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Metal Gear Solid V: The Phantom Pain

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
What's the difference between normal and hard in Ground Zeros?

Pretty annoying that you can't just play hard first.
 

Alienman

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I like the cutscenes in Metal Gear, they are so damn over the top, melodramatic & goofy.I really hope we get some at least in Metal Gear 5.
 

J_C

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What's the difference between normal and hard in Ground Zeros?

Pretty annoying that you can't just play hard first.
Yeah, with regenerating health, there is no challange in the game whatsoever on normal. Even if you face 5 soldiers, you can kill them in 10 seconds. The only challange is if you self impose some rules on your gameplay, like ghosting, or no alert. As i read, getting shot at hard mode is much more leathal. The AI is also more sensitive and their placement on the map is different.
 

Trodat

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I just started playing Ground Zeroes and wow. If someone told me that this game is a console port I would laugh at them. Looks fantastic and works great even on my old Q9550 @ 3,4 ghz and AMD 7870. Settings are mostly on high + few on extra high and shadows medium.
 

Alienman

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I just started playing Ground Zeroes and wow. If someone told me that this game is a console port I would laugh at them. Looks fantastic and works great even on my old Q9550 @ 3,4 ghz and AMD 7870. Settings are mostly on high + few on extra high and shadows medium.

Yeah, it seems to be a great engine. Fox engine or what they call it.
 

KK1001

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You can tell Kojima desperately wants to make movies but he doesn't have the talent to direct or write one.

He'd be a good anime writer but yeah I don't think he could ever do a halfway decent movie.

With that said, he does have a certain talent for games. MGS4 was fucking awful, but MGSV is shaping up nicely.
 

J_C

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I just started playing Ground Zeroes and wow. If someone told me that this game is a console port I would laugh at them. Looks fantastic and works great even on my old Q9550 @ 3,4 ghz and AMD 7870. Settings are mostly on high + few on extra high and shadows medium.
It runs well even on my ATI HD6870 and AMD Phenom II X4, with high settings.
So yeah, it is a good port.
 

KK1001

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I have almost the exact same specs, and yeah, it runs great.

Japanese developers are starting to realize that putting their games on Steam means free money. Funny how just a few years ago they were so PC averse, and now they're producing far better ports than any Western developer.

I am cautiously optimistic for V, as I said. My one fear is that, once the new sheen of an open world metal gear wears off, it becomes repetitive as fuck. Upgrades and customization seem just fun "fluff," and you don't really have to make any tradeoffs. Sure, basebuilding and customization are cool in themselves, but they should also be strategic decisions that affect how you play. Hopefully hard or very hard or whatever offers some sort of real challenge.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Like every other game then I guess, I mean the repetitive-ness. There is no escape from that :P

But I think it will provide hours of fun. The ground zeroes game have provided 17 hours of gameplay for me, and that is basically only just one mission.
 

Talby

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Wouldn't surprise me to see PC become the platform of choice for Japanese games in the next few years.
 

Trodat

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Why is PC gaming (aside from MMOs) not very big in Japan, anyway?

Part of the reason are probably traditions, what people are accustomed to do (play games on consoles). I don't know how the situation is now, but I think arcade halls are still a thing in Japan, at least to some degree.
 

Jick Magger

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Why is PC gaming (aside from MMOs) not very big in Japan, anyway?
Couple of different reasons:

* It's a society where technology being as compact as possible is appreciated. Remember that only around 11% of Japan's landmass is arable, which means the population density is pretty insane. It's why the phone and handheld market is so big (and continue to grow bigger) there.
* You've also gotta take into account that unless you're called Square Enix or Nintendo, chances are you're banking on making a majority of your sales being made in Japan. At best your western market'd probably make up an extreme niche, and having to worry about things like localization can put an even bigger dent in what is probably already a pretty tight budget. Digital distribution via Steam takes alot of weight off of that because you now no longer have to worry about shit like the costs of exporting physical copies, advertising (because good word-of-mouth'd cover that nicely), paying for licenses from either Microsoft or Sony, etc.
* PC's are still primarily seen as a tool rather than a gaming platform. Even then alot of PC's in Japan would be considered pretty outdated by Western Standards. It's why alot of VN's being released to this day are still coded to work on Windows 2000. It's not uncommon for a Japanese family to not even own a PC in their household.
* There's also the issue that the 'gaming' market there has the stigma of being associated with weird forums and sexually deviant visual novels.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Why is PC gaming (aside from MMOs) not very big in Japan, anyway?
Couple of different reasons:

