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Metal Gear Solid V: The Phantom Pain

Self-Ejected

CptMace

Self-Ejected
Joined
Jun 17, 2015
Messages
1,278
Location
Die große Nation
I think he was pretty fed up with mgs. He's been for some time now.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Hope you're enjoying browsing your favourite MGSV-related topic! This is just a periodic friendly reminder that MGSV is....

A Game by Hideo Kojima

Directed by Hideo Kojima

Written by Hideo Kojima

Expect periodic reminders throughout the duration of your browsing experience. Thanks for your attention!
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,925
imagine not liking the level intro credits.


xgXcKz9.png
 
Last edited:

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,687
Location
X-COM Base
What are the best songs for MGS 4 and 5? Since thats all i could get good from MGS series (2 good tracks made by some autistic japo! one quite some old school jazz, pretty good! - MGS3, MGS 4 - way to fall?)

Kojimbob is the best non Chris Roberts of his age (making me just a hater!). Making B movies cutscenes, while in the same space with others that were trying to make games (average Capcom toilet developers, toilet is a reference for those that know a bit about jap desu, desu corps)

10/10 - no gameplay!
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I dont remember who made Privateer, but he had no input there, beside cutscenes.

I had to dig up for credits and Joel Manners is listed as lead design and also original concept.

But honestly I do think you are not giving Chris much credit as in III and IV you had more freedom that in previous games, its not as if WC didnt had "victory/defeat" routes but IV had its final confrontation being entirely a battle of wits instead of space pewpew that you could LOSE and also had 2 different victory endings that depended on what exactly you did during the game. WC IV also had the VERY FIRST CHOICE you made being incredible important despite not looking like it not to mention a small route were you stayed on the Lexington.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,687
Location
X-COM Base
I dont remember who made Privateer, but he had no input there, beside cutscenes.

I had to dig up for credits and Joel Manners is listed as lead design and also original concept.

But honestly I do think you are not giving Chris much credit as in III and IV you had more freedom that in previous games, its not as if WC didnt had "victory/defeat" routes but IV had its final confrontation being entirely a battle of wits instead of space pewpew that you could LOSE and also had 2 different victory endings that depended on what exactly you did during the game. WC IV also had the VERY FIRST CHOICE you made being incredible important despite not looking like it not to mention a small route were you stayed on the Lexington.

I didnt brought that up, but Chris in III and IV, was larping as a Movie Director, and ignoring the game dev part of the games. He has many achiemvents, beeing the first Kojimbob, beeing one, but he went the KWA way, way too quick. Even Luke, was trying to explain to him how things work, but noooo. Outlander was great tho! He was one of the XXX producers.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,687
Location
X-COM Base
Last edited:

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
I'm not wasting my bandwidth and money for TPP until next semester so that has to wait.

Also, now that I remember it, I remember doing the same escape plan scenario stuff on the Ubisoft's Far Cry games, but they are less memorable.
If it's your first time playing the game, keep in mind mgsv is moddable to a degree, by the community, though you might be better served by waiting until your second playthrough to use Infinite Heaven and a few other complex mods which change a good deal. However, Infinite Heaven is an excellent mod for MGSV, and enhances the experience a great deal. Something to keep in mind for the future, if nothing else.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
I'm not wasting my bandwidth and money for TPP until next semester so that has to wait.

Also, now that I remember it, I remember doing the same escape plan scenario stuff on the Ubisoft's Far Cry games, but they are less memorable.
If it's your first time playing the game, keep in mind mgsv is moddable to a degree, by the community, though you might be better served by waiting until your second playthrough to use Infinite Heaven and a few other complex mods which change a good deal. However, Infinite Heaven is an excellent mod for MGSV, and enhances the experience a great deal. Something to keep in mind for the future, if nothing else.

When I had the game installed I only had the Hardcore Mod, which is a much needed addition since the vanilla game is easy as taking candy from a baby.
Last I played I had tried a mod which adds some new side ops, that unlike the ones in the vanilla game don't suck dick. Recomend it.

By the way, wtf does Infinite Heaven do? Never understood it.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
I'm not wasting my bandwidth and money for TPP until next semester so that has to wait.

Also, now that I remember it, I remember doing the same escape plan scenario stuff on the Ubisoft's Far Cry games, but they are less memorable.
If it's your first time playing the game, keep in mind mgsv is moddable to a degree, by the community, though you might be better served by waiting until your second playthrough to use Infinite Heaven and a few other complex mods which change a good deal. However, Infinite Heaven is an excellent mod for MGSV, and enhances the experience a great deal. Something to keep in mind for the future, if nothing else.

