This is a small mod guide created with intent to add more C&C and deeper role playing elements to Fallout: New Vegas. New Vegas does a decent job of adding skill checks and choice throughout the wasteland, but it has some flaws this modlist rectifies that. Note this only gameplay mods if you want tips/modlist about graphic mods go to another modlist Sigourn has a fine-ass modlist http://www.rpgcodex.net/forums/inde...t-new-vegas-sigourns-recommended-mods.114486/, or http://wiki.step-project.com/User:Essarrbee/FalloutNewVegas.
First we start off with Jsawyer Ultimate, which I believe that is fundamentally how the game was suppose to play.
https://www.nexusmods.com/newvegas/mods/61592/?tab=posts
Jsawyer is a collection changes and edits that changes how the game work, you maybe saying duh and you're probably correct. perks are changed to make them better or less broken, unarmed and melee are standalone so you don't have to raise both at the same time, you can use whet stones to restore broken bladed weapons, and etc. It's the small things that count.
Next we have Cirosans Classic Overhaul, A mod that overhauls the special system to have a greater influence on player skill.
https://www.nexusmods.com/newvegas/mods/44027/
I suggest the gameplay and perks addons, the rebalance is kinda booty. The gameplay addon makes Charisma and Perception actually do stuff instead of being a measly stat that's only used to get better criticals or sniper like perception (It's useless above 6 since it does very little and both perks only require 6 to begin with). Charisma now influence how many followers you could have like in fallout 2, and tag skills work in the same way that fallout 1 and 2 did.
NOTE: You need to make a bashed patch or merge patch to run it with Jsawyer Ultimate, but both are very easy to do and you should be doing it in the first place.
Furthermore we have Immersive minigames, it removes the tedium or constantly save scumming for picking locks and hacking terminals.
https://www.nexusmods.com/newvegas/mods/58246/?
Must have for those who hate shitty minigames, it even retains the old way to if you like torturing yourself.
Moreover we have classic fallout weapons, It adds a bunch of weaponry from fallout 1 and 2 in the game.
https://www.nexusmods.com/newvegas/mods/37002
I personally think these weapons are great, the design is timeless and fits the game world.
Next we have Classic Fallout Music,
https://www.nexusmods.com/newvegas/mods/55833/?tab=posts
These sound timeless and great Mark Morgan did an excellent job, and they fit well to the game to.
Next we have classic dialogue options, It remove the tags to skill checks to make decisions harder.
https://www.nexusmods.com/newvegas/mods/40285/
The best thing about this mod it will let you hear the dialogue for failed skill checks and unless you look on a guide you wont know what dialogue options are the best.
Furthermore we have Too many quest markers, which remove unnecessary quest markers and encourage exploration.
https://www.nexusmods.com/newvegas/mods/41836
This mod removes the popamole quest markers for the most obvious quest (The ones the game tells you about) doing so encourage thinking.
Additionally we have Pickpocket Overhaul, which changes pickpocketing to include perception.
https://www.nexusmods.com/newvegas/mods/63396
Makes perception more useful as a stat and makes pickpocketing harder, what's more to love?
Next we have Cover Based Stealth, this mod makes cover an important part of sneaking.
https://www.nexusmods.com/newvegas/mods/51777/
No longer you can sneak in broad daylight in the distance from npcs, now you must find cover in order to truly stay undetected.
Lastly we have two mods, Combat Enhancer and Enhanced NPC awareness.
https://www.nexusmods.com/newvegas/mods/58431/?
https://www.nexusmods.com/newvegas/mods/63425
They make Enemies react realistically to the player presence, the ai will be smarter, more alert, and more difficult to fight. They do a solid job increasing the complexity and difficulty of combat.
First we start off with Jsawyer Ultimate, which I believe that is fundamentally how the game was suppose to play.
https://www.nexusmods.com/newvegas/mods/61592/?tab=posts
Jsawyer is a collection changes and edits that changes how the game work, you maybe saying duh and you're probably correct. perks are changed to make them better or less broken, unarmed and melee are standalone so you don't have to raise both at the same time, you can use whet stones to restore broken bladed weapons, and etc. It's the small things that count.
Next we have Cirosans Classic Overhaul, A mod that overhauls the special system to have a greater influence on player skill.
https://www.nexusmods.com/newvegas/mods/44027/
I suggest the gameplay and perks addons, the rebalance is kinda booty. The gameplay addon makes Charisma and Perception actually do stuff instead of being a measly stat that's only used to get better criticals or sniper like perception (It's useless above 6 since it does very little and both perks only require 6 to begin with). Charisma now influence how many followers you could have like in fallout 2, and tag skills work in the same way that fallout 1 and 2 did.
NOTE: You need to make a bashed patch or merge patch to run it with Jsawyer Ultimate, but both are very easy to do and you should be doing it in the first place.
Furthermore we have Immersive minigames, it removes the tedium or constantly save scumming for picking locks and hacking terminals.
https://www.nexusmods.com/newvegas/mods/58246/?
Must have for those who hate shitty minigames, it even retains the old way to if you like torturing yourself.
Moreover we have classic fallout weapons, It adds a bunch of weaponry from fallout 1 and 2 in the game.
https://www.nexusmods.com/newvegas/mods/37002
I personally think these weapons are great, the design is timeless and fits the game world.
Next we have Classic Fallout Music,
https://www.nexusmods.com/newvegas/mods/55833/?tab=posts
These sound timeless and great Mark Morgan did an excellent job, and they fit well to the game to.
Next we have classic dialogue options, It remove the tags to skill checks to make decisions harder.
https://www.nexusmods.com/newvegas/mods/40285/
The best thing about this mod it will let you hear the dialogue for failed skill checks and unless you look on a guide you wont know what dialogue options are the best.
Furthermore we have Too many quest markers, which remove unnecessary quest markers and encourage exploration.
https://www.nexusmods.com/newvegas/mods/41836
This mod removes the popamole quest markers for the most obvious quest (The ones the game tells you about) doing so encourage thinking.
Additionally we have Pickpocket Overhaul, which changes pickpocketing to include perception.
https://www.nexusmods.com/newvegas/mods/63396
Makes perception more useful as a stat and makes pickpocketing harder, what's more to love?
Next we have Cover Based Stealth, this mod makes cover an important part of sneaking.
https://www.nexusmods.com/newvegas/mods/51777/
No longer you can sneak in broad daylight in the distance from npcs, now you must find cover in order to truly stay undetected.
Lastly we have two mods, Combat Enhancer and Enhanced NPC awareness.
https://www.nexusmods.com/newvegas/mods/58431/?
https://www.nexusmods.com/newvegas/mods/63425
They make Enemies react realistically to the player presence, the ai will be smarter, more alert, and more difficult to fight. They do a solid job increasing the complexity and difficulty of combat.
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