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Metal Gear Solid V: The Phantom Pain

Jack Of Owls

Arcane
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May 23, 2014
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Still playing around with IH mod settings but baby steps. Health reduced to 20% so I can't run & gun, enemy head markers & xrays removed. Much more challenging already. Now the only thing I'm noticing this early in the game (3% completion) that's glaringly ridiculous is the infinite sprinting ability, but can't seem to find a setting for that in IH.
 

HeatEXTEND

Prophet
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You can get a decent amount of GMP from missions and side ops but materials are simply not obtainable in good quantities outside of multiplayer crap. Picking up cases of 100 or extracting giant containers that have only 750 is a joke compared to the tens of thousands needed to develop your base, whereas MP can deliver 5k+ of all material types in one mission.
That's why you first and foremost upgrade the thing that gets you more resources, same on the FOB you get. Never had the impression I ran into a paywall.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
So what guns did everyone use the weapon customization system to replicate? (FAMAS replicas probably shouldn't count?)
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
I specifically made replicas of RK95, FAMAS, and Howa Type 64, even if that's a little anachronistic with the RK. It's a bit of a pity you can't kit out other weapons as extensively as rifles (assault or sniper). Particularly with shotguns, since I wanted to amuse myself by making a shotgun with a 8X scope on it, and call it "DSP9000."
 
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You can get a decent amount of GMP from missions and side ops but materials are simply not obtainable in good quantities outside of multiplayer crap. Picking up cases of 100 or extracting giant containers that have only 750 is a joke compared to the tens of thousands needed to develop your base, whereas MP can deliver 5k+ of all material types in one mission.
That's why you first and foremost upgrade the thing that gets you more resources, same on the FOB you get. Never had the impression I ran into a paywall.

You must be playing an entirely different game. Those fully upgraded FOBs only give about ~1.5k resources every 15 minutes or so. Nothing when a base upgrade requires 50k.
 

HeatEXTEND

Prophet
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I sank about 110 hours into it and did like 10 invasions over the course of the game, that's it. Had MB fully upgraded and FOB full iirc on base, RnD and income. Once again, never had the feeling the game was being too stingy.
 

Jack Of Owls

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May 23, 2014
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Still playing this. It's actually much more hardcore than at first impression. I installed the Infinite Heaven mod and removed a few major annoyances that released the game from chronic popamole consoletardism (the run & gun cheese was the first thing I rectified by reducing player health to 20% but didn't alter AI viewing distances since I'm discovering that with just default settings in vanilla certain AI can have eyes like a fucking hawk and ears like a dolphin, spotting you clear across the compound at night through windows which causes them to come creepin' around. Decided not to mess with that. Some other observances:

Pros:

- cock-blocks your attempts to save scum
- AI is actually quite good and almost always believable in its behavior
- very few bugs in latest 1.15
- stealth mechanics are among the best I have ever seen in a game, even in vanilla at default
- enormous variety in weapons/tools though you have to work/wait for them and they're not just given to you
- lots of depth

Cons:

- much harder than expected if you're playing a no-kill-whenever-possible game (I've averaged 5-10 retries on even the side missions in early game)
- so so story (so far)
- rather confusing Mother Base micromanagement (but I'm getting the hang of it)
- very large, very lonely, and very empty world, though the IH mod can partly fix that I understand

But the important thing is that it has that genuinely addictive quality about it and is rewarding, at least in the first parts. And very funny peculiarly japanese quirks like the Chicken Hat (which felt liked a cursed item since I couldn't figure out how to remove it when I accidentally equipped it... it mocked me with its glowing LED orange crest saying, "Go back to consoles, and let the BIG BOYS show you how its done!"... but hey, behave like a dunce and that's what you get - a dunce cap). I might feel differently about the game when I hit Africa but so far it doesn't insult my intelligence, with a little help from Infinite Heaven, of course. May the Gods bless that little big mod.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Africa in the rain is beautiful.
Rivals kurwa 3 in looks.
But Afghanistan sometimes makes me want to horse ride while Ennio Morricone is playing in the background.
 