When I had the game installed I only had the Hardcore Mod, which is a much needed addition since the vanilla game is easy as taking candy from a baby.
Last I played I had tried a mod which adds some new side ops, that unlike the ones in the vanilla game don't suck dick. Recomend it.

By the way, wtf does Infinite Heaven do? Never understood it.
It adds in a massive amount of toggleable features in the form of the mod. Things like increased enemies on the map, increased patrols, increased helicopters for the enemy as well as tanks, jeeps and all other types of vehicles. It allows you to add the chance to be attacked by the skulls in free roam, or to have unique soldiers in free roam you can kidnap or interrogate for new soldiers or new information. Those are just off the top of my head. theres much more.
 

Monkey Baron

Arbiter
Patron
Joined
Jan 28, 2018
Messages
411
Location
Chris Avellone's Rape Dungeon
I helped put crap in Monomyth
I'm not wasting my bandwidth and money for TPP until next semester so that has to wait.

Also, now that I remember it, I remember doing the same escape plan scenario stuff on the Ubisoft's Far Cry games, but they are less memorable.
If it's your first time playing the game, keep in mind mgsv is moddable to a degree, by the community, though you might be better served by waiting until your second playthrough to use Infinite Heaven and a few other complex mods which change a good deal. However, Infinite Heaven is an excellent mod for MGSV, and enhances the experience a great deal. Something to keep in mind for the future, if nothing else.

IMO, I would encourage using Infinite Heaven for everyone's first playthrough. It enables you to skip those needlessly long helicopter intros for each mission. I have 125 hours in it on Steam (I also finished the first chapter on console) and being able to skip those was what made the game a lot more enjoyable for me. I definitely would not have replayed almost all of the missions if I had to sit through an extra minute of seeing those intro credits that in some cases spoils the missions...
 

Jacob

Arcane
Patron
Joined
Dec 24, 2015
Messages
3,421
Location
Hatington
Grab the Codex by the pussy
I'm not wasting my bandwidth and money for TPP until next semester so that has to wait.

Also, now that I remember it, I remember doing the same escape plan scenario stuff on the Ubisoft's Far Cry games, but they are less memorable.
If it's your first time playing the game, keep in mind mgsv is moddable to a degree, by the community, though you might be better served by waiting until your second playthrough to use Infinite Heaven and a few other complex mods which change a good deal. However, Infinite Heaven is an excellent mod for MGSV, and enhances the experience a great deal. Something to keep in mind for the future, if nothing else.
It's kinda pointless replying to that post, I already forgot about Ground Zero and currently have no plan to play TPP. Also I was mostly talking about lack of sound and light mechanics in this game, which I believe would make the game much easier if applied to Ground Zero without further tweaking.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
I'm not wasting my bandwidth and money for TPP until next semester so that has to wait.

Also, now that I remember it, I remember doing the same escape plan scenario stuff on the Ubisoft's Far Cry games, but they are less memorable.
If it's your first time playing the game, keep in mind mgsv is moddable to a degree, by the community, though you might be better served by waiting until your second playthrough to use Infinite Heaven and a few other complex mods which change a good deal. However, Infinite Heaven is an excellent mod for MGSV, and enhances the experience a great deal. Something to keep in mind for the future, if nothing else.
It's kinda pointless replying to that post, I already forgot about Ground Zero and currently have no plan to play TPP. Also I was mostly talking about lack of sound and light mechanics in this game, which I believe would make the game much easier if applied to Ground Zero without further tweaking.
Why would you even want the game to be even easier? It's already too easy already?
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
does one have to play ground zeroes in order to *really get* the mgs5 experience?
It comes bundled with the base tpp now if you get the definitive experience. But to *really get* the mgsV experience, you must play MGS1, MGS2, MGS3, and MGS peacewalker before you play MGSV. MGS4 is optional, but not required. 1 & 2 can be emulated, 3 as well I think, but its not optimized as well, last I tried. Do not play a tale of two snakes, and absolutely do not play portable ops under any reason or condition. MGS:Rising should only be played after MSG4 as well, as its the latest game in the timeline. Additionally, the subsistence games are largely filler and pointless.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,155
Location
Florida
i've already played all mgs games except 4 and 5.

EDIT: well, and except the Acid Jazz games and portable ops. I did play peace walker though.
 

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