Moonrise
The Magnificent
- Joined
- Jul 7, 2017
- Messages
- 417
After 25 years, Arena now has a mod in earnest--something more substantial than UI tweaks. I've been poking around in the dark, and this is the first fruit worth sharing.
Description from the Nexus:
Shrouded Past is an alternate start mod for The Elder Scrolls: Arena. It's designed to provide a better first impression, since many players are turned away by the game's notorious Imperial Dungeons. But there's something here for veterans too. Maybe you'd like to quickly roll new characters, or tackle Arena's demo dungeon.
Available on the Nexus.
Okay, with that over we can talk about why what I've learned is important.
Key points:
The short of it is that the tone and difficulty of the entire game can be adjusted. Maybe you thought there weren't enough minotaurs in Labyrinthian. Well, you can reduce the monster list so they'll appear in greater number. This doesn't apply to random encounters, which seems level-based. Nobody knows how the maps work, but I'm assuming there are spawn points, and these spawn points grab a random monster from the monster list in the INF. But even being able to change just the "fixed" encounters is a big deal. That's how I was able to retune the demo map, making it playable for level 1 characters.
There's a lot more to discuss, but I think I'll leave it there for now. When I'm not totally exhausted, I'll write about sound effects and music.
Description from the Nexus:
Shrouded Past is an alternate start mod for The Elder Scrolls: Arena. It's designed to provide a better first impression, since many players are turned away by the game's notorious Imperial Dungeons. But there's something here for veterans too. Maybe you'd like to quickly roll new characters, or tackle Arena's demo dungeon.
Available on the Nexus.
Okay, with that over we can talk about why what I've learned is important.
Key points:
- Maps can be edited to refer to custom configurations
- In these configurations, monster lists are editable
The short of it is that the tone and difficulty of the entire game can be adjusted. Maybe you thought there weren't enough minotaurs in Labyrinthian. Well, you can reduce the monster list so they'll appear in greater number. This doesn't apply to random encounters, which seems level-based. Nobody knows how the maps work, but I'm assuming there are spawn points, and these spawn points grab a random monster from the monster list in the INF. But even being able to change just the "fixed" encounters is a big deal. That's how I was able to retune the demo map, making it playable for level 1 characters.
There's a lot more to discuss, but I think I'll leave it there for now. When I'm not totally exhausted, I'll write about sound effects and music.
Prayer to My Prince
These gifts are meager,
But I beseech you!
Guide my actions,
Hear my thoughts
Across the ages, and
Through the realms
I approach the altar,
My heart full of
Devotion and love
For my Prince!
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