Unwanted

†††

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I might feel differently about the game when I hit Africa but so far it doesn't insult my intelligence, with a little help from Infinite Heaven, of course. May the Gods bless that little big mod.

Most people enjoy the game until they hit Africa. Shitty map with shitty missions (The first one, Pitch Dark, is probably the best, and it's all downhill from there). Anyways you can always get enjoyment from replaying older missions in different ways.
 

Jack Of Owls

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I might feel differently about the game when I hit Africa but so far it doesn't insult my intelligence, with a little help from Infinite Heaven, of course. May the Gods bless that little big mod.

Most people enjoy the game until they hit Africa. Shitty map with shitty missions (The first one, Pitch Dark, is probably the best, and it's all downhill from there). Anyways you can always get enjoyment from replaying older missions in different ways.

There's also that 50 mission pack add-on for IH for post-main game content but I don't know how good it is. Since it seems to be the only mission/quest mod pack for MGSTPP, that probably doesn't bode well. I mean, it has missions where you have to chase down sheep and gerbils and shit that escaped from the animal stockade across the water from your complex and swam to your Mother Base. What. The. Fuck.
 
Unwanted

†††

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There's also that 50 mission pack add-on for IH for post-main game content but I don't know how good it is. Since it seems to be the only mission/quest mod pack for MGSTPP, that probably doesn't bode well. I mean, it has missions where you have to chase down sheep and gerbils and shit that escaped from the animal stockade across the water from your complex and swam to your Mother Base. What. The. Fuck.
It isn't great, plus the balance is awful, the modder just cramped as many enemies as possible, makes sneaking a chore.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I might feel differently about the game when I hit Africa but so far it doesn't insult my intelligence, with a little help from Infinite Heaven, of course. May the Gods bless that little big mod.

Most people enjoy the game until they hit Africa. Shitty map with shitty missions (The first one, Pitch Dark, is probably the best, and it's all downhill from there). Anyways you can always get enjoyment from replaying older missions in different ways.
I like slapping Liquid around though.
 

Jack Of Owls

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If you try out Infinite Heaven and need help configuring it or want me to post my .ini, let me know.

Yo. Do you know what the setting in IH that allows you to drop weapons/items is and also the one that skips the Helicopter prologues at the beginning of missions showing the credits? It feels like a spoiler when you're seeing names of bosses you'll be facing not to mention that they can eventually become annoying.
 
Unwanted

†††

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drop weapons/items
Yours or the enemies'?
for the second: Soldier Parameters Menu > Soldier Item Drop Chance
for the first: In-Mission Menu > Drop Current Equip (you need to hold a button I don't remember for a couple of seconds to perform the action)
also the one that skips the Helicopter prologues
Support Heli Menu > Start Missions on foot (you also have another setting for free roam)
Debug Menu > Disable mission intro credits

If you're interested into more settings, look for this https://www.nexusmods.com/metalgearsolidvtpp/articles/5 (your IH folder should have a HTML file detailing the same stuff)
 

Steezus

Savant
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Jul 7, 2018
Messages
761
All this talk of Death Stranding made me think about TPP.

I haven't finished the game the first time around and I'm thinking about replaying it. Are there any mods that succefully fix the utterly fucked gameplay loop of tranq gun entire base -> fullton entire base and bring some semblance of balance to the entire thing?
 

Jack Of Owls

Arcane
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All this talk of Death Stranding made me think about TPP.

I haven't finished the game the first time around and I'm thinking about replaying it. Are there any mods that succefully fix the utterly fucked gameplay loop of tranq gun entire base -> fullton entire base and bring some semblance of balance to the entire thing?

Sorry, but I never understand posts like this. If the tranquilizer gun is so overpowered (which it is) or the fulton balloons are too convenient then just don't include them in your loadout on deployment of missions. The gameplay isn't centered around their their use or require them in any way. But if you need mods to "fix" issues like this and just can't bear the thought that they're available (and totally optional), use Infinite Heaven. MGSTPP is as easy or as reasonably difficult (as opposed to artificially) as your choose to make it.
 

