HappyDaddyWow!
Educated
- Joined
- Nov 26, 2023
- Messages
- 169
I've done a bit of research into this topic and to be fair, that wasn't entirely his fault. MGS4 was way too ambitious for 2008 and had a ton of cut content, the best example being Act 3 which according to interviews was basically completely gutted gameplay-wise. During the trailing mission only half the map is ever actually used, even on harder difficulties. There's entire portions of the map that are completely empty and have no gameplay purpose. Also, there was supposed to be a long escort mission with Eva after the boss fight near the end of the chapter, which even had a finished map, but got cut last minute because they couldn't get the enemy AI to work or something like that. The finished sewer map that would've been used for that section was instead repurposed into a multi-player map.He only dropped the ball in the second half of MGS4, imo. Things really fall below the normal standard and only pick up again at the end.
This has never been confirmed but I think it's pretty obvious that so much gameplay was cut to focus on the cutscenes and story segments. MGS4 was intended to be the last metal gear game and it needed to end everything conclusively, which to its credit it manages to do, at the cost of the game turning out to essentially be a long movie with sparse gameplay sections.