* It's a society where technology being as compact as possible is appreciated. Remember that only around 11% of Japan's landmass is arable, which means the population density is pretty insane. It's why the phone and handheld market is so big (and continue to grow bigger) there.
* You've also gotta take into account that unless you're called Square Enix or Nintendo, chances are you're banking on making a majority of your sales being made in Japan. At best your western market'd probably make up an extreme niche, and having to worry about things like localization can put an even bigger dent in what is probably already a pretty tight budget. Digital distribution via Steam takes alot of weight off of that because you now no longer have to worry about shit like the costs of exporting physical copies, advertising (because good word-of-mouth'd cover that nicely), paying for licenses from either Microsoft or Sony, etc.
* PC's are still primarily seen as a tool rather than a gaming platform. Even then alot of PC's in Japan would be considered pretty outdated by Western Standards. It's why alot of VN's being released to this day are still coded to work on Windows 2000. It's not uncommon for a Japanese family to not even own a PC in their household.
* There's also the issue that the 'gaming' market there has the stigma of being associated with weird forums and sexually deviant visual novels.
Remember in the mid-to-late 80s one of the big changes the Japanese console makers brought was only licensed games to avoid the shitty clone situation Atari had. This alleviated a lot of fears about games. While PC was of course wide open, and that meant a lot of porn games especially in Japan.
 

Love

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All you faggots playing Ground Zeroes now and it won't start on my porn machine. :x

How certain is it, that Kojima is going to Sony? He can't work with Kickstarter budgets, can he?
 

Phage

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The Phantom Pain is going to be much less cutscene heavy, though, plus the Big Boss games (Snake Eater onwards) generally have much less of the metababble MGS2 and 4 are infamous for. Peace Walker, while not the best Metal Gear game, has a much better gameplay-to-cutscene ratio even if you ignore most of the side ops. Kojima himself said that the cutscenes in MGS4 had gotten out of hand and MGSV is much more gameplay focused. We'll see how true that is when the game is out.

Worth mentioning that 4 came after 3. Snake Eater actually has a lot of metababble going on, it's just not as blatant. Peace Walker kind of dropped the ball entirely on every possible front. MGSV really gives me "What Peace Walker could've been with a huge budget and better tech" vibe and I'm super stoked for it.

I like the cutscenes in Metal Gear, they are so damn over the top, melodramatic & goofy.I really hope we get some at least in Metal Gear 5.

Confirmed to have cutscenes before and after each main story mission in the game. I don't think we're going to get anything that comparable to Raiden's amazing codec calls in 2, but there will be some goofy moments (I mean the horse literally has a poop button...)

Wouldn't surprise me to see PC become the platform of choice for Japanese games in the next few years.

Unfortunately I don't really see this becoming the case. Consoles will still be larger this generation aside from with certain titles like X-Com flopping on consoles last gen making them PC exclusive this time around. I mean, even Witcher 3 got the majority of its sales from Consoles. Best case scenario is Japs start building for PC first then porting over to console to ensure quality PC versions that actually come on time.


All you faggots playing Ground Zeroes now and it won't start on my porn machine. :x

How certain is it, that Kojima is going to Sony? He can't work with Kickstarter budgets, can he?

No offense but you must be at serious toaster-tier. I've read reports of GZ working on some very low end machines. I mean, it runs on 360/PS3!

There's no guarantee he's going anywhere at all. Dude's a multi millionaire who really likes traveling, eating food and movies. For all we know he could just spend the rest of his days blowing his cash on trips around the world. If Shenmu and Bloodstained have taught us anything, it's that people are willing to take a corporate dick up their ass to provide funding to games that are confirmed to have a big publisher hovering behind them gauging interest. Kojima could effortlessly rally up 3-4 mil to get even more funding from Sony or whatever.



You can tell Kojima desperately wants to make movies but he doesn't have the talent to direct or write one.

He'd be a good anime writer but yeah I don't think he could ever do a halfway decent movie.

This is honestly a meme at this point. If Kojima wanted to make a movie he would've attached himself in some capacity to the Metal Gear film that fell through (or is in production hell idk). He has enough money to just, fuckin, fund a small indie film himself. You nigs don't understand how loaded Kojima is. He isn't making movies because that's a waste of his effort. Multiple times he has stated that Games have the most potential going forward, even if they aren't close to reaching that potential yet - and he's right.

Not too sure why you pretend that writing a script for a film is harder than writing a good game game or even anime. Have you ever seen a movie before? Just like every medium, approximately 95% of it is absolute garbage.
 
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tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Ground Zeros requires DX11. Stopped me from playing it on my dedicated TV computer which is cobbled together from old parts.
 

Love

Cipher
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Dec 31, 2013
Messages
371
No offense but you must be at serious toaster-tier. I've read reports of GZ working on some very low end machines. I mean, it runs on 360/PS3!

It is a porn MACHINE! But I'm attributing the issue to trying to run an unofficial version.
 

Alfons

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Jul 25, 2014
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I liked the part where he's popping wheelies with a jeep while two sleeping guards are sitting in the back.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Anyone know how the mulitplayer aspect will work? I know you can raid other players "mother base", but can you actually meet the other player there? Or is the player mother base all AI control? Not sure how this will work.
 

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