Steezus

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Messages
761
All this talk of Death Stranding made me think about TPP.

I haven't finished the game the first time around and I'm thinking about replaying it. Are there any mods that succefully fix the utterly fucked gameplay loop of tranq gun entire base -> fullton entire base and bring some semblance of balance to the entire thing?

Sorry, but I never understand posts like this. If the tranquilizer gun is so overpowered (which it is) or the fulton balloons are too convenient then just don't include them in your loadout on deployment of missions. The gameplay isn't centered around their their use or require them in any way. But if you need mods to "fix" issues like this and just can't bear the thought that they're available (and totally optional), use Infinite Heaven. MGSTPP is as easy or as reasonably difficult (as opposed to artificially) as your choose to make it.

Despite being open world, the game rail roads you pretty hard into that certain gameplay loop. You need to knock out (via guns or CQC) guys and extract them, so you can build up mother base. I'm asking for something that fixes this core issue. Yes, I can act like I don't have all the tranq guns in the world. Yes, I can act like supressors are a supremely rare resource. Yes, I can act like I don't need to play Pokemon. Yes, I can act like playing a polished Peace Walker is fun. I don't want to act like that though. I want a game that provides a balanced experience that doesn't force me to play this one and only incredibly obvious and unbelievably tedious optimal way, unless I want to gimp myself. Simply turning off certain guns (which I assume you mean by using Infinite Heaven) doesn't fix anything.
 
Unwanted

†††

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Despite being open world, the game rail roads you pretty hard into that certain gameplay loop. You need to knock out (via guns or CQC) guys and extract them, so you can build up mother base. I'm asking for something that fixes this core issue.
There are mods that make every extracted/volunteer soldier to have better rank. Also with Infinite Heaven you can accelerate resource gathering. That will help to tone down the grinding and play missions with more freedom of style. Check out too mods to eliminate development timers.

btw, modders are now figuring out how to make main missions:

 

Steezus

Savant
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There are mods that make every extracted/volunteer soldier to have better rank. Also with Infinite Heaven you can accelerate resource gathering. That will help to tone down the grinding and play missions with more freedom of style.

I mean, this just sounds like basically turning on cheats, but it might actually be enough to give TPP a decent flow and more actual freedom. Is there a tried and tested setting in Infinite Heaven for this, or do I need to fuck around with sliders myself?
 

CyberWhale

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Glory to Ukraine
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Mar 26, 2013
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Fortress of Solitude
I don't ever want to play a game like this that's totally realistic (the ARMA series taught me that hard lesson), just one where there is a seamless, believable behavior from the AI instead of acting glaringly stupid. Realistic behavior is another thing entirely. Will be continuing to monitor this topic for tips & tricks on those using mods who found the right balance.

Exactly. Emulation, not simulation. Of course, the latter can also exist for training purposes and entertainment for aspies, but wannabe-realistic games should strive for the former.
 

Jack Of Owls

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Massachusettes
There are mods that make every extracted/volunteer soldier to have better rank. Also with Infinite Heaven you can accelerate resource gathering. That will help to tone down the grinding and play missions with more freedom of style.

I mean, this just sounds like basically turning on cheats, but it might actually be enough to give TPP a decent flow and more actual freedom. Is there a tried and tested setting in Infinite Heaven for this, or do I need to fuck around with sliders myself?

Unfortunately, the IH mod is a bit messy with its interface because of its sheer number of options. Put some time into it and you will eventually find the perfect configuration for you. Tip: make sure you use Borderless Window so you can much more easily scroll through and tick the options after enabling its Quick Menu feature. But I think everyone agrees here that for the average codexer, modded MGSTPP is a must for proper enjoyment of the otherwise slick, brilliantly developed core mechanics and triple A treatment of the game. Others can just use the chicken hat... or might just as well using unmodded, default settings.
 
Unwanted

†††

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I mean, this just sounds like basically turning on cheats, but it might actually be enough to give TPP a decent flow and more actual freedom

Game is designed to be a slow grind to make you pay for virtual currency. The mods mentioned and IH have a lot of options so you can customize how fast or slow you're progressing.
 

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