taxalot
I'm a spicy fellow.
This looks like incline ; only thing worrying me so far is the length of the game. Do we know if 25 hours is main quest only ?
Because I didn't have to. MM3 is easy enough that you rarely need the buffs. Also, I always try to complete a game using as little in-game time as possible.
- there is no training. When you level up you just get your skill points then and there.
- It will be totally non-linear after the initial area where it teaches you how to play. Kind of like 7, where you were confined to the island until you completed the first quest.
- there is no training. When you level up you just get your skill points then and there.
I'd like to see JVC do a real M&M sequel, but that seems pretty unlikely. He seems pretty done with M&M or even CRPGs in general.
He currently works at EA, in case you missed that.
Never saw him stray from the path. Didn't just want to or unable to? If latter then I'm already bored with the linearity of this game.
It will be totally non-linear after the initial area where it teaches you how to play. Kind of like 7, where you were confined to the island until you completed the first quest.
Never saw him stray from the path. Didn't just want to or unable to? If latter then I'm already bored with the linearity of this game.
In case you missed it from the reddit poster:
It will be totally non-linear after the initial area where it teaches you how to play. Kind of like 7, where you were confined to the island until you completed the first quest.
Check the movement compass on the left. It fades out when you can't move in that direction. It looks pretty clear that you can move sideways off of the road.I missed that. Alright, it sounds a bit better, but still there are questions to be answered. Can you step away from the dirt path? Are you confined to it? Does non-linearity mean that we can go left to the Castle of Chaos or right to the Mine of Malice, while still being confined to the dirt road?
CH: Will the wizards have a magic book? How will learning of spells work? Answer: Yes - casters have spellbooks. You need to raise your magic skills (aka. spell school) with skill points from level-ups. Then you have to find the right trainer to get access to a higher tier. Finally you need to locate the right person to buy new spells. Sounds complicated? Well, noone said it's easy to be a caster!