: When you get a map of your current area, you can stick pins in it and label them with comments.
 

Mud'

Scholar
Joined
Oct 9, 2018
Messages
233
Yeah I have to agree, the environments can get very maze-like, and the map shows you only an overview of the area, there's many small passages and different levels where the map doesn't almost help at all.

Is this supposed to be a negative?

Because this is the kind of shit i want in games lol.

Consider my interest piqued.
Same here, now i really want to try it out but i am afraid of burning out if EA doesnt have enough content.
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,045
Location
Grue-Infested Darkness
Yeah I have to agree, the environments can get very maze-like, and the map shows you only an overview of the area, there's many small passages and different levels where the map doesn't almost help at all.

Is this supposed to be a negative?

Because this is the kind of shit i want in games lol.

Consider my interest piqued.
I didn't mean to sound overly negative, and now that I've played the game a little the environments are easier to navigate as you memorize them. Still, the design in some areas as a first time player felt like playing Windows 3D Maze, meaning there's passage upon passage upon passage almost to the point of being needlessly convoluted. Which wouldn't be so bad if you had an accurate automap (that accounts for multiple levels stacked on top of each other), but you get a simplistic overhead view map, so you really have to memorize your routes because the map isn't really much help in many cases (although it does help a lot overall). Thief had the same idea with regard to maps (and the Monomyth map is better than many of Thief's maps), but Monomyth has a much larger area than any singular Thief map.

All this being said, I still prefer Monomyth over modern streamlined design any day.

EDIT: Actual messages from the dev on discord about the upcoming mines area:
Rattower: i actually wanted to start with one more area but it needs a performance pass and some encounter reworks - nothing too tragic
Rattower: however, it is the one region i hate the most - so I will probably also streamline it a bit
Rattower: I get lost in it
And I built it :|
 
Last edited:

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,154
All exploration games needs an area that utterly confusing to navigate in. This is classic. Just put it as an extra or something.
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
How's the overall quality of the level design?

I played the old Kickstarter demo and found its level design incredibly good.
But the level featured in the more recent Steam Next Fest demo didn't live up to the older demo.

Right now I'm thinking of sitting out Early Access and letting the game bake until it's done. I had planned to do the same with the Next Fest demo too, but couldn't resist trying it just a little bit...
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,859
How's the overall quality of the level design?

I played the old Kickstarter demo and found its level design incredibly good.
But the level featured in the more recent Steam Next Fest demo didn't live up to the older demo.

Right now I'm thinking of sitting out Early Access and letting the game bake until it's done. I had planned to do the same with the Next Fest demo too, but couldn't resist trying it just a little bit...

My opinion is that it's pretty good if you like exploration. There's a fair amount of nooks and crannies, it's a game for roaming around and getting lost in.

Steam shows I have 10 hours in and I haven't completed all the available content yet.
